-
Posts
1,147 -
Joined
-
Lord_Paladin started following SelinaH
-
SelinaH started following Lord_Paladin
-
IIRC, auto-pickup for the Yavin stronghold picks up the decorations in EVERY room. People have complained about it before. I would only do this as a last resort. Edit: My Imperial shuttles were removed from the Yavin front landing pad, but I was able to replace them from my claimed decorations.
-
Why was Darth Malgus not on the dark council?
SelinaH replied to adormitul's topic in Story and Lore
Darth Lachris was Marr's apprentice. She seems to have acquired a high position for herself without killing her master -- at least until -
Dailies missing from Illum and Makeb - Master list
SelinaH replied to LordArtemis's topic in General Discussion
"Operation Shatterstorm" and "A Tightened Grip" are, as far as I can tell, completely gone. The rest were still available when I tested a week or two after Early Access dropped. (Tested on an Sith Sorcerer level 60-65 who had previously completed the Ilum storyline and all dailies there. Toggling on "Show exploration missions" was necessary in order to get the missions to display.) -
I suspect that this is the case, and am only surprised that this is the first time I've seen the possibility mentioned here. Non-subs playing Bounty Hunters can't even claim the bounty reward boxes from their class story missions, so I find it entirely plausible that the dev team would overlook (or leverage!) this issue. I look forward to seeing your results on Reddit.
-
A serious bug for all bounty hunters!!!!
SelinaH replied to JadenFlamearrow's topic in General Discussion
Actually, several people have reported issues progressing the BH vanilla class storyline. http://www.swtor.com/community/showthread.php?t=856677 This may be what the OP is talking about. -
You may not be standing close enough. This is what happens when you click the GTN from too far away. It's possible that you're experiencing enough intermittent lag that there's a difference between your position on your screen and where the game thinks you are.
-
Post-4.0, I successfully RE'd purple and cyan crystals off the GTN. I'm 99% sure the crafter's name was still on there when I bought them.
-
Finally -- a logical explanation for all the ice scrabbler jerky schematics...
-
A question for those defending the nerf...
SelinaH replied to Pirindolo's topic in General Discussion
This. I've noticed far fewer complaints from players who play tanks or normally run with tank companions. Companion effectiveness (or the perception thereof) seems to vary wildly based on character class and discipline, companion role, presence/influence, level and gearing, and the type and level of content being attempted. I wouldn't be surprised to find that there are at least a few players who feel very little impact from the nerfs. Of course, the other side of the bell curve holds those folks who are finding stuff to be (from their perspective) virtually impossible -- or at least far more difficult and/or tedious. -
A question for those defending the nerf...
SelinaH replied to Pirindolo's topic in General Discussion
Some unknown (but potentially significant) number of $15 subs are falling into that gulf. By and large, IME people don't care about whether something is "technically" completable in the game they're playing. Instead, it's "acceptable" if it's fun and enjoyable enough to justify the financial cost and time spent. For some players, after the nerf this is no longer the case for TOR. -
So I just did the [The Tyrant] on Bel'Savis.
SelinaH replied to Reno_Tarshil's topic in General Discussion
Thanks for testing these. It's interesting to see how the results vary with different ACs, specs and gear levels. -
You mean ? Well... mission accomplished, I guess. Insightful post.
-
People can't do heroics now? It takes longer? WHAT?
SelinaH replied to nadoshot's topic in General Discussion
If "changing tactics" means "just don't ever use a healing companion to complete content," then the devs may as well simply remove the healing role from companions. I'd prefer that they return companion healing to a viable (but not severely overpowered) state.