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Onerats

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  1. Tbh, I haven't played at all really as I'm waiting on the next few chapters to release.. but last I played companions were stupidly OP. Like, a barely leveled one was outperforming my character in every role with ease. By orders of magnitude. Don't blame people asking for balanced gameplay for the game being unbalanced in the opposite direction after a change (provided that is even the case). That was never what anyone wanted. That's like blaming people complaining about global warming for an asteroid hitting the Earth and blanketing it in ash and dust leading to an ice age. Not what they really wanted.
  2. I'm soloing heroic SF with a rank 13 companion with ease. The thing is hitting twice as hard as my sorc does and has half again my health. It's absurd. If I put her on heal mode I can wipe out several groups of enemies at the same time without ever worrying about anything because neither of our health bars drops at all. Before you tell me to "learn to play" or whatever - I know how to play. While I've never bothered with raiding and the like in this game I was a veteran WoW raider back in the day and am quite familiar with optimizing a character and using an appropriate rotation. Companions are just flat out overpowered. A player's pet should never, under any circumstance, be superior to another player of equal gear and skill.
  3. You can't be neutral. That option doesn't exist. Conversations generally only allow you to be a paragon of virtue or a child molester.
  4. I rather want them to sync us to five levels below the planet just to see the forums freak out. It's hilarious how wigged out people are over something so harmless. Who really cares if we're synced back down to a level where we might actually be in slight danger instead of unstoppably godlike? Ya'll still outta back able to one shot entire groups anyway. If you're worried about noticing the slightest change one a level 20 planet when you go from 60 back down to 20 something.. you've got bigger problems. Frankly, it'll be like going back to Makeb at 60.. hilariously easy. Hardly matters whether the mob might be able to kill you if you go afk for 5 minutes when you one shot him and all his friends.
  5. I just... what? Lesser skilled? Class missions impossible without being overleved? A level or two makes almost no difference. If you're 9 over the difference is fairly min or even. At 10 over you become an untouchable god. Frankly.. if you're so bad that you can't figure out how to finish even a single solo quest.. get better. Learn. Improve. I just finished a sorcerer and when I hit 55 I realized I'd never once had to use any of my defensive cooldowns. No heroic moment or legacy abilities at all. I'd never even geared any companions beyond their starter gear until Rishii at 57. This game is actually quite easy if you have appropriate gear and play using an appropriate ability rotation. Each class is designed to use certain abilities in a certain rotation. Learn your openers, learn your rotation, and then you'll start to excell.
  6. So.. basically level syncing will kill world pvp.. because it'll make it more fair? You've GOT to be kidding me. That's just rediculous. First.. it doesn't really make it fair. Low levels still have worse gear, a companion that's likely unheated and doesn't have the same presence boosting it, and is missing lots of abilities. This just means that they might stand half a chance of not dying right off. It's a positive change in every way in terms of pvp.
  7. Overly dramatic much? I can't remember the last time I went to a low level planet. It'll hardly matter. You'll still be almost over leveled for the place and way, way over geared as you'll be in end game gear. I almost one shot bad guys at low level anyway.. so I'll still one shot them now. In the end, what's it matter?
  8. They're saying the live stream today verified 40. Who could possibly need that many.. I mean damn. Even every advanced class/faction combo in the game is only 16 total. Even that is rather pointless.. a tank warrior plays exactly the same as a tank knight. May as well play one tank and one dps, and avoid playing the same exact story over and over. To each their own I guess.
  9. This is actually a very valid question. Most MMO's add new quest lines as requirements for unlocking new daily areas in major content updates. Star Trek Online adds new featured episodes monthly, much as SWTOR is planning, but each also gives rewards unavailable anywhere else as incentive to play them. The problem is that playing through the story requires a lot of development effort for very little return. It'll get played once and then forgotten.
  10. To be honest, I stopped reading when I hit "the average player spends most of his time driving from one instance to another". This simply isn't true. Flashpoints are normally totally avoided when leveling as is.. I don't give a damn about my character equipment when leveling. I want to finish my quests as quickly as I can. 12x or no, that's still true. Also.. who drives to a flashpoint? Queue while you level and instant travel to it (and back) if you really want to do one.
  11. You know something else.. if the Emperor is so worried about coming back to life that he's willing to destroy entire planets to restore himself.. there are simpler solutions available. Someone needs to explain to him that if he's too cheap to sub they sell medical probes on the CM for 400 per 5. Sure, they're spending.. but hey, he's only looking to come back once right?
  12. Granted, I haven't quite finished the story.. but I was under the impression that he lacks a physical form. The entire arc so far has been about stopping Revan from returning him to a physical form. Was that all misinformation?
  13. So, I've been gone awhile. Just came back a week or so ago and finally made it to Ziost. Working my way though the quests on my Sith Inquisitor. Noticed a couple rather odd things. First - bad guys are "cured" by shocking them. Okay. It was a little odd that the agent told my sith inquisitor, who all but farts lightning, that he was working on a way to shock the bad guys unconscious to cure them. Sure, maybe force lightning doesn't work. Still, the fact that my character didn't even get to mention it was more than a little odd. Second - Why do I have "kill x enemies" bonus quests on a planet where I'm supposed to avoid killing enemies? Third - Holy useless bonus rewards? 2300 credits for completing the questionably placed kill 25 enemies bonus? I get more than that for killing a single enemy sometimes. I'd say it was designed to give xp in addition to credits.. but it's restricted to level 60 characters, so that can't be it. Edit: Fourth - Find a way to overload the console? My hands are currently crackling with lightning. That'll do. Or not. Come to think of it though.. I thought consoles in the Star Wars universe were either opened or closed by stabbing them with a lightsaber or shooting them with a blaster. The result being dependent entirely on the wishes of the one destroying the console in question.. Fifth - Big bad boss defeated by electricity.. but not by the electricity I've been pummeling him with the entire fight. I'm sensing a pattern here. Sixth - If the emperor is some sort of disembodied sith ghost or whatever.. doesn't my inquisitor like eat those for breakfast? I mean.. the first half the game my little nublet slave girl inquisitor ran around absorbing the ghosts of powerful sith lords right and left. If you dial ghost busters I'm pretty sure my inquisitor picks up. This should be right up my alley. Seventh - Why do I need an RPG to blow open a door? I seem to recall blowing a blast door clear open in my very first flashpoint way back when I was still the aforementioned nublet slave girl inquisitor. That was before I ate all those ghosts and absorbed their power too. Eighth - Okay.. this one's more funny than anything. Taunting the emperor into sending all his puppets to kill me.. my character turns around and says "I think that did it".. and in the background there's a group of them just standing there picking their noses. Nine - So.. I picked up the pattern. Electricity makes bad guys not bad anymore. Except my electricity. Then you give me a boss fight in a room with an entire wall covered in electricity, a message begging me not to kill them.. and no way to use said electricity to incapacitate them. It's behind an invisible wall.. so I can't knock them back into it or make them walk through it.. nope. Just gotta have an old fashioned cutscene using it (instead of my own lightning) after I've already cut them to pieces with my lightsaber and shocked them about a dozen times each with force lightning.
  14. I haven't played through that section with my non force users yet, but I can say I did a double take when my Jedi started shooting force lightning at them. I also had to wonder why my sith inq had to short circuit a light pole to make a lightning storm to stop the droid. She could have easy just done that herself.
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