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-Esper-

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  1. Patchnotes: "Shadows and Assassins will no longer remain in combat after using Force Cloak if they have an active DoT on another player". Freaks, what about scoundrels and opers? Why they usually remain in combat after Disappearing Act? http://www.swtor.com/community/showthread.php?t=177731 http://www.swtor.com/community/showthread.php?t=500290
  2. A day ago I saw new cheater (at Warzone) with name Lololololololololol. But every "o" in his name was with a line or a dash on top. I made a screenshot for this case too. He was be able to enter warzone before the beginning and he grabbed the dots of control and also was possible to attack another players through the wall or obstacle. The same situation was with player OOO, every O were with some kind of dash on the top of this letter. https://drive.google.com/file/d/1VhHQ_uHEFhl4RI7oNekrh9fxmt-OY-sv/view
  3. Bioware, you made nerf for healers and recently for tanks also. You nerf healing and damaging from healers and recently nerf damaging from tanks. But what about damagers? You buff their damage time to time. But what about their tanking and healing abilities? Do you think you can cut healers and tanks, but damagers must have tank and healers abilities? This is not normal to do them so overpowered in relation to other classes because they must not be able to heal and tank or minimize their abilities also. They have too much vitality. Primarily they must not be able to do so much heal and to tank in pvp enviroment with their armor and taunt. Let them to do their work but not work of others.
  4. This is the goal of real balance!
  5. To take off pvp gear was good idea. The problem remains only with bolster, which can not up lvl to 248 gear. But must do that for at least for pvp locations to exclude disbalance in team fighting. Let be a difference in gear only in pve environment by gear level, but in pvp the difference to be only with abilities in dependence of character lvl (or they can add abilites to command rank lvl) but not by gear lvl.
  6. Expertise is an evil. It disorientates new incoming players and also make many problems in equipment, when u must always change your sets between pvp and pve content. Useless and stupid thing.
  7. Agree. Sometime is imposible to see target, target is up floor or down floor? Because this is Bioware disign.
  8. 1. This is a bolster problem. He used to work before. Bolster does not equalize the players as before, now you must 242 lvl from the bolster to resist 248 lvl players. Bioware broke the bolster. 2. This is the problem of Bioware. Previously, there were separate zones for players in the group. Not now. Bioware closed it. 3. The balance of classes was before the patch 1.2. Then they still understood what survival means equally. But Bioware could break everything. 4. Previously, in contrast to the damagers, who could be treated independently, were also heals which could also to make adecvate damage. But now, they had enough nonsense to cut damage abilities from healers and not to cut heal abilities from damagers. Bioware could break the balance. 5. No comment. 6. Once upon a time, Bioware was promised to us equal in number of players on warzones and where is it? Obvious is the dullness of Bioware. 7. How many bugs are there that Bioware simply does not want to do. They are stupid or lazy? 8. I confirm this. But this is an obvious visible cheat, and how many such possible ones that we simply can not pay attention to.
  9. That idiots from Bioware can only cut money on new drawn pieces, they does not have logic to make little bit balance, to not permit groups to go not ranked warzones (and to create back ranked warzones for group only players). The same idiotic situation is with bolster, when we see from one side all grouped 248 lvl players and from another side not grouped bolstered to 242 lvl players that have not chance to win. The same idiotic situation is with balance of classes, because they don't understand such term like vitality. They know only about hps and dps, that is all. They don't understand that, for example two differnet healers can have the same hps but different class of vitality with their abilities and armor. Their stupidity on their faces and we see this also by continuous merging of servers. Because for majority of usual players it is imposible to play long time pvp in such stupid conditions.
  10. Brave idiots from Bioware again in action. Again big nerf for operatives/scoundrels.
  11. This is your 2d the same theme. First was here http://www.swtor.com/community/showthread.php?t=647783 And what U try to do with this? Just to troll scoundrels? Try first to play with this class to see how is hard to play with him and how is hard to become professional in this class. U will understand then that juggernauts must be nerfed to not be the most famous class on warzones because of being more effective class then others. 1 to 1 juggernaut always win against scoundrel, and if one warzone will have 6 juggernauts from one side, but another will have 6 scoundrels, the same situation, juggernauts win.
  12. Scoundrel healer can't survive with sure against snipers, maraders, asassins and sorcs in duel 1 vs 1. Maybe he can survive sometimes agains mercs, powertechs and operatives, with some little probability, but when he has identical gear lvl. In the same time scoundrel as DPS is very bad in comparison with other classes, is very slow, because of global cooldown and energy cost, and untill patch 2.0 he was very slow in movement too, in the same time he hasn't good shiled, defense and armor, and has very heavy mechanics to get necessary position to attack, must to sit down and spend time for this in the same time, must be with good alacrity stats to use Charged Burst, and he has difficulty to get position to stay behind the moving enemy and to use backblast or shoot first. Now scoundrel can be only healer but not effective DPS like it was untill version 1.2 of the game, and in role of healer without support of others he is very unsurvivable, and if he has enough of energy in this time he can only run, or with emergency to become invisible, if cooldown of this ability permits it, and dots on him doesn't unmask him again in shorter time, or good detection lvl of enemy. And he always can be stunned, sleeped or interrupted, hasn't personal CC immunity, like other classes have and has only the same for all classes resolve bar immunity system. This is real life of scoundrels )
  13. laddpool, "You are right.... pvp end game are too stupid ...i stop paymend this game" Yep, sure, the same situation. Bioware f u c ks us, lets f u ck them too. They r like some idiots that didn't test endgeme for all classes or special do this to make money on disbalance. Classes r not balanced at all. And I'm sure they know it. Maybe it is special method to get someone to rerole to more effective class compared to other classes. Why one class is better than another on pvp? This is balance? This is piece of s h i t. Force classes and snipers|gunslingers now better than others. And if one team have more of this classes than another team they win by default. And to check this is very simple. Make duels between different classes and see what happens. There is no probability to win with 50% between some unbalanced 2 classes when they have the same gear level equipment. More effective class win with probability of more than 90% and maybe even with 100%. That is real "balance" from Bioware?. Want to have fun from pvp at least don't buy add-on Rothc, because lvl 55 is stupid and content on lvl 55 will not cost your nerves in pvp final content. And this is not a problem in bolster, bolster is amazing, the problem is in classes and unbalance between individual classes and as result the unbalance between different composition of formed teams.
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