Jump to content

Slave_of_Shogoth

Members
  • Posts

    14
  • Joined

Reputation

10 Good
  1. Removing the war supplies from craft quest is one step in the right direction. Now what about making commanders repeatable points to make it feel a little more like a "conquest." Maybe even some defender points as well.
  2. With the holidays now behind us schedules are starting to normalize and we're back to our regular raiding events. Whether you're looking to progress through the new operations or have never had the opportunity to check out some of the classic ops, it's a good time to join.
  3. <Sith'ari Templar> About Us: We’re a small/medium sized guild that’s been around off and on since beta. We reemerged about 9 months ago and now have a healthy raid group and regularly scheduled events. We also consecutively place in the Top 10 in Conqusts. We’re looking to grow as we prepare for 3.0. We would like to expand to a 16-man raid group and rebuild our ranked team. Focus: We are primarily an Imperial guild focusing on PvP (warzones and organic WPvP), Casual PvE progression and light RP. There are no class/gear/race restrictions. Plot: The Sith’ari Templar claim a lineage to the last great Sith king, King Adas. Together they track down ancient relics and myths that lead them across the galaxy seeking to fulfill the prophecy to usher in the Sith’ari. Upon his return the SIth’ari will purge the Republic from the galaxy and restore the Empire to it’s former glory under Sith rule. What we Offer: Guild Ship Guild Stronghold Friendly atmosphere for grouped content Experienced players willing to answer questions Mumble Guild bank with gear for leveling and XP boosts as well as end game gear augs/kits/stims 10% XP Boost Contacts: Provus, Hori, Warduke, Sparrowset, Dragonsmith, Ludari, Kthojin Check out our Enjin page to apply.
  4. I would assume the planetary conquest missions will be in contested areas, so they will definitely be a wpvp thing, at least on Jung-Ma. This will totally change my game play.
  5. I don't have time to read all the pages of the comments, so this could be a berated point by now...We need a majority of guilds to have guild ships if the planetary conquests are to be meaningful. Either drop the association of a guild ship to planetary conquests or reduce the price of the guild ship. I'm more concerned with the potential for the spark of life back into the planets and wpvp than I am with a guild ship to sit in orbit somewhere.
  6. Guild Name: <Sith'ari Templar> Faction: Empire Focus: RP, PvP, PvE Website: http://sithtemplar.swtornow.com/ Recruitment Thread: http://sithtemplar.swtornow.com/recruitment Point of Contact: Provus, Hori, Warduke Could you also remove Hori, Provus and Deazle from the Clan Luik PoC? Thanks!
  7. Sith'ari Templar - Wed 8-11 EST
  8. Wednesday evenings are typically our best night for putting together a team. We're typically short on dps who are interested in ranked. I'd be willing to tank for anyone who's short on that role to help keep things moving any time I'm around. Thanks for putting this together. I'm sure the "High" Council is busy working on something like this, but you know how things go with bureaucracy
  9. I got decent pops right after 2.4. Recently, not so much. I was in queue for 90 minutes last week while running dailies and being half afk waiting...nothing. And this was like 8-9 EST. After a few attempts like that there isn't much incentive to keep trying, at least not waiting that long before giving into regular warzones for some kinda action.
  10. /sign Get people out of the safe zones!
  11. Epic battle! Thanks for having me last night. I can't wait for the next one.
  12. I finally got in after multi attempts and now after hitting the Play button the client crashes.
×
×
  • Create New...