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xiiMPuLSe

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  • Location
    Joint Base Anacostia Bolling
  • Occupation
    USAF Honor Guard Body Bearer
  1. You need to add the juggernaut (and probably marauder as well) smash not affecting all targets in the area when they hit a target with dots on them
  2. Returning player yet again and I'm looking to get back into raiding. Used to prog tank in my past life but I definitely want to try something different and DPS. Having said that I'm not expecting nor asking to join the lead spot on a NiM prog group but maybe on a newer group as 1) I'm coming back to the game after a hefty break and 2) coming back as a different role. I play on Satele Shan and would be looking for more late night runs like 8/9 PM Pacific. feel free to message me on discord: Amun Ra#6530
  3. So are you guys going to take a smarter approach to your class balance changes and release them on the PTR to see how they would actually affect more than just one aspect of the game(this requires you to actually take our feedback)? Or are you just going to nerf nerf nerf and call it good making content slowly more difficult to complete(more so than it already is since you basically have to have certain classes that were untouched in order to meet the current dps checks)? I see you guys changing a lot and just throwing it in our face instead of asking us, the community, what we think of the changes and how maybe some should be switched.
  4. Cause BioWare? lol in all seriousness there would be people complaining about servers being down for a hotfix or something
  5. I personally like option 2, but MM should at least be guaranteed 246 with the UA imo
  6. With regards to tanks and def rating, would i hit the cap with without 244/6/8 warding mods and be able to sub them out for Lethals?
  7. So I know there is always a lot of talk looming around this and most people tend to stay away from the Warding Mods as tanks to not break the defense cap. That being said, wouldn't it just make more sense to get Lethal 54B mods to go with the 248 Armoring/Enhancements? I haven't dabbled around and looked at to see if they raised the cap for def.
  8. Do you personally use the B-Mods for the health or do you go for more of the def stats on jugg as opposed to the sin or PT?
  9. So can anyone clarify whether or not the equip procs from relics such as the absorb relic count towards deminishing returns for that stat when they activate?
  10. So with the mysterious disappearance of Keyboard Ninja and the rise of other theory crafters and number punchers in 4.0. Has anyone found the ideal numbers to hit for def/shield/absorb of the sin/jugg/pt tanks? I feel had I min/maxed the ideal numbers that were tossed around in 4.0 it would have been a little easier to follow the "trend" but coming off of a 2 year break I am kinda lost. Any help or links or docs are appreciated. Cheers!
  11. did FRE ever make the NiM SnV Timed Run, much less clear Styrak?
  12. I must say that this is pretty awesome. Had fun when me and a few of my buddies were messin with one of your lowers and it turned into a full scale 8 on 8 battle for Hoth. Can't wait to do this with you all as well!
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