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LordZanos

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  1. Buy a hilt from the GTN. Stick it in a saber shell. Remove it. RE it. Congrats. This is stupidly expensive, though, since IIRC it's a 20% chance for the schematic you could be spending over 5mil on reing hilts, depending on the hilt.
  2. You're getting "gang stunned." If you're fighting a whole bunch of people who are all focusing you, you should probably die unless you have a pocket healer or something. Marauders get focused like this because left to their own devices they will rip apart three people in light armor before dying themselves.
  3. You should probably be more concerned considering most good PvPers will not be taking Sorcs in their premades. The nerf isn't nearly as relevant for PvE.
  4. Interesting then that Sorcs do have a spec that's meant to be a bursty turret, but is almost completely useless in PvP.
  5. Subscription expires in 10 days. If the Sorcerer nerfs are as bad as I think they are, I won't be resubbing after it expires. I enjoy playing DPS in PvP as light armor/caster classes and apparently this won't be possible in ranked matches due to the fact that sorcerers, at least from the patch notes, seem to be largely inferior to other DPS classes with this new patch. No defensive CDs besides bubble, light armor, broken lightning spec, easily cleansed DoT spec. (Everyone agrees PvP is generally about burst damage. Sorcerers have the WORST burst of any class in pvp with the nerf.) *Shrug*
  6. 12 right now. Might hit 50 a bit after the patch.
  7. The lightning spec is mediocre and generally bad in PvP due to poor mobility The Madness spec is better, but DPS is completely shutdown by a single cleanse and it has a huge buildup time(4 gcds) to actually start doing significant damage. The AoE damage that wrath+CL was putting out might have been a bit too much, but considering the viability of the two "pure" specs, they could have thrown us a bone. Compared to Marauders, Assassins, and Powertechs, Sorcerors are not something that is horrible to go up against in PvP.
  8. The hell? Marauders are already amazing in PvP, why are they getting any buffs at all?
  9. Mercenary healers with their uninterruptable shield and heavy armor say hello.
  10. Yes, because it's not like you can buy anything with those 58*7 champion commendations. And that stack of centurion commendations. Naaaaaah.
  11. Healer specs are a different story. Well placed interrupts make quick work of them though, considering their best heal has a cast time. A healer spec with their salt will kite around corners constantly however. Mercs will just eat all of your damage with their no-interrupt shield and heal all of it.
  12. Oh, I don't think there's anything wrong with the 1.2 gear changes. It's fine. More variety, new tier set for rated warzones. Works good for me. I also find it amusing that you think putting words in my mouth equates victory in a conversation. MMO PvP is different, it's certainly not a joke. Do I like the fact that people who are "hardcore" will stay away from it? Sure! Having a 300$ mouse with 40 macro keys is an advantage besides skill. In Call of Duty, do you get new guns as you level up? In LoL do you get new points to put in your tree and more IP for your run page the longer you play? The number of respectable PvP games with NO difference besides skill is fairly low. Even FPS games generally have several guns that are imbalanced and simply considered "better."
  13. I don't understand why they don't randomly move some random person over to the other team as people quit to keep it even.
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