Jump to content

DuEldrvarya

Members
  • Posts

    405
  • Joined

Reputation

10 Good
  1. Juggs are already by far the worst dps'ng tanks (single target) so there wouldnt be any reason to nerf them unless you just obliterated the damage output of Powertechs. (single target same gear there is almost a 500-800 dps difference while tanking and even more when off tanking). Almost every change made in 3.0 made jugg tanks worse than they were before relative to other tanks (NOTE THIS DOES NOT MEAN UNPLAYABLE, and fights where saber reflect works are still pretty #winning for Juggs). Moving the the AOE effect of crushing blow from smash OR sundering assault to ONLY aegis assault is a major QoL terror to tanking. Moving retaliation on the gcd and removing its rage cost is also a major nerf as before retaliation off gcd was really the only thing keeping jugg tank dps competitive with other tanks and its supposed benefit (rage) is a mute point because the spec is so ridiculously rage positive there isn't anything to do with it. Furthermore because of the scaling on jugg tanks, come two more tiers jug tanks will be so far behind in survivablity they again wont ever be used unless saber reflect is broken overpowered for a fight (right now the blade storm absorb shield is a significant portion of the lead in jugg survivablity but its poor scaling for tanks means come even NIM juggs will fall quite behind in livability while already being terrible in dps). Also did I mention how stupid unfair it is that juggs are the only tanks without major movement boosts in a set of instances as movement predicated as ever before... (on the subject 75% hydraulics is insane). As far as assassin's go, they still have slight issues with squish-factor as I might call it, while their actual ability set did not change or get modified in any way whatsoever making them imo extremely boring to play.
  2. So... I feel like I am a fairly decent healer, as far as having been able to do the now defunct df and dp num cycles, but I will confess the 60 hms have given me some interesting experiences. The first one I did (on my operative) was legacy of the rakata and perhaps it was because we really weren't being serious about ccs or whatever, but that was definitely the hardest healing I had done in this new tier and since prenerf tyrans. Most (trash) pulls were over 4k ehps and that bonus boss lol... We all were new to it and kinda ignored the mechanic apparently.( We assumed the mechanic was a heal check) so that fight I ended at 5200 ehps breathing really heavily. With that in mind however I have done numerous hm 60s since then and none have been remotely difficult in comparison so it makes me think that one fp we were doing something wrong. Also every spec in the game now has a number of defensive abilities and utilities, if you find yourself having issues, I would highly recommend figuring out the best way to use them. Finally I must say the first boss in the assault on tython hm has some mega major lag stuttering going on which makes him way harder that he would be if you could actually count on the game performing up to scratch. Edit: we also didn't know the blue circle mechanic on the last boss of legacy of the rakata untill we had lost two players and then that stupid wookee was getting us picked off and we killed it first try only due to a beautiful save / solo kill by our sniper while both he and the npc had blue circle.
  3. LOL @ DnT talking about how hard the new hard-modes are....
  4. Carry me? AWWWWWW I can't join if I need to be carried?!? NOT FAIR
  5. For mediocre dps the damage in level 60 ought to be fairly similar to the dps they had at lvl 55. For skilled dps, with very very few exceptions, one should expect to pull lower dps (in some cases up to 300-500 dps lower until full gear sets are farmed) than they did at 55 (exceptions being the really bad specs atm). No it won't be that much easier and it definitely won't be worth farming out for gear.
  6. Sorry to jump in here. Hatefull's dps check is laughable at best (lose less than 2 dps during the fight and you basically autowin with competent players) and the additional levels will allow less heal pressure in general. Some of the other fights are not so much the case.
  7. Things that require you to S-key in pve. SAY WHAT?
  8. I'm the only one off-server that I know of. There wasn't exactly a host of options on imp side here you know.
  9. Gratz to Chandrian! @Mikey I guess I'm not the only one that thinks a change of sig is in order... I got new 55s I gotta list man. LEGACY OF TAR(D)
  10. Come pot5 with those cc's you don't use. I'll heal with you through one.
  11. That is technically the case, but really its no more or less comon than tank swapping because you can make your kite path as tight as you want so as to have stacks off for just moments total each time. (you can only get soa'd if you don't have a stack). This is the same issue as with reg swaps although a full kite path can be a bit more precise on the timing than swaps can (unless two leaping tanks are used) HI Keiki!
  12. Yay arsenal is now officially the second lowest parsing dps spec in this game in front of only Rage Juggernauts.
  13. Or your dps can not be bad and can push the boss with 4 dps. Not challenging really. Esp if healers are contributing as they honestly should be since there is so little to heal in that fight.
  14. Sounds like someone needs to buy a bigger backpack. Every single operation boss in this game has been at least killed with 4 or fewer people in 8m sm. (in fact all have done with 3 or less aside from op9 ) GAME IS TOO HARD
×
×
  • Create New...