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Venight

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  1. There are some very important differences between pvp and pve servers that go far beyond the simple choice of do I turn on my pvp flag or not. The general behavior and ethics of what you may and may not do in each of these environs, while subtle, are very real. Merging different types of servers is a far worse situation then I've seen most people here express. In the end the predominant play style of a server will be preserved while driving out those who prefer the other environments. Next (and please don't think that I'm talking down to anyone as that's not my intention at all), the thing to realize is that the term "lag" is generally used to describe a catch all for any delay a player experiences. However there are three very distinct areas where "lag" can and does occur. First and most obvious is local computer lag, I.E. there is either a hardware insufficiency, or a software overload, that overburdens the local computer system or network. And that network can be either in your home, for example Aunt Cindy deciding to download a large file with out your knowledge, or on the overall neighborhood network that may at any given time simply become overloaded and reach it's service capacity. Secondly and this is where most people look to see what their "lag" is at any given moment, is the listed latency. This number is a bit more complex then I think most people realize. First off it is an average of samples taken over some time frame. Secondly it is only a measure of the time it takes for a "ping" packet to reach the game server gateway and receive a response in return. This test does not reflect, or at most minimally reflects the effects of the first or third points on "lag". Third and this is also a very important point is lag that happens on the game servers themselves. Some times it can occur in a single subsystem such as lets say the "Loot server" Where you see delays in the generation of drops. Other times multiple systems can become unstable and cause all sorts of issues for player despite the reported latency remaining very low. Problems in any one of these areas will cause players to complain of "lag". But remember with so many divergent computer systems running concurrently all to provide a single overall experience for the customer. It means that in each area the amount of "lag" experienced is not only additive, but often times multiplicative due to the nature of how networking functions. I live very close to the harbinger servers with a normal latency test running around 23 ms. I also play on dalborra with an average latency of 150 ms to 180 ms. Both in pve and pvp response times feel about the same. There is a barely perceptible difference. But yes it is there. Is it enough to ruin my play experience. No not at all. Do I feel at all like I'm at a disadvantage in pvp? Really not that I've seen at all. My win/loss ratios remain consistant when compared between the two servers. I do notice that I tend to lead my timers a bit more while playing on dalborra vrs harbinger but again it's barely perceivable and happens on an unconscious level. Yes some minor adjustments will have to occur while playing. But since when is playing a warzone a static experience? So in closing let me just say that if and when we do merge into the N.A. servers, and yes I support this move, it's not going to be the end of the world for anyone. Honestly I'm looking forward to seeing all my SWtor friends together in a single environment. If, however, you were already looking for a reason to leave, then this will probably give you your excuse. But honestly if that is what you're looking for then......well let me put it this way "When a man is convinced he will die today, he'll usually find a way to make it happen." Well see you in game soon I hope.
  2. Venight

    Transfer

    I was looking for that info myself. Guess we just have to keep an eye out.
  3. A quick note and some (hopefully) good news. With server transfers underway and live we are seeing the first steps towards true cross server legacy becoming a reality. Currently it is very limited as Bioware seeks to help even out server populations. But as time goes on this system will become more and more open with the logical conclusion of open server transfers that will allow unlocks to migrate freely to any server you are playing on. This methodology provides two benefits. One: Legacy can still be played with each server being a unique entity if so desired by the player. And two allowing those who want to benefit from previous work done on other servers can still benefit. Hopefully I'm correct in my interpretation on Bioware's intent on this but it really does seem to be the way they are leaning on this issue.
  4. In my entire playtime in SW:ToR, I've never had to pop more then one medpack in a fight. So really this has to do with endgame mechanics and making the items much more strategic and less of a security blanket. Good job Bioware, keep it up.
  5. "The primary difference between genius and stupidity is this: genius has limits"--paraphrased quote Albert Einstein.
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