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Zooke

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  1. or if your raid is pushing to fast between tank swaps while zorn is still berserk then he will be untauntable until he is done. same with toth.
  2. WOAH WOAH WOAH. Valor doesn't equal ELO? *** why am i playing this game if i can't have epeen!!!!!!! i call shenanigans
  3. I'm assuming this is a pvp build with the points in no escape and neutral overload? I like the thought but I'm a little bit confused on what you trying to accomplish? A hard hitting rocket punch with dots? In my opinion you have some points that could be better suited elsewhere. If you want maximum RP damage you defiantly need to pick up flame surge and iron fist. If you aren't buffing RP then you should drop flame barrage. There isn't really a reason to worry about super bad heat issues in pvp; especially if you already have shield vents. I would consider putting them into rebraced armor, power armor, or maybe ion screen. It looks like a decent spec i will try it out but its going to take a lot for me to give up my "head shot" spec. http://www.torhead.com/skill-calc#301hMhZMsMZfhrbzGhM.1
  4. I also believe the orange moddable belt and orange moddable wrists are better then the rakata ones. A crit crafted rakata would be debatable. But with the new 1.2 raids and alot more tank swapping spamming taunt isnt a viable way to hold threat. When you are going to need your taunt up when the tank switch comes. Also with quite a few ops mobs in this game that doesnt even proc our shield. HP is everything. Which carrys on to 1.2 there is at least 2 ops bosses in Denova that doesnt proc a shield. So i believe anything passed 40% on either is kinda pointless because you end up spinning your wheels with the dr. If you have that absorb trinket you can stay around 40% and when it procs you will hit around 60%. To my knowledge you can be critted threw a shield proc also so a good bit of defense never hurts. I go by Endurance > Shield (up to 40%) > Absorb (up to 40%) > Defense > Aim > Offensive Stats Orange Belt/Wrists 112 Aim 92 End 11 (defensive stat of you choosing threw mods) Rakata Supercommando Belt 77 aim 88 endurance 29 Defense Rakata Supercommando Bracer 77 aim 88 endurance 29 absorption rating Augment if you crit those would add 28 to any stat you choose. But really we need to be biochem which gives us an extra 2 cds. Granted we can switch out and crit craft then re roll biochem. Just my two sense anyway
  5. There is another great example of bw failing. Name one reason to actually try and run nm? Progression? It drops the same loot that hm does aside from a extra piece of columi i do believe. And of course the mount. But really bw released raid content that u can skip normal and don't need to do nm. Thats he point of the video. To show how endgame is really a joke and well coordinated people in half columi can actually get top end gear.
  6. once again by first tier i mean raka. Not tien. Since u know they do share a set bonus and this is the FIRST SET of gear you can get. But i do know assassins can break 23k in half columi. The video wasn't made to brag it was made to point out how bad the gear progression is. Raid ev once a week and have a chance at columi or do hms everyday and skip norm ev. I don't remember in any multi difficulty raids on any mmo could you skip the normal entirely just because you grinded the heroic group dungeons.
  7. yea but in vanilla wow didnt we have like 2k health and wasnt 30 sta a big deal. tanks have 25k in first tier gear. Those stat upgrades arent mind blowing with how stats are atm.
  8. what are u guys talking about 2 tiers ahead of the content. You guys do remember that 4man fp drop columi.
  9. Why would any op be carrying the ball inst that what tanks are for?
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