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Karniel

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  1. Resolve system just need diminishing returns. Someone should not be able to be stunned/cc'd for full duration consecutive times..
  2. Get Campaign gear and keep set bonuses.. Its what I did.. Augmented suit and set bonuses are still there..
  3. What I think is needed most is a better BUFF and DEBUFF section, bigger. more noticeable.. its sometimes hard to tell when something procs for your abilities in the "heat of the moment"
  4. 16 man HM was much easier. Regardless of how "over used" a mechanic is. Where as some dont find the polarity droids hard, others do and have died repeatively on it. I just don't like content being dumbed down further than it already is when you know the fight..
  5. Why is 16 man Kephess in Hardmode so easy? no ae damage on pull in, the polarity robots die so fast... 8 man is almost a nightmare mode compared to it....
  6. This was in beta where you could have the mask in the hood, was removed because they couldnt correct the mask showing through the hood on some body types... Was put back in because people wanted the revan look
  7. Karniel

    Mar/Sents

    I was stupidly overpowered before the patch, Now I feel like kills are just being handed to me.. I was honestly shocked with the 1.2 notes when they were announced that there was no epic nerfbat.
  8. One of the things I've liked about this game is the switching out mods/enhancements for better stat balance. With the addition of exptertise to mods/enhancements in BM gear and with no way to change them out for the actual "good" stats. Yes Im a Marauder, and yes it seems I can faceroll everybody right now, doesnt mean I dont like customizing or balancing stats to what I want vs 120% specials accuracy and stupidly low surge and power. Im sure Im not the only one or class that has these stupid stats... I could switch out PVP enhancements for PVE but that seems to be defeating the purpose of what Bioware is trying to do... Anyways just the rantings of a disgruntled min/max person..
  9. Carnage is great for bursting trash down for PVE, but annihilation at this moment for actual boss kills pulls ahead in the damage done dept. Especially if there is anytype of running around mechanic. Still does great damage overall but you will notice your doing less vs a annihilation marauder on the actual boss. Carnage is great for PVP though. I find it blows people up faster than they can respond most of the time. Annihilation still is good and does have more survivability, slightly slower on the burst though for bursting people down, also dispels hurt a lot. I have not tried/tested against Rage... I for one have alwasy enjoyed Carnage vs Annihilation, so will probably stick to that for PVP.
  10. Im honestly expecting us to be nerfed pretty hard in the next few weeks of this being live... But if your looking for the FOTM do what was previously said and level all classes up to 50 as that should keep you happy
  11. I shouldn't? Then I must be doing something game breaking because I do all the time...
  12. For our overpoweredness we have to wear ugly armor.. Its a trade off..
  13. Guess they dont really want to give plenty of notice as they said they would.. The quote that being used people are saying was corrected, and twitter reports they have been saying very soon to anybody who asks, but also states that james didd drop a big hint on release time... So.. id say until we have an actual dev post on th forums stating or scheduled update listed im not getting my hopes up
  14. There is ALOT of fail mara/sents.. Used to give the impression that the class was bad..
  15. It can get that way sometimes, but playing different classes Marauder is still my favorite..
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