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STRWRSFanforLife

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  1. Linear RE, for both Artifice and Cybertech is confusing me a little bit. Pre 1.2 you had to follow the road...Green->Blue->Purple. Am I understanding things right by saying: Say I get an artifact drop. Am I right in thinking that I can pull the purple armor and mod out and possibly learn that purple schematic without going through the entire path? Secondly: Say I have NOT learned the blue of an armor or mod, but I receive one from mission reward or even commendation vendor. If I RE these; again, can I learn the purple schematic without having to learn the blue? I ask because, I took a blue mod as a reward and when I went to RE other things, the reward mod still said "20% chance of ......." even though I had not yet learned the blue yet which leads me to believe that I don't even have to learn the blue in the first place, as long as I get a hold of one somewhere else (GTN, Reward, Commendation, Etc...) to advance to purple ( meaning in my list of things to craft it would show green and purple, but no blue). I tried asking multiple people, but noone knew for sure, and most we're fairly confused with the whole new RE rules. There are quite a few Armormechs/ Synthweavers, and Armstech that are very confused ATM also as to what exactly the new "rules" entail. What they can RE to learn new schematics. Can we buy pvp armor, RE it and learn the schematic. If so, is it ANY? Any help would be appreciated, but more than anything....if someone has the knowledge, a "guide" of sorts as to what can and can't be done with the new system would probably help quite a great many people right now. Any help would be greatly appreciated. Thanks as always and good luck, Mike
  2. A Pay to Play Beta? Have crashed 3 times n an hour. Mail takes 3 secs to retrieve, each item takes same to mail, 30 ms latency so not lag, GTN(M) is better but worse..have to search for proto/artifact...etc...the list goes on....hmmm....how about ineffecient programming?? ...and the legacy gifts?...those r kinda funny...i can buy better on the gtn at level 9.... As much is bad, there's a ton of good. Yah i hate it as much, but Wow was the same way when it was released. Let's hope they add to the dev team as far as coders. That can have all the difference. Gotta spend it to make it. But back on topic: if there's a 10% chance now and this is after increasing the odds...what were they before??? Makes ya wonder... Good Luck, Mike
  3. hehe, now your assuming they use #'s 1-100...what if the numbers are more like the conversation odds......
  4. Agreed with the OP. I haven't shyed away from trying to learn new schems. I learn them as necessary, for alts, guildies, main, etc. After learned, then I satrt selling them. Premium to Prototype has never been that hard, and truthfully, i haven't even looked at the re chance of that post 1.2. That said I was going to re a few proto's to artifact since the odds were "greatly increased". Anyone not a CT does not realize it takes 4 UT metals per mod/armoring plus approx 20 minutes....thats for 1!!! And for that we get a 10% chance of success. So 1 out of every 10 is going to be a success???....Where exactly is the great increase? Seems to me there will still be some with 36 tries and some with 3 tries...no difference. (Same with artifice crystals also). So ummm, where exactly is the great increase in success rates? While not in front of me, I am pretty sure thats what the patch notes eluded to, aand most definately what we have been expecting. (This is all linear re'ing being referred to). When first being discussed I made the argument it shouldn't be too easy or else everyone would have the whole lineup with no effort at all, but actually seeing a 10% chance of success is a bit disheartening. Of course we will all continue to RE stuff, but there should be some sort of scaling increase in % from failures I think. If I've made 5 and no dice, goto 20%..etc... Just my thoughts, Good Luck, Mike
  5. Though I don't play rep side, I still have to go back to the field nodes. Anyone that simply wants to sit on the fleet and send 5 comps out and get rich are the people losing out. I took up slicing for one reason only, and it certainly wasnt for a couple hundred credit gain per 30 mins. The craft missions are where the money is at in slicing. I play a BH, so no bonus to crit, but I keep all my comps at 10k aff. I can confirm 100% that craft missions do drop from world nodes, though nowhere near as often, but they do. I've received a UT and BIO in the past 5 days, along with cybertech schematics...all from world nodes. I play semi regularly...at least once a day, but maybe only an hour on some occasions. In the past month I have seen 2 UT missions for sale, and Scavenge, TH , Arch, and Bio missions have gone to: 40k-60k for UT and TH, the rest 10-30k (Wealthy or Prosperous...doesn't really matter). Also, the Augment crafting will have to balance out, but I don't believe CT's are going to be ablet o make Augments in the first place. No doubt it was alot to read, but I don't remember reading that in the notes, and wouldn't make any sense being we've never made anything but earpieces that can accept them anyway (referring to an answer to a previous post). From what I've seen these are going to be very valuable....at least for the moment. AGain, on my server, a dropoff of 6 pages of augs to literally 4 posts. This will make them extremely valuable, and the price we sell our pieces at to make them will reflect that (for those of us that do not just accept the suggested price anyway). No doubt, I just as much as anyone HATE when easy things get nerfed, but it still is not that hard to make a fortune slicing. Anyone keeping spreadsheets, make sure to either 1. Run your craft missions and include your profit of mats in your calcs or include the profit of selling the Mission itself 2. Actually leave the fleet and count world nodes and 3. Run Aug part missions and include that in profit. I can't say I'm on either side. I love easy credits too, but I never made a ton off of lockbox missions where I only received a box in return anyway. So I personally do not care that I lose a cpl hundred or thousand credits in lockbox missions. The craft mats from missions, profit from missions sold, and world nodes more than make up for it and AUG missions will even out to be very profitable as we will set the market for those prices. Either way, Good Luck to All, Mike
  6. While I too have noticed a drastic dropoff in lockbox rewards, the cost of slicing missions on the GTN has skyrocketed in the past cpl months, especially for UT and TH....costing upwards of 25-40k. Then there are the open world nodes....free money, just laying there. Also now the ONLY way AUG's can be made, through us slicers. This economy will have to balance out, but my server has went from 6 pages of augs to 1/2 a page in 2 days, making them in my mind extremely valuable now. Stop focusing on the easy "send 5 comps out and make 10k" and start using all aspects of the skill and you will find it to be VERY profitable. Good Luck, Mike
  7. I have to admit, CT in high levels is practically wortless, save the ship mods. However, in leveling up, I have made quite a mint selling mid-low level armorings and mods, earpieces, etcc. Yes, I took the time to RE many things to be one of the best on my server with a choice of practically anything. To tur a level 34 earpiece into 20k isn't all that hard, and the mat costis about 1k at MOST. As far as selling speeders...haven't even tried. I read a post up above about people questing for speeders. CAn you please link, as I do collect speeders and pets in any game (mounts) and I have not yet heard of this. I missed the multimillion dollar ones for sale on the fleets, which really angers me. I feel like I lost a piece of collectibality to my account. I was gonna buy them before the patch and figured, nah, they'll be there....sure enough....nope.... Anyway, CT is a great moneymaker while ppl are leveling, not so much as ppl hit 50. Now, lets keep in mind, once you hit 50, you dont change out mods for higher level stuff, so that alone should be a tell that your not going to make much off high end stuff....just not enough demand...buy once, never needed again, whereas leveling, every 5 or so levels you need to replace all modifications. That's where the money is in CT....ppl leveling, and of course ship mods (which can get crowded quick). I've re'd too many things to drop it now...it would be easier for me to just create an entire new character, not to mention when i take a cpl day break, the GTN literally has 1 page of armor or mods vs when I play it has about 5 pages (yes I have to list some with other toons). This was the reason I picked it up in the first place, because there were none available on the GTN. Anyway, I never looked back. *Note: I have seen a MAJOR dropoff of augments being sold....from 6 pages to half a page. I have ran a TON of slicing missions and no dice on AUG schems....even on purple "slicing" missions. Good Luck all, Mike
  8. OK, so I read all the complaints and figure...it can't be all that bad. The DFA ability has such a long CD, that most are used to other forms of fighting and doing damage anyway. So I goto Hoth to try it out. A group of normal Mobs, place reticle in between 2 to make sure I hit them, I fly into the air, explosions, and I didn't even touch one of them. They walk around like umm....wow, there are explosions right next to me...huh...oh well.... So I place the reticle DIRECTLY on one. I actually hit him....and in doing so did ---- dmg to him vs before where I would have brought him down to 1/4 health if not more on a crit. Each shot now doing 300 damage post patch vs 1k damage pre-patch. So in short an AOE, 8 meter ability now brought to the point of no longer being AOE doing as best I can tell, roughly 70% less damage. This is a BH's primary opening spell when engaging multiple targets, and it is; as of now, not even worth putting on the hotkey bar. Due to the long CD on the ability, I submit there was absolutely nothing wrong with it in the beginning. It was used as an opener and would only knockdown the lowest of trash mobs. Understand (directed at Bioware Dev's) YOU HAVE MADE THIS ABILITY A WASTE OF CODE. Exactly WTH were you thinking?? Again I submit, in trying to do whatever the **** you we're trying to do, you screwed it up. Do us and yourselves a huge favor and just put the ability back to exactly where it was....not overpowered, or underpowered. Should you feel you HAVE to do something to it, take the knockback away, not the radius or damage, nerfing either of those aspects eliminates exactly what the ability is supposed to do, high damage in a large radius....the definition of an AoE attack. As of right now it is totally worthless. So far the BH is the only class I enjoy, and not because I like TM spam, actually just because it was boring doing that I have found much more effective rotations(FM followed by exploding Dart, rail shot, and unload), but noone that plays a BH can not say that this was way overdone. MAYBE the knockback was a bit too much, but it only works on the lowest of trash anyway, so who really cares. The radius and damage were just fine. Now, useless. End Result: My BH just became a cybertech factory, and I am moving on to the other classes that were already overpowered you decided to BUFF??? A shame since I nowhere near enjoy playing them as much as my BH. I sincerely hope you fix this and fast. I have played every other class, but the BH has the lore behind it, a great storyline, great companions, the list goes on. Please don't ruin it trying to fix something that is not broken. Last but not least, there are great innovations in this game update, but there are many screw ups...this being one of the worst. Please do not ruin ANOTHER succesful Star Wars MMO. You claim that player feedback is what will drive this game. Well here it is, plain and simple. You screwed this one up bad. Please fix it. Thank you for taking the time to read what I took the time to write and thank you in advance for fixing this problem.
  9. Can someone please advise on where they are obtained as I have not seen at any vendor? Thanks, Mike
  10. After re-reading what i wrote and seeing the other comments, I must concede, i am wrong. Maybe I am lucky...the most it has ever taken me for a successful re was 36 tries...from blue to purple linear. Ate up 6 hrs of UT mission gathering. Though after re-reading my post, I guess I was just frustrated with the fact that...I want this to be a long term game...one that will take anyone, even a hardcore player, at least a year to unlock all re schems. I just don't want it to be "easy"...that's all. It most assuredly isn't for me, and being we all play the same game....the chances are the same for everyone. As far as a superiority complex...nah...not really, though I do take pride in making my toon the best he can be. I just don't want it to be easy to get the hard stuff...that is the message I'm trying to convey. I am a completionist when it comes to crafting...always have been, no matter the cost or time invested. In future years to come, I enjoy when people ask "does ANYONE" have xxx item?/ I can't find it". I enjoy being that person that can say yes because I put the time, effort and credits into getting it. My apoologies for the childish behavior as that is very out of the norm for me. It just struck a chord....I've been reading these posts for months now, and all I see is a perceived problem...whether BW admitted it isn't working as intended or not. Maybe I can help out a little here....I have a particular way I re and it has served me very well. I have spent most time on linear things...namely armor mods and "mod" mods. I craft 10 of an item, never more, never less before I RE. I normally get 1 unlock from that. The rest i send to another toon and list cheap on the GTN to dump to someone who can use the cheaper stuff. If 10 doesnt do it, I craft another 10, but my success rate with 10 at a time is aprroximately 80%. Very rarely do i have to make more. Do not let 6 craft and start re'ing...wait until they are all done. I have done it the other way, namely re'ing what comes out of the queue as soon as it is done. For that i seemingly have much worse results. It's as if the RNG works "better" when using it several times back to back. I just doubt very seriously I am that "lucky" over and over, and yes 36 tries for 1 armor mod...namely Advanced resolve armor 12. Again my apologies for the rant. I just don't want the game to be dumbed down to the point of WoW. I enjoy TOR tremendously and would hate for it to be reduced to WoW status. Nothing but love to all of you. Mike Edit for artificing*, I picked it up 3 days ago, have focused on enhancments and crystals as there were never any on my servers GTN and have unlocked every purple up to level 31 in crystals and enhancements using the same method I described above. I find it hard to believe I am just "lucky". I shared my "way" Try it and let me know how you fair using it, I'd be interested to know. Good Luck, Mike
  11. I've been re'ing since the day I learned my proff. I was the only Cybertech catering to the community while the GTN had NO items listed. Now I see CT's powerleveling to 400 so they can sell the high end mods for the higher credits. Where I still stand out is; I have unlocked as many if not the most as any CT on my server. This makes me stand out still in the market, and able to put the wanna be's to bed. It's these wanna be's that are complaining..."It's too long"...waahh..."It takes to many mats"....waah. Neverminfd that once it's learned, it's learned for good. The "you've already learned this schematic" bug i agree should be fixed...that's kind of silly. The rest of the complaints of "I re'd xx amt and didnt unlock..", go cry about it to someone who cares. The game is a long term game. You shouldnt be given all the high end stuff because you took 5 minutes to RE one thing. You need to earn it...for once it's earned, then the profit adds up fast. Now the GTN is going to be flooded with noobs crafting easily gotten purples. if that happens, I'm going straight profiteering and letting you other morons spend 2 hrs competing with each other and driving the price of purple level 49 mods down to the suggested price and lower. My toon as a CT stands out as of now because I have easil y blown 2 mill + in mats re'ing. I have many high end purples, mid level purples, low level purples of all categories, and I enjoyed every minute of it, for when it finally hits and I unlock the next tier...it is an accomplishment, not just another one to add to the stack. You lazy asses need to wake up and realize not every thing is given to you like mommy does. You actually need to earn some things. You don't become the best by doing the same thing everyone else does. You become the best by powering through what noone else is willing to....and by being the best, you make the most....as it should be. If the fix is simply a boost to RE chances, I'm done crafting...I'll sell to you other idiots that will soon realize that because of your complaining, you will have crashed the market and won't be making crap since everyone will have all the patterns as soon as they pick up the proffession. Get over it, quit crying because your too lazy to do whats needed to be the best, or just go profiteering to supply those of us that are the best at what we do. I guess theres always gonna be lazy ppl wanting stuff handed to them, but I pray bioware holds steady at what they have. Any different, and they might as well just let you learn ALL the schems from the trainer, just at an astronomical cost....but then ppl would complain they couldnt afford it i bet...lol...again..always wanting stuff just handed to them. Well, until then, I'll continue re'ing, unlocking, and owning all the noobs too lazy to re. Good luck...you'll need it, Mike
  12. Just look at the gtn. On my server you see desh and silica, and thats it. NOTHING else..if someone does happen to list something, it is bought within seconds...I've hd a refund mailed to me because I bought it (I guess) at the same time someone else did, and I check every time I log on/switch toons, etc...i always log off next to a gtn terminal. Scavenging is ridiculous how long it takes to gather the ietms you need...heaven forbid a friggin robot drops 2 instead of 1. who the F*** actually took the time to come up with htat idea anyway? As if there aren't other things that need addressing much more? Who knows maybe we'll get a 4 hr, 3 mb patch tonight re-scaling it.... Still love the game, but damn, gotta question who comes up with this stuff. Good Luck, Mike
  13. Ok buddy, Let me help you out some. I went with the stickied post above, took scavenging, Underworld Trading, and Cybertech. You have to know whats in demand before you can know what to go for. While companion gifts are a cheaper, faster way to level, you missed the boat on profitability of the metals. Fabrics and gifts do not yield a very good premium. Believe it or not, Grade 1, 2, and 3 metals are probably the most sought after. It takes a TON of grade 2 metals (Mullinine and the purple alumine ?SP?) for cybertechs to make the first ship upgrades, the first decent earpieces, and level 19-23 armor mods and "mod" mods, which almost everyone switches their Mods out at that level. Unfortunately, the game itself only gives so many Metal missions, so you end up with a stockpile of grade 3 metals from having to run the mission, even though you need grade 2 metals. This stockpiling effect takes place all the way through, decreasing the amount of metals needed above level 3'ish. Now, at max llevel, Mandalorian Iron is just crazy....10k a pop is not unusual, even on my low pop server, and I've only seen it for sale once, and I check the GTN religiously. At 10k a pop they were sold in less than 5 minutes. So, what missions to run, Start with level 2 Rich Yield, Level 2 boutntful yield, and level 1 Rich yield. I say level 2 because (using your companion with the highest affection rating) you have a great chance at pulling in 10 metals a mission, which costs about 600 cr and takes 9-12 minutes and has a great chance of producing the purple metals also. This adds up fast and can be sold at 700-1k EACH for the blue...more for the purple...1k each a piece easy. Then to level 1, the purple stuff is what ur going for...its crazy hard to come by, since noone runs level 1 missions, and by running rich yield with high aff companions you get a fast return with low investment. These metals also fly off the shelves. Level 3 will sell well, but only at about the same price as the level 2, so why waste the extra time and credits...same goes for level 4..more time and credits to run the mission, with not really a whole lot of demand. The higher tier...Mandalorian Iron is just it...once you get there, run Mandalorian Iron and level 2 rich missions...thats it, and you'll be rolling in it. The level 3, 4, and 5 metals end up being stockpiled by those wo have the craft skill also just because of the sheer amount of items needing level 2 metals to craft. Say you need 99 Grade , run missions for 5 hours...many times there wont be any missions available, so we..the crafters...use that opportunity to run a higher level mission to level the skill, but have no use for the metal at that particular time...hence why it gets stockpiled. Just making sure you understand why the lower tier can actually be more profitable..less investment, less time, great rate of return and high demad. Always use high affection companions and buy the UT missions from GTN...they're always worth it...as long as theyre not overpriced... Good Luck, Mike
  14. Much thanks. Didn't think it was, but didn't want to waste a day trying to track down threads that don't exist. Side Note...I played WoW for 8-9 years. The craft process changed soooo much from the time i started until I quit 6 mos ago it's almost totally different. Don't think for a second that the crafting in this game is done or will stay the same. Someone wrote, "It's good enough to release", and I agree that's kind of what happened. The game had to get out before Diablo 3 and build a playerbase or they would lose serious market share to blizzard as WoW is dying fast. Releasing right before Christmas raises the sales tremendously as people are going to get the game as a gift and people are generally in a buying mood. For now it kind of boils down to, do what you enjoy, or don't do at all...you can just gather... One change I would make personally is : not being able to get a level 10 alt to 400. There definately needs to be some sort of limiting component to the craft/character leveling process. My opinion only, but unitl then I'll prob abuse the system just like the rest of us. Good Luck, Mike
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