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Muesliac

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  1. Exactly my point: With short blades (such as the Ka-Bar), you tend to puncture/stab rather than slash, and since they have very little reach regardless of grip, reversing them is viable. In fact, the deciding factor if this is viable or not is mostly the length of the blade in question. The thing is "suspension of disbelief": It's easy to accept the impossible in a story, like the Force. We can't compare it to something in RL, so anything usually goes. But if you start tweaking things that go for both real life and fiction, things we need in order to relate to the characters, "anything goes" isn't true any more. -> You can ask your audience to accept the impossible much easier than the improbable. And imo, going reverse grip with a 'sword-like' is very much like going gangsta style with your handgun: It may look cool, but to any person who has at least a little understanding how those things work, it's completely ridiculous. Yeah, I don't like the new Unload animation for my Bounty Hunter either.
  2. Which is quite hilarious, given that reverse grip in real life is a defensive position (if it's used at all): It trades weapon range for a stronger parry/block. That's why you tend to see the off-hand with a smaller weapon: The long main-hand is held normally for reach, while the short off-hand is held reverse so it can be used for blocking (thus blocking daggers).
  3. There are indeed situations where I care for NPCs, and how my actions will influence them. Take that Sith Apprentice on Taris (as Imperial), for example: Another would be the Sith Warrior's Vette: On the other hand, most of the NPCs or even many companions simply are very 'meh' for me. I couldn't care less if Skadge lives or dies (in fact, I might me overjoyed if I could 'lose' him by shoving him out an airlock). I really didn't care for any of my IA's companions - which is a shame, since it's the best class story imo. But then there is Blizz... I rolled a BH simply so I could have him googly-eyed at some technical marvel I gift him.
  4. Wie schon gesagt wurde: Vanjervalis Chain leidet im Moment unter extrem vielen verbuggten Missionen. Die Kundenservice-Leute sind informiert und arbeiten dran, aber bis sich was tut, bleibt wohl nur: Geduldig bleiben. Und ja, ich weiß, es nervt - ich habe selber zwei Charaktere auf VC, die aufgrund solcher Bugs mehr oder weniger feststecken. Klar, ich könnte die Missionen auslassen, aber genau deswegen spiele ich doch: der Missionen wegen.
  5. Meine erste Frage wäre, ob deine Charaktere auf Vanjervalis Chain sitzen. Dort wimmelt es momentan vor Bugs (siehe auch den von Mykar verlinkten Beitrag); der Kundenservice ist auf das Problem aufmerksam gemacht worden, und arbeitet dran. Im Moment klingt es allerdings nicht so, als hätten sie eine Lösung außer "warten und Tee trinken". Ich wette immer noch darauf, dass sie das Problem bis zur nächsten Wartung aussitzen.
  6. Simple question, really hard to answer. Firstly, "MMO players" is a "catch all" term that doesn't apply to the situation too well. I don't think that, for example, every active player of WoW can be called a MMO player. I know plenty of people (most of my former guild, even) who don't play anything besides WoW. They don't know any MMOPRGs or indeed any other games, and they have no interest in knowing them. They play WoW, and WoW only. Secondly, we have many more MMORPGs today than we did five six years ago, and I don't think the number of people potentially interested in MMORPGs has increased at the same rate. So we have more games, but not substantially more gamers for them - leading to fewer players per game. Thirdly, many "first gen" MMO fans have grown up. We now have a family, maybe a house, a steady job. Less time for MMORPGs. MMORPGs, however, have not grown with us, which means that many of us drop out, even though we still have a love for multi-player worlds. And that's just a few factors that imo contribute to "why do MMORPGs other than WoW never seem to get their footing?".
  7. I haven't used the PTS for TOR myself, but that is what I hear most. You need a reason to be on the PTS (instead of playing the regular game for which you are paying). For some, that is experiencing new content before anyone else does. Apparently, there are not many of those on TOR. And for those that would, obstacles are erected (seriously, no character copy to PTS?!). For others, it's the desire to fix bugs, to help test. Those apparently feel ignored by BioWare completely. They no longer go to the PTS because it's a waste of money, time and effort. A PTS can be a wonderful thing where players and developers work together. But for this to work, the developer must do its bit. And BioWare apparently doesn't.
  8. Since you asked: I care. Halloween in particular wasn't a thing in my country until a few years ago, and I still find it quite jarring to witness. I'm thinking of naming my fists "trick" and "treat"... So, which "RL holidays" do you include? Do you include religious ones, of which religion? Do you include secular ones, of which country? I am all for special events. But they have to fit the setting. So I'm glad when BioWare says "We'll do events that fit in-universe", instead of shoehorning real holidays into the game. Another example would be WoW's "Brewfest. I live in Munich. The city is hell for natives while the Oktoberfest is on. It would be a perfect time to, you know, escape a bit into an online world where there is no Oktoberfest. Only, in WoW, there is. When I played WoW the past years, it felt like there was no escape from drunk, rude and overly loud people anywhere (though, thankfully, the barf was kept out of WoW, for the most part). Long story short: If I want to observe a real holiday, I do so in RL. I don't need (or want) Christmas trees and snow on Coruscant when they're ubiquitous in my real life.
  9. if you've gone through 45 tries, and none yielded a group, I'd say: Either it was you, or the content you wanted a group for didn't need one. Personally, when I play and am not actively seeking a group, I dislike grouping: - Firstly, it takes any challenge out of the content I want to do - Secondly, I simply dislike having to shape my play around someone else. Be it because their pacing is different (e.g. spacing through conversations), or they simply don't do things like I am used to. - Thirdly, I like immersing myself in the world. Having a loling, rofling Sith Lord named Darth Tim Barelake at my side... yeah, thanks, but no thanks. And that is still excluding my pet peeve: People inviting me to their group without having whispered to me. They have not said Hello, they have not ascertained that I do the thing they want to group up for. They have not ascertained that I want to group up for anything. And yet, they bother me with an invitation. Seriously, while there may be circumstances when this is okay (such as sharing a named boss mob so both get credit), in 90% of cases, this annoys me beyond reason.
  10. Das überrascht mich jetzt, weil ich dich nicht diskreditieren wollte (geschweige denn deinen Text als 'komplett falsch' hinstellen). Ich habe mir einfach diesen Teil deines Textes "herausgepickt", weil ich ihn kommentierenswert fand. Zum Rest hätte ich wohl gesagt: "Jo, kann man gut so sehen", und mit den Schultern gezuckt. Vielleicht hast du auch bemerkt, dass ich deinen Text nicht per Zitatfunktion 'zerpfückt habe', sondern mich bemüht habe, meinerseits eine zusammenhängende Antwort zu deinem Paragraphen zu geben. Ich finde es eher schade, dass du dich von meiner Antwort diskreditiert fühlst, aber irgendwie scheint das Internet-Diskussionen inhärent zu sein: Viele Leute fühlen sich sehr schnell (persönlich) angegriffen. Sorry, war nicht meine Absicht. Mir ging es darum, aufzuzeigen, dass sich -nach dem, was wir bisher wissen- TOR und HdRO im F2P-Modell nicht viel zu nehmen scheinen. Zu guter Letzt fühle ich mich jetzt irgendwie angegriffen durch deine Unterstellung, ich würde bei TOR den "schlimmsten Grind genießen", ihn aber bei HdRO verteufeln. Ich weiß nicht, wie du zu dieser Annahme kommst. Ich spiele TOR nur wegen der Klassenstories, und die empfinde ich nicht als "Grind". ich nehme nicht am Endgame (Albtraum Flashpoints, Operationen) teil, ich mache keine Dailies, ich spiele kein PvP. Ich spiel durch eine Klassenstory, und dann beende ich mein Abo, wenn ich keine Lust auf eine andere Klassenstory habe. Und wenn ich wieder mal Lust darauf habe, eine Klassenstory zu erleben, dann nehm' ich mein Abo wieder auf. Zudem: Sollte es TOR wie HdRO handhaben - also NUR die Hauptstory F2P machen, und den Rest als bezahlbaren Zusatzcontent - dann würde mich das genau so stören, wie es mich das bei HdRO tut. Unabhängig davon, wie viel es mich persönlich betrifft - das hat es in HdRO nicht, und trotzdem fand ich es doof.
  11. Well, on the other end of that scale you have the cutscenes where your stealthy, in-the-shadows character walks right up to the villain, Sniper Rifle in hand, delivers a "Now you're going to die!", and then the fight begins. Yeah, way to go, giving away your major tactical advantage, playing against character, and walking right into melee range of that Jedi with your fucling Sniper Rifle. I wonder what that thing is for, anyway. Probably has a Cortosis weave in its barrel, so you can better parry that Light Sabre that's coming toward you.
  12. Very well said. I am one of those 'quitters' myself: I played through a class story, found the endgame to be "not something I feel justified to spend money on", and left. I've recently picked up my sub because I wanted to level another toon (=experience another class story), but after that? I will probably unsub again. Simply because the end game itself (after the story is played though) isn't worth my money. It's not about convenience for me. TOR has lots of it. It's about not being engaged in the world, having nothing 'meaningful' to etc. But that's another topic altogether ;-).
  13. Except that you still get Sprint at Level 14, which means halfway through your second planet (Coruscant/Dromund Kaas), and not after the 'first couple of planets' (or Tatooine). Except that no-where in the F2P page it says you can't learn Speeder Piloting, or that you can't buy speeders. Also: Why would you purchase purples from the GTN if you know you can't equip them? And then: You are NOT undergeared when you're not in purples. I am currently levelling a Powertech, and I rely solely on quest rewards for my equipment. No flashpoints, no PvP, no crafting. All I use is the equipment I find or am given, or can purchase via planetary commendations (which, as far as I can make out, perfectly doable with F2P). I'm level 40 atm (between Hoth and Belsavis), and I haven't died once. Please, I get that some of you think the F2P option is too restrictive. But if you want to show examples, making up stuff or exaggerating things doesn't help.
  14. Indeed :-). I have no problem with others getting commodity features I had to do without. I just wanted to point out that some of the 'restrictions' in F2P really aren't a big deal. Others are, but "Not getting Sprint at Level 1" isn't one of them.
  15. Thing is: Getting sprint at level 14 worked for subscribers less than a year ago. The game hardly becomes unplayable for the F2Pers. And they don'T pay. They can play for free. And that means that there HAVE to be certain advantages for subscribers (otherwise, what would be the point of subbing?). And one of those is just that: Having commodities. Like being able to Sprint at level 1, instead of having to play for 14 levels without it. The game doesn't become unplayable if you don't have it. As I said: People played that way at release, and were fine with it. Now, F2P getting the class story for free, but not the other quests, that would be a case of "more than commodity" for me. It's purely a matter of scope: Move at slightly lower speed outside of combat for a few levels, or not having any content to play?
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