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Terrahero

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  1. Its not broken, but its not exactly a shining star either. MM is suffering from the bugged Cover system and suffers greatly against armored targets. And has to go through every single defense check. Lethality is screwed to high hell by anyone with a defensive dispell. -MM should get a passive 30% Armor Penetration from talents for all abilities. -The ranged attacks should be changed to Tech attacks, undodgeable and undeflectable. -Cover should not be restricted by terrain or the presence of a Root-debuff. If i can stand there, i should be able to crouch there. -Lethality needs a function to make their DoTs protected.
  2. It is a sweeping nerf across the board. But naturally some classes or specs rely more on boosted crits then others. Sadly a MM Sniper is one such spec. Ive lost ~13% crit damage in pve gear, and ~11% in pvp gear. It is a noticeable diffirence, especially for such a burst triggered spec thats lagging behind in pvp and pve. In pve its become alot harder getting the 5k hit medal and actually taking people down. And to add insult to injury there are no crit+power item mods to use. So i cannot drop that Surge, either i drop crit to get surge+power. Or i drop both crit and surge for acc+power, and since im drowning in accuracy (everyone is i think) thats even more useless then Surge.
  3. Maybe stealth isnt neccesary, but a good start would be to get rid of that damn LOOK AT ME, I AM HERE, LOOK AT MY BRIGHT RED SHIELD. That doesnt even do anything anyway, except draw alot of attention to yourself. And of all colors, Red!? With blinking lights!?
  4. Evasion is one of those abilities that looked amazing at first glance, but actually is rather pitifull. As an Operative you can atleast use it to clear DoTs. As a Sniper its only true use is against other Snipers/Gunslingers. Anything else uses quite alot of Force or Tech abilities, and these cannot be dodged. Against Marauder its okay-ish, just dont wait to long to pop it. But it absolutely shines against Snipers specced MM. Pop it just before that Ambush goes off and he'll likely put out a Followthrough or insta-snipe (or both) into your shield. Wasting all his hard hitters. Its also the only class that can be anticipated enough to use that small 3sec window effectively. It feels like the only thing a Sniper can counter properly is another Sniper.
  5. >Wait in queu >Finally get in >*sign* Huttball... again >Fresh 50s on my side, and what looks like a double BM premade on the other side. >Enemy team scores 4x in under 1.5min >They stand outside our spawn, simply... farming us Yeah, im totally gona stay to see that happen. And i should get a massive penalty for not wanting to serve as a valor piñata? Maybe you "pvp pro's" need to realize your prenade-and-lets-just-farm-the-other-team actions have consequences. And aslong as the daily, if you can even call it a daily as it can take hours upon hours, forces me to Win. Im leaving when its clear after 1min that we're just going to get roflstomped. But yeah, lets force them to stay with absurd penalties. Im sure these people will try their best and not just afk in a cornor... Or instead we change the daily to "complete 3 warzones". And just look at all those people who are sticking around despite knowing they are doomed.
  6. The issues as i see them. For start we all know that as a MM Sniper has to go through every single mitigation check there is ingame. Quite absurd for a pure dps class to have his damage suffer far more then a hybrid specced dps. Lets look at our ranged competition. The Mercenary BH and the Sith Sorc (and their respective Rep counterpart obviously). -A Merc BH is sporting a passive 35% armor penetration on all his abilities. His Tracer Missle stacks even more armor penetration, bringing to total to 55% armor penetration. That puts the MMs passive 20% exclusively on Ambush and 20% debuff to shame. In addition a BH also uses mostly Tech attacks. These cannot be dodged or deflected. Unlike the MM Sniper who is stuck with Ranged everything. Which can all be dodged and deflected with the exception of a few situational or long cooldown abilities that do not even scratch the surface of your main abilities. -A Sith Sorc is even more fun. He has only ONE ability that is mitigated by Armor (Crushing Darkness). Everything else deals internal or elemental damage, thus ignoring armor completely. And since all his abilities are Force-attacks, they are not dodgeable and cannot be deflected in anyway. This advantage a BH and Sorc has becomes dreadfully clear as we look at the scaling. Accuracy doesnt scale in pvp gear, but the defense stats do. Even random Siths sometimes deflect your abilities at random. And tanks are much harder to bring down for a Sniper then for a Sorc or BH. MM should sport a passive 30% armor penetration on all shots. And instead of counting as ranged, the shots should be moved to Tech. So they cannot be dodged or deflected anymore. And this would take care of just 1 problem. But i didnt want to make an overly extensive post, in fear of TL;DR.
  7. Make it 3 completions, win or lose. People will stop leaving when a warzone is doomed, and it still takes quite some time to do for a daily. 3 wins can be rediculously hard. Today alone i spend 4h to do it, 1 win didnt count. I can do the weekly Flashpoint faster, i can do both Weekly Ops faster, then a freaking DAILY. And this isnt even the worst ive had. Daily pvp is more like a weekly.
  8. Getting a 2.5k hit, a killing blow, a solo kill and 75k damage is PISS EASY. Even for a pure healer. The only medals a pure dps can aim for that most cannot is 5k single hit and 300k damage done. Which are both pretty hard. Im using the Shockfrozen Water just to pump my medals upto par with other classes. Ofcourse the tank hybrids are mostly benefiting from it. Sporting 10 medals per warzone.
  9. Get the Shockfrozen Water. Its an reuseable heal item that can be used out of combat and heals around 6-8k. It procs the 2.5k and 5k heal medal. A german GM has confirmed it is NOT an exploit and the item is working as intented.
  10. Its a useless talent, just skip. There is a bunch of those pointless talents around.
  11. The amount of RNG is absurd. Here's what it takes to craft something that can somewhat compete with basic raid level gear. -Gather materials need to craft rank 1 (green), if you use missions you need to get lucky on material procs. -Craft and RE rank 1 untill you proc rank 2 (blue). -Send companions on moar missions, luck determines if you get a nice amount of materials or if it fails. -RE rank 2 untill you proc a rank 3 (purple). But whats that!? You got a Redoubt Blasterthingy, its useless for anyone. And you want Critical! -RE moar rank 2 untill you finally get the right stats on the rank 3 craft. note: You can still proc the type you already know. Enjoy seeing "you already know this recipe". -So you finally got the rank 3 you want. Okay, now your companions need to be send on more missions. Need to get lucky and proc epic materials! -Now you need to craft the rank 3 recipe and hope to god you proc an Critical-effect and it has an Augment slot. Else, not worth it. Congratulations, you got your purple [Mastercraft] Critical Blasterthingy with an Augment slot! Now, you need an Epic augment. Well if you have Slicing yourself, this means getting Slicing missions for 340skill. As there are no baseline Rich-yield Slicing missions for lv50 Augments. And then you need to hope you get lucky and get an Epic augment, and even with the stats you need! Congratulations. You have now crafted something that is usefull. To bad you replaced it after your first KP HM run... Which was piss easy to do btw. And thats crafting in a nutshell.
  12. Every HM EV and HM KP we get a bunch of Synthweaving schematics, some Biochem schematics (implants and exotech stims), some armortech schematics. Even some Earpiece schematics for Cybertech. But i have never, ever, seen a schematic drop for an Item Modification. (mod, armoring, barrel, hilt, enhancement) None. I have seen completed mods drop (Skill Armoring 25 for example) but not the recipe to make them. So either these drop from world bosses, from Nightmare mode or they have an extremely low drop chance. Or, they are simply not ingame at all. Compounding the uselessness of some professions. A possible explaination to the few you do see on the GTN would be the result of exploits. There was a point where it was possible to take mods out of pieces of gear that should not be removeable. Its possible some mods are removed and for some reason stay BoE.
  13. Id like to add the sheer awefull stats on our gear. Rakata is in alot of cases a downgrade from Columi because it replaces valueable Crit and Surge for worthless Accuracy (overcapped) and much less appealing Power. I have 3 Rakata pieces sitting in my Vault, unused because they are a downgrade from my Columi pieces. With the crappy set bonusses i wonder what intern they hired to designed the Sniper's Gear.
  14. There are issues that need looking at, i dont care about any little stories people come up with. These are there and they are a fact. -Defense stats are scaling up, yet your accuracy remains the same. You will see more and more deflects and dodge as the game progresses. -We are dreadfull at taking out a heavily armored target. Much worst then other classes, which is just downright rediculous. WE are the pure damage class, all we do is damage. We should be the best at taking out heavy targets. Not the guy who also heals, CCs and makes for a great ballcarrier and is less squishy. That is ****** class balance. -Cover was intented as a tradeoff. But the tradeoff isnt worth it, the defense bonus applies only to ranged attacks. And that means... eurh... well.. other marksman snipers! Everyone else uses (mostly) force, tech or melee. Not to mention alot of abilities and attacks bypass the natural-cover aswell. -Cover is so easily broken. Any CC or knockback and its gone. And with that your entire "advantage". Even Entrench bugs out and doesnt protect against knockbacks all the time. -Cover being a requierement creates a much longer reaction time. Ever tried cover pulsing when you got stuck in a tight spot? I feel we need to have our ranged attacks moved to Tech attacks. Undodgeable and undeflectable. This would simply bring us on par with other ranged classes. We need more armor penetration, especially as MM. 20% on Ambush and 20% debuff sounds cute. But considering our two main ranged competitors are sporting 55% armor penetration or full armor penetration, its peanuts. Especially noticeable against heavily armored targets. Using an ability that requieres cover should also put you into cover. So you can press Cover Pulse and it goes off immediatly, and at the same time puts you into Cover. To enhance the speed at which a Sniper can react to changing situations. Taking Crouch-cover should be possible while Rooted. Right not thats just another Stun for this class. And one that is generously exploited by anyone with half a brain. And finally, spot CCs, the ones that do not move you, should not break you from Cover.
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