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Nireesh

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    123
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  • Location
    Calgary, AB, Canada
  • Interests
    Star Wars, gaming, hockey
  • Occupation
    IT Security
  1. Anyone else notice how the walker missions are slower than ever before? Or is it just me? For example, it takes 8 seconds to charge the overcharged cannons and they do very little damage to enemies, wheras they used to be pretty powerful. It is making any of the walker missions extremely slow and not fun.
  2. Gotta say, this looks like a really awesome place. I'm looking forward to going there . Very cool concept. The only thing that would've made it better is if there was low gravity like an asteroid actually would have, but obviously that wouldn't be so easy to do with the game as it is. I hope there aren't any elevators with long-waits though (with that vertical concept)
  3. It might be because I've taken a break from the game recently and just come back, but I'm having a lot of fun on Dantooine. I like having a new (albeit temporary) daily area to have fun in. The mobs are a bit too concentrated, but that is kind of the same as Ossus too and you can get around them if you try. The rewards cost too much for what you get. It will take a long time to get all those rewards.. I guess that is what the devs are going for though. If you could get everything in a week or two, then it wouldn't offer much replayability (if that's a word). Would've preferred to see some more purple grass like in SWG too, but it is a pretty planet. Could be bigger too.. Overall I like it. Some fun new content.
  4. Nice job Vulkk. You have a great website and I enjoy your updates to swtor. Keep the game honest!
  5. As the title says.. it'd be nice to quickly see what command rank your character is from the character selection screen. You can see what level they are, so why not command rank level?
  6. Also, the command stash icons under the activities window are missing now.. where'd they go? At least double CXP will be back
  7. Yes, this. Also, will the schematics drop at all in the other versions of the flashpoint (solo, veteran)?
  8. I haven't read everyone's posts, so I'm sure this is covered, but here are my impressions: First of all, I don't do conquests very often and I had trouble finding where the heck it was in the interface! Add a menu item so it can be found easier from the top menu (ie, where you can find chapters, companions, etc). Also, why is it in the 'journal' menu as a tab? I personally think it would be better in its own window Next, I found it hard to tell what was repeatable. I still don't know for sure Crafting targets are confusing, it says to 'turn in the invasion force', but when I crafted one it was completed. It'd be nice to get rewards (albeit less) for losing like you used to in PVP (GSF, and reg pvp) I really like most of the other changes like having small/medium/large guild goals.
  9. Uncertain I want to say hopeful and happy too, but you never know with MMO's. I just want some road-maps at this point
  10. They should add some actual new items to the vendor next year. Though I think they might have this year it was stuff that was purchasable last year? I already had it all anyways . I guess I got some duplicates,.. yay
  11. I am trying to get some of the 'master mode' story chapters done. I can do the Veteran mode without too much difficulty, but the Master mode is ridiculous compared to story. Its a completely different game. I'm complaining a bit cause I can't beat any master mode levels yet, but maybe that's a good thing. I like a video game which is a challenge, but I can't figure out how to beat these yet. If anything, they really need to increase the difficulty of story a tad, its gotta be a cakewalk for just about anyone
  12. I'm pretty excited by this roadmap, lots of good looking stuff coming. I'm especially excited to see a new GSF and PVP map. I like the proposed CXP changes too, they seem pretty good. The only thing I'm sad not to see is some mention of an expansion, but I guess that's not happening. I also wish there was more QoL stuff for guilds. Overall, I'm interested to see how this pans out.
  13. Yup, July 26th and I've had this bug two days in a row (unless I'm doing something wrong). Final door won't open
  14. Here are my suggestions for discussion topics (more ideas of future content really): Ranked PVP - how to get people to play it GSF PVE - what would this look like? Strongholds - what else can we do with SH's Guilds - how can they be enhanced? What mini-games or type of events could be added? Conquests - how to get people more involved with conquests?
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