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Stavroz

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  1. Thread necro does anyone have live link to the original Montage video. Gaudarzz no longer has a Youtube page.....I am trying to find the exact same remix of the track in the montage video.
  2. Stavrozz Shadow tank 2,290,660 Protection http://imgur.com/0wGfFzz
  3. Stavrozz Shadow tank 2,048,365 Protection http://imgur.com/YB6J9WF Did 2.3mil another game but no SS
  4. WildStar looks on paper awsome and extremely promising. Having said that i think the best of 3 SWTOR arena system is the best. Re spawn will make a lot of games stupid. Stronger teams will farm weak teams and will be unnecessarily demoralizing for teams that it happens to. Competative games will go on for ever!! Many competitive games in swotor have gone to sudden death and i remember playing wow arenas where competitive games lasted for ever. Now add re spawns and damn some games might not end till ppl have to literaly log off and got to bed.
  5. Waka is prob the foremost expert on Sin/shadows and one of the best players going round. I agree with pretty much everything bar the low slash criticism. Low slash i feel is a very strong CC simply b/c it has such a low cooldown. You don't have to worry about picking "the right time" to hit your stun b/c of fear of having to wait for a lengthy cooldown and not having any CC's available when required. It is super effective for peeling when running the 23/21/2 tank spec. Also when playing full dps infiltration i find it useful to help contain an enemy if i want to preposition myself or just again peel for a friendly. Having said that i agree with pretty much everything you said and i understand the context you were talking in was as a comparative skill set to PT/Vg.
  6. We do have some nice Utility. (infiltration) Stealth CC (mind maze and Spin kick) Taunts Knockback Stun Phase walk (good for orbital station if the fight is at the top and you get pulled or knocked down) Lift (but you don't get to cast it often with all the chain cc's knock backs and smart players interrupting it) But all in all i agree with you its not as amazing as some ppl make it out to be. The Far superior DMG and Survivabilty with its own decent Utility of PT and Mara trumps us.
  7. My point of making the thread Sins are not OP like ppl claimed they would be in arenas. They are a harder class to play then PT/Mara and are not quite as good. So my point stands. A good player will do well with a Shadow/sin but he would do better with a mara/PT. Mara/PT do more dmg. They are more survivable. End of the day in arena Utility is great but you need to stay alive and kill the opposite team. Doing more dmg while being more survivable helps you achieve that objective better and makes up for the slightly less utility. Also PT have amazing utility anyway with Taunts, Aoe Stun, Ion Cell guarding (which is what all top PT's do). DPS Sins/shadows can not compete with that. This is y the leader boards are dominated my PT/Vang.
  8. Not junk but not quite par. Prob with a Sin/shadow is you have to work twice as hard to get the same results of a PT or Mara Good players will do well with them but they can do even better with other classes.
  9. What i was saying to ppl pre season 1 and they cept crying OMG ASSASINS ARE OP MAN they will rule the arenas!
  10. OUt of the top 50 world wide top ranked classes These are the classes and how many places they represent. PT/Vang 13/50 Mara/sent 11/50 Op/Scoundrel 8/50 Shadow/Sin 6/50 Sniper/Slinger 5/50 sage/sorc 5/50 Merc/Mando 1/50 Gaurd/Jug 1/50 Its still early but it will not change much b/c more ppl play ranked now at the start of season as ppl try it out so right now is currently the highest population playing ranked solo. Some info to digest. Disclaimer (at time of this post so distribution is subject to change)
  11. What's the point? They can Add all the content we could wish for but as long as there are only 4-5 teams quing with this dead population then it's not going to matter. Any content they add is 1 year too late for Pvp unless the number of competitive minded pvpers increases 10 fold over night.
  12. I have encountered this bug twice now. I sit in the Que for a long time and don't get any pops. (Prime time US west coast on Bastion so its a bugged que). I leave the que by right clicking the Republic symbol on the mini map. As soon as i do that the QUE pops after i leave the que (instantaneously) I click to enter and it does not put me into the WZ instead it takes 15 elo away from me for "declining" to enter the warzone. The first time i thought i was imagining it but it happen to me again today.
  13. I have encountered this bug twice now. I sit in the Que for a long time and don't get any pops. (Prime time US west coast on Bastion so its a bugged que). I leave the que by right clicking the Republic symbol on the mini map. As soon as i do that the QUE pops after i leave the que (instantaneously) I click to enter and it does not put me into the WZ instead it takes 15 elo away from me for "declining" to enter the warzone. The first time i thought i was imagining it but it happen to me again today.
  14. Funny enough i agree and that is why this game and BW are so sad. They ****ed up a perfectly good game with lack of QOL features that drove away hordes of ppl so now the population is simply not big enough to sustain any real competitive PvP. If this game did not have the Starwars IP it would have been down to 1 server over a year ago. List of Blunders that has littrely forced ppl to leave the game aside from Balance. Lack of Server transfers for over a year: Thousands of ppl were stuck on dead servers, pre server merger, with nowhere to go and no one to play with. They left not b/c the game was not good but b/c there was no game to play for them. Lack of Group finder to find groups. Again ppl wanted to play the game they loved but could not so they left. Pulling the plug on Ranked PvP in 1.2. Again ppl want to play the game but b.c they are unable to they leave. Lack of Cross server PvP. Again ppl want to play the game but b/c they cant they leave. PPl left the game not b/c it sucks, they left the game b/c they could not play it.
  15. Current Alpha tanks in Ranked team Arena are PT/VF tactics/AP (some go up to riot gas/oils slick in tank tree) with ION cell and DPS gear. Full tank unfortunately is not the best atm, b/c hybrids are too strong. Strongest "Tank" set up for Shadow is 23/21/2 atm. 30% AE reduction to help mitigate smash and dong cleave dmg. Black out for additional 25% dmg reduction DCD. Low slash quick peeling tool. Sadly its still abit weak b/c only 35% default Armour so you get raped through guard in a lot of games, but with 2.5 changes it will get better.
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