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kristinlouise

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  1. Herro~ So I don’t know how other people are feeling about the recent changes to pvp questing (now you need to win a match to advance dailies and weeklies) but I really don’t like them. From the perspective of someone who doesn’t always queue with a coordinated premade group, these changes mean I am almost guaranteed to get my butt handed to me by one. Requiring wins for quest credit means people are more likely to queue in teams if they can, to increase chances of winning. This means anyone who plays by themselves is so much more likely to repeatedly lose. This is already scaring away friends and familiar faces of mine who typically queue solo because they just don’t want to lose every single time for no credit. It’s also going to discourage new people from trying it or sticking with it because there is no incentive. I don’t understand what the logic was behind this change but it’s forcing unranked zones closer to grouped matches because there just isn’t any way to win anymore without a team. PVP is one area where participation trophies are actually necessary for the community to be as welcoming as possible for new people and solo’ers. I know it means dragging useless people through every once and awhile but that’s not as bad as not being able to do it all. I’d love to hear other people’s’ thoughts! Thanks 🙃
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