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Yahto

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  1. This is SWTOR's NGE. The changes to the UI and classes are pathetic. This so called "update" is an epic pile of S**T!
  2. The UI looks unfinished. Its hard on the eyes. I can see this UI giving people a headache.
  3. I have not seen any information on this, but when I sold my 10k credit certificate and my 5x 25k credit certificates today I did not receive credits for them. I am not going to sale any of them on other characters and I suggest others do the same.
  4. Actually that already happens because its premades rolling pugs in huttball all the time. Wanna fix huttball put non-force user classes on a equal playing field as force user classes. Besides a really poor CC system force user classes have the abilities to dominate.
  5. The resolve system should have been done away with soon after launch. The 3 major reasons why only thousands play this game and millions have left is 1. lack of end game PvE content at release and a the very slow pace in which more content is added. 2. Poorly done PvP system stacked with a monkey spam combat system (for many builds its spam this attack to proc this attack over and over and over). 3. Is the epic fail resolve system. When a player is stunned for x amount of time, once the CC breaks, the player should be immune to all stuns for x amount of time. Same for mezzes. Same for KBs. Same for roots. Snares are the only thing I would not grant immunity for. Every MMO that I have played that used this type of CC system worked great. It was a fair trade off. You didnt see thousands of posts complaining about being CCed to death over and over and over. The only thing that has been done to this resolve system is Bioware has made it worse than what it was at launch. The reason for such a large amount of CCs in game IMO is Bioware started out planning for non-trinity classes. Then Bioware backed out and decided it would be better to go with the trinity design. Which was fine. Again this is my opinion, but as they started out to build classes for the non-trinity and then changed course they did a really bad job with changing up how many CCs were going to be in game and also what classes got what CCs. In a non-trinity classes have to take care of themselves, but in a trinity you have tanks, dps, and support classes. The support classes/builds should be the primary ones taking care of CCs along with heals. I have never played a trinity system where top DPS classes had the ability to not only beat down another class, but also lock them down making it pretty much a faceroll combat system. Some of the classes have way to much utility for their current roll. They went too much hybrid between non-trinity and trinity which really hurt combat (PvP for the biggest part). It would be like making a non-trinity game with trinity classes. It does not work out so great.
  6. Did not read all the post so not sure if this has been mentioned. Best targeting I have seen and used in all the MMOs I have played was in SWG. You could set up targeting so you could cycle targets outward or cycle targets inward. Outward started with closest target to you and worked its way out (these were targets in your line of sight). Inward started with the target longest distance away and worked its way in. This would be great in a Void match. As a healer standing in the back healing and someone starts to pop the door, I just use my Inward targeting to get a lock on him quickly to interupt. It really was a great targeting system. I always used outward for the close range melee, and used inward for the ranged in the back. I have played a couple other MMOs that used versions of this targeting, but never worked as smooth. Most MMOs use the standard tab targeting sadly.
  7. Yes I have seen this a happen. I have seen ppl get in the cornor of the node in coast and you cant see them and they cap the node, only way to interupt is AOE them. Other than that you can not touch them. After the last merge into the super crapy servers PvP has been all screwed up with lag, ability delay, bugs, rubber banding, ect. The engine/code is total crap and is way over loaded to handle whats on the servers. As for the bugs, if its not these bugs it will be another.
  8. I agree 100% with you. I have been telling my friends that every time pugs go up against premades just everyone drop in the first seconds of the match. Then Bioware might stop being so dumb and fix the warzones like ppl told them during testing. Every problem we see now with warzones, we told them many times in beta testing the game would be sad shape in the first few months (among many other things that was going to kill the game). Anyone remember 50s in with the rest PvP? People say it is easier now to get PvP gear than ever before either dont remember the first weeks of the game or were not here. The extreme amouth of xp given from warzone matches (another thing that was told to Bioware over and over and over that needed to be fixed before release). The huge amount of lvl 50s in the first few days of release farming lowbies in warzones. That was easy mode PvP gear grind. As long as it takes Bioware to get anything done there will not be anyone left to see it done anyhow. These are all things that should have been done at release. Now remember it took them 6 years just to release a 150 million dollar unfinished fail of a game, the same out of time that other MMOs have already been out for a year with a lot more content. We are over 7 years in and this game is still lacking at basic MMO features that have been in other MMOs for many years. Bioware still believes the "4th Pillar" is all you need, forget the other pillars. Just look at the coming xpac, its all about more story, they just copy paste content that we have all done many times over for "new" flashpoints and raids.
  9. This is something that needs to be done for CCs across the board in PvP. Do away with the resolve. If a player has been stunned for 4 sec, now they are immune to all stuns for 4 sec. Been hit with an 8 sec mez, now your immune 8 seconds. Same goes for roots. Of course the immunity kicks in upon break. Snares is the only CC I would say no immunity for because of melee. But at the same time take classes that can just spam snares is bad too. All abilities (minus the basic attack) should have a CD. This monkey spamming 1 ability over and over is a bad combat system.
  10. I dont see it ever happening. The first team that started this game were some arrogant idiots that had no clue how to build an MMO, these replacements are dumber than the first team. I have played several MMOs over many years and I have never seen a team of devs this bad. Bioware cant balance the game as it is. With the xpac coming I dont see it getting any better. It will still be the same old monkey spam system with the same old epic fail resolve system.
  11. Well I got the new speeder. I do like it. The problem I have is I had bought a set of armor for an alt at lvl 9, but I did not recieve all the pieces that it clearly states that is in the set on the Cartel store. I did place a ticket, but by the time I get a response from CS I will probably be lvl 50. So until I get the items I paid for I will not buy another thing from the Cartel market.
  12. I thought the idiot Bioware had before running PvP was bad. Bioware needs to really find some people that have some real MMO experience. I have always thought the resolve system was nothing more than a work around system for people that understood it. Its a huge work around system now. This game needs improvements, not idiots making things worse with changes like this. What this game needs is a real CC system that puts people on equal ground. Best system I have seen is a global CC cool down for each CC set (Mez, roots/snares, KD/KB, stuns). If you are stuned you get a immunity to stun for so many seconds, and so on for each CC set. Not this stupid crap of being CCed to death. I dont think the people at Bioware are smart enough to know how to improve this game or even save it from fully tanking. The biggest things that has killed this game is huge lack of end game content and very poor PvP. Poeple dont enjoy PvP when half the time they dont have control of their toon.
  13. Well I have followed the romance with Mako leading up to the convo that she tells me she loves me and we get decide to get married all that stuff, but it just cut off. The conversations with BH have to be bugged because I have played the BH story in full before and explored all the conversations and know the out come.
  14. Commando/Merc are not broken. Its just now all those players that just monkey spammed people to death now have to use a rotation. Players were never meant to be able to do this so Bioware made the changes. Sadly when you have a CC fest monkey spam combat system players are going to do what they can to spam as much as they can to win. The problem is many of the players got addicted to just having to spam and now they dont like it because they have to actually use a rotation. Besides all that both Comm/Merc can spec AS/Pyro that gives them mobility. This still requires a rotation, but they dont have to stand in one spot. As for as them dieing fast, well I know lots of players that are focus firing them because of all the times they have been monkey spammed to death by them in the past. You could say what goes around comes around. Dont get me wrong, I have no love for the people running PvP and combat. World PvP is a blunder and even if they do ever get it rolling most players are just going to lag out when their is 20+ players around because of the poor job making the game with the current engine. Too much is rendered client side and this is alos why we see all the hacks in game. I also dont care the for crap resolve system. Every ability should have a cooldown based on its strength. There should be a immunity to each CC set (stuns, snares/roots, mezzes, knockbacks) for so many seconds before another of that set can be used on that player again. Of course this calls for a revamp of the combat system we have atm, but it would be worth it.
  15. It really depends on how succesful GW2 is with their world PvP or PvP in general. If they do a good job it can have a big impact on TOR. As for every MMO and their success at world PvP. There has been MMOs that had epic world PvP. With TOR Bioware is just one of many that has failed at generating great PvP. They sold out to the diseased WoW crap PvP. One the problems Bioware has with PvP is they did a really bad job when making the game. Too much is rendered client side. For starters this is one of the reasons the game runs poorly on average machines. They will never pull off great world PvP because you get 30+ people around players just go to lagging out. This is also the reason there is so many hackers. Yes there are hackers in every game, but when the game is 3 months old and there is already this amount is just an indicator of what the future will look like. People thought Add-ons in WoW was bad they have not seen anything yet. Bioware has to get this fixed really fast and they can remove a lot of hacks and resolve some of the lag issues. Second they need to generate more world PvP content. One of the MMOs they can look at to take ideas from is SWG. Fighting over city control, base control, destroying bases, ect. SWG had a few daily missions, but their daily missions actually added to the PvP unlike the Illum cirlce jerk Bioware created. Second Bioware forces players to the WZ grind to progress with gear. You allow players to gain valor AND comms in world PvP players will start to be a lot more active in it. Now if Bioware creates good world PvP content this means WZ will suffer, but they are dieing out anyhow so they need to do something to generate better PvP and keep players interested. PvP is only one of the reasons this game is bleeding. Overall I look at TOR as a average MMO at best. Just because it releases with over a million subs does not make it a success. AoC releases with over 900,000 and it never could stop the bleeding of subs. Funcom actually comes up with new ideas which was great, their problems where lack of money and another that Bioware has a big problem with too is doing a bad job at testing things before putting them live. Bioware has been so hung up on full voice over, class story, and cutscenes that they left out much of what actually makes a MMO great. Bioware failed at basic MMOs features. While some people will say well these other MMOs didnt have some of these features when they released. Well yea they didnt have those features when they released 7 to 10 years ago, but soon after addes those features. There are many features that have become the norm that many players expect to see in a MMO. Now throw in the amount of money Bioware spent on this MMO plus taking 6 years to make the game, taking more time and spending more money than other MMOs and they still leave out so much that makes a MMO great. The social aspect is lacking, customization is lacking (while it has been improved it is still lacking), PvP is lacking, ect. Look at the space combat they wasted resources on. Bioware should have spent those resources on actually having a good UI at release, better customization, more playable races, ect. For many players the space combat was a slap in the face, then they tried to sale it as something it was not with comments like it truely represents dog fighting. Dont get me started on the end game gear. While leveling up its not too bad, but once you hit end game it turns to crap. I dont want to look like my character belongs in WoW. I want to look like I am actually a hero in SW. Bioware has not offered anything new other than cutscenes and full voice over. One might say well we have the resolve system. Well I wouldnt brag on such a poor system. The combination of being able to lock someone down for to the point they have no control of their character then throw in the monkey spam combat system allowing a player to monkey spammed to death is just a bad system. If Bioware is going to have a CC fest monkey spam system then they should have immunity per CC set. Get stunned for 4 seconds, on break the player is now immune for 4 seconds. Get mezzed for 8 seconds (sleep dart, whirlwind, ect), on break you are immune for 8 seconds. Get snared or rooted, on break you are immune for 4 seconds. This is the best system I have ever experienced, yes better than the DR system of WoW. It allows players to still have control of their character and have a chance to escape, survive, or fight back rather than be perma locked down. Bioware has been so hung up on their story that they forgot what actually makes an MMO great. I am afraid they are starting to realize that too little too late though. Now the story is great, but is no where near enough. Besides that the story that a player creates for themselves is far greater than any story Bioware can write for them. When I played games like SWG, EQ, EQ2, AoC, hell even CovV/CoH my character felt epic and not herioc. So we are suppose to be herioc in this game, but yet dismiss your companion and go attack stuff and see how herioc you really are. Your companions are more herioc than your toon is. I could keep going, but overall Bioware has way too much to get done to ever make this MMO great. During my months of beta testing I said Bioware will have 6 months tops to get this game in order before because it will not hold players before the new MMOs start rolling out or its dead in the water. We are now seeing that affect already happen at 3 months.
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