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Obstero

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  1. The accuracy part is wrong. Most attacks, like, almost every single one you use, is a Tech damage attack, meaning it will always hit. Since this is what you will need (Shoot First, Backblast, Sucker Punch -> Flying Fists, maybe a Thermal Grenade once in a while) you shouldn't spend anything on accuracy, ever. The only ranged attack (therefore, prone to missing your enemy) is your Flurry of Bolts, which doesn't really do that much damage anyway.
  2. Yes, this is correct. If there's an evade, dodge, resist or anything similar, it's not going to give you an Upper Hand.
  3. Here's a suggestion: how about we make the Sorcs and Sages not gods and remove their interrupt? They already have a free snare, an AoE snare, a stun, a mezz, a bubble on a 20s CD (if it's on them) that barely spends any Force, a speed-up, a cleanse, and god knows what else.
  4. It's a joke. In the latest Q&A they say they don't want one class to have everything, but the *********** sorcerer is right there.
  5. First of all, valor has nothing to do with skill, it has to do with how long you AFK'd in warzones. Second of all, as a 50 Scoundrel, my only ACTUAL defensive cooldown is the vanish. My dodge only helps with white damage, and my moustache can absorb more damage than my crappy Defense Screen. Scoundrels are glass cannons (but they will most likely become glassy handguns -> peashooters with 9% higher burst but even crappier sustain in 1.2) and if you get ganked, he had the Upper Hand (see what I did there? Haha!) and therefore should have an advantage. It's the same with Marauders or Juggernauts, they just leap out of nowhere and start slicing away! What's up with that?! Nerf Jugg/Mara!
  6. In essence, I don't have a valid and reasonable counterargument so I'll just try to correct your spelling.
  7. Ugh. I don't understand! Seriously, you have a stealth detection passive skill on all classes that detect stealthed enemies within 10 meters. You have a knockback, or a stun, snare, root, or in-combat speedboost. ANY OF THESE WILL TOTALLY DESTROY THE OPERATIVE'S OPENER! And if you do get killed, 1v1, fair and square, stop whining. Is your whole team on one point? An Operative is NEVER GOING TO COME CLOSE. So you've basically cancelled one whole class out of the enemy team! Learn to play the damned game, learn not to have tunnel vision, and learn not to cry to the developers because Mr. Stealth had to blow all his cooldowns on your 1-key bubble and medkit just so he could get you close enough to death to kill you. For clarification: first nerf was needed, the rest not. Operative should have very low survivability, very high burst, and medium sustain. One stun? The operative should die. That's it!
  8. Haha what? I've got a 50 Commando Gunnery in 3/5 Battlemaster gear and the rest Champion. If you think you're dying too fast, you've got no idea what you're doing in the game.
  9. Your post is full of misconceptions. You can't buy BM gear until you're level 50, and you can't buy BM Commendations until you're valor 60. It's as simple as that.
  10. I've never seen any Smugglers or Operatives use Smuggle/Infiltrate. Group up, everyone has Stealth for 15 seconds. You can pretty much gank anything like this. Sure, a bit reduced speed, but you get the element of surprise. And it's on a 3min CD, so you can just pop it at the beginning of the match, and if you're defending or something and see enemies coming, pop it again. They'll think twice before coming near you. This too. I hate to agree, but I have to. They were fine with the first nerf, but now an extra damage nerf? Seriously? Not to mention we lose 3% crit chance and the 3% extra on bleeding targets (might not seem like much, but the six seconds after you Flechette + Shoot First someone is a load of damage).
  11. We weren't even able to reset the buttons. They bugged out every single time.
  12. What in the flying toss? We choose to try and do HM EV instead of Karagga's, we get to the Pylons, solving two layers then bam, they stop working. We wipe, go in again, and look, they're still bugged! But that's okay, we can still reset the instance and go again... right? Wrong. We reset the instance, people go in, and we spawn two instances now. After around one hour of running back and forth in the instance and trying various things like: - disband raid and reform - different leader - try to reset again, only this time the reset button isn't there (???) - log out/in, disband, nothing still - try going two people at a time, people end up in different instances still - try to reset again, button still isn't there Come on, Bioware! Why is this still happening?
  13. What's going on? I've got 5 schematics, crafting the items from them has been fixed, but I can't use the schematics themselves?
  14. Obstero

    Useless sniper

    Another troll. In short: if you're spamming Grav Round/Tracer Missile, you're stationary, can get interrupt and owned. And you run out of resources real soon. For more clarification as to why we aren't overpowered, check the other 500+ threads on this subject.
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