Jump to content

Laylyn

Members
  • Posts

    63
  • Joined

Reputation

10 Good

4 Followers

  1. This would be the issue. Resilence is what made healing king in WOW, thus leading to 80% healing teams. Many servers have seen the same thing here, mine included.
  2. I would not mind seeing one type of gear only, if its equal for both pve and pvp. I played Vanilla wow, I don't want to see this game de-evolve into one where raid teams come in, with awful tactics, smashing people (1 raider vs 3 pvpers who can't kill them), and auto win due to the stupidly overpowered raid gear. Sadly, most of the politics for no expertise in the game, on these forums, are for that vanilla wow advantage. Ideally, gear should be a non factor. It should be so in warzones and world pvp.
  3. Word, I was tired of dead ques myself prior to this patch. I even went back and added approx. prime time averages to that post.
  4. Nope, they started to go twice as quick and they've been running faster than the month prior to 1.2 ever since. I had meant longer than the were the first month of the game. They had been up to 20 minutes during prime time prior to 1.2. They run about 5 now. During launch they'd que every 2 minutes on even the Imperial side (Blue side was instant then).
  5. Equalization created an environment some people don't like. Not everyone practices sportsmanship or wants a fair game. Some want to hide behind gear. Some want to hide behind broken, imbalanced mechanics that steer people toward the favored classes and the favored specs. Those players are now faced with the environment they created for their opponents when the mechanics were more broken. Fixing the current resolve issues will create the same scream fest from those that benefited most. The "I get sixty individual kills farming, while the entire other team got 2 total" war zones was only causing the newer players to quit. We have longer ques now and they just kept getting longer prior to 1.2. Now with recruit gear and some newer players having a chance we might keep the pvp current base or actually increase it. Time will tell.
  6. The expertise change is minimal. As noted here: http://www.swtor.com/community/showthread.php?t=423665 They adjusted the attack to defense numbers to deal with the way damage is calculated and then mitigated. Prior to 1.2 you got too much of a expertise defensive boost, which was further aggravated by healing stats that have no real mitigation in game. There are other tricks people are using to inflate damage as noted in © of Georg's post here: http://www.swtor.com/community/showthread.php?p=4066157#edit4066157 People have been stacking things like that since TOR's beta. The truth is it was far worse in the past. This need to be Superman in a pvp environment is a symptom of players getting used to an old WOW stat called resilence, that mitigated vanilla WOW's obsession with burst, and as an unintended consequence, made healing king because there was no heal counter that was perpetual the way the resilence stat was. It made 80% healing teams common in BGS in WOW, especially during the endless mana days of WOTLK. It made the same kinds of teams or healer / mitigation teams common here. It also made something else common here. It's called focusing fire on targets and mass debuffing them, which is what George was talking about in (d) of that post. In a paper, rocks, scissors match up, burst dps and debuffs is the only way to drop tank protected healers. Your listed marauders example above has to do with a class doing what it is designed to do. Further, they probably did it with support. Marauder's class type has had to use support since launch... Prior to 1.2, there were situations were people would focus fire on individuals, 4 v 1 and still not drop them. That silly version of the game is what most people are crying about wanting here. P.S. In your pre 1.2 healer take down strat, the opposing team's healers just have to hit one button to remove the CC. Trust me, as someone who mains on healers, I can keep fighting until you are OOM easy with just one or two healers as backup. The inclusion of pvp viable tanks in this game has made it even easier than any game before it.
  7. So you basically want to be a raid boss monster in a pvp zone?
  8. Do you honestly think three people focus fire dpsing on a toon shouldn't kill the toon quickly?
  9. Your logic has unintended results you wont like then. Healers quietly benefit the most from what you are talking about. We are talking about healing as in, WOW style, post resilence starting with the BC era. That era when blizzard moved from burst crit to a system that allowed players to spam heals endlessly by WOTLK. It created a time when the BGs would be filled with 80% or more healers. It was just like this game was on many servers pre 1.2. Blizzard's stupid mistake in game design grew an entire generation to think easy mode spam classes, with endless mana reserves, was some kind of intelligent fighting style. Spamming isn't tactical. It is straight up Corky. The news flash for the average player is simple. Toons are not supposed to be Superman. Marines do real life tactical fighting in the span of an eye blink. This long, boring dance people are talking about isn't pvp, it is a practiced dance of cool downs and mana reserves that certain specs and classes will simply do better than others, further complicated by gear issues. Your request eventually makes cookie cutter pvp. Something that a 9 year old kid can copy and do just as well as you can. Does that really sound like genius or skill to you?
  10. So you want a return to tank / healer matches with 3 kills for an entire team? It is a pvp match not a raiding boss fight. If you want really crappy, made for toddlers, pve style BGs, maybe your guild should go back to WOW. Just saying, that style of game exists and if the player base here wanted that, they'd be playing that instead of reading these forums.
  11. It was so much of a success that as they followed that philosophy they had to hide their number losses from WOTLK on. Blizzard actually resorted to padding their numbers with 5.5 million Chinese accounts and untold trial accounts that didn't actually pay subscriptions as many of their servers literally became ghost towns on both sides... Oh wait... That does sounds like Fail... Then again their Kung Foo Panda / Pokemon expansion will fix it. That will work to bring the numbers by focus expansion content on young kids who don't pay for games... Oh wait... That does sounds like Fail... Well obviously WOW was so successful you are playing that instead of reading the forums here... Oh wait...
  12. It is just war games. Police and military commands improve by using non lethal versions of this. How are you ever going to help your crew improve if you can't evaluate their performance in a cross setting? It's one of my toolsets for seeing if a player is performing correctly on a map. This is one of my guild's favorite parts of the game. They get to kill the boss from time to time. Perhaps you and your team needs to work on their sportsmanship and sense of humor. We call such situations practice and stress release.
×
×
  • Create New...