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Thermonuked

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  1. thanks for the replies and i totally understand where all of you are coming from, the alignment aspect could be the issue as its the only thing thats really changed.
  2. i've checked the patch notes, and nowhere does it say that cxp rewards for command rank 300 characters has been halved. all the rewards i have checked in activities have been reduced, heroics, daily area's, uprisings, flashpoints, operations, the lot. so not only do i need more cxp per level at CR300, i have to play twice as much content to get the same rewards i was before the last back end patch. WTG bioware, you must really hate your players.
  3. speaking as someone from a guild with around 30 active accounts at most times, its not always possible to do the content you want, on the characters you want, because sometimes we need healers, sometimes we need tanks, so the basic premiss of getting all the conquest points on one character then start working on the next just doesnt work. i made a brand new character after this patch went live, as a place holder for when bored with end game stuff and want to maybe join in with some lower levelled guildies, and first kill, blam, 7k cp for the 2 wb's on ilum, on a level 2 character. so, after 4 days, i got my first character to the cp goal, i am close to getting my 2nd character to cp goal, and have a shotgun splattering of cp's on 7 others including a level 2 operative who has 7k cp and no chance to do any of the other objectives. legacy wide lock outs suck, the new points and objectives wouldnt have been a problem if all the content was available per character and not have all the big point stuff once per account, or even better, if we have legacy wide lock outs, make those points apply to each character on the legacy, i'd have been more than happy to run through all the one shot rewards on whichever character and role was needed for the group, knowing that all my other characters also got those point rewards, i could have got all my characters capped on day 1, then sepnt the rest of the week making full use of the double cxp
  4. the only way bioware will take any notice of the playerbase is if we all speak with our cash, if everyone who objects to this abortion of a patch just clicks to cancel their sub it'll let the money grabbing scumbags sit up and take notice
  5. Absolute crap, did you actually read anything that wasnt to do with pvp? we have PERSONAL conquest targets, for each character, but still have legacy wide lock outs, now either those points for the one shot objectives need to apply to EVERY character on that account, or scrap the whole legacy lock out thing. nothing has been mentioned about changing the lock outs at all, if i want to run 16 ops a day for each of my characters, or 16 world bosses, or 16 flashpoints, to get my PERSONAL conquest targets, i should be able to do that edit: forgot to mention, several people in my guild have already left game because of these changes, i expect its the same in a lot of other guilds and its not gonna stop until this mess gets sorted out and fast
  6. ok i agree with pretty much everything everyone in this thread has brought up so far, but instead of just moaning, i'm going to try added some suggestions on how it could be improved. 1, no legacy wide lock outs on anything, personal conquest points should relate to each character trying to achieve those points, not the account as a whole. 2. participation and variation should count for more, bring back rewards for taking part in things like pvp or gsf, win or lose, rewards for completing weekly achievements, across the board, more choice of fp's, heroics and uprisings to get rewarded for, maybe even have lower level rewards for killing bonus bosses on lower levels. 3. rewards relative to the difficulty of the tasks being undertaken, story mode flashpoints should get a lot less cp than running a mm fp, 16person hm ops should get a lot more than 8person sm ops, winning pvp/gsf should get more than losing, daily achievements should get less than weekly 4. a more informative interface for the new conquests, tabs for each activity type would be nice, but a drop down selector would also work, clearer indication of what is repeatable, once per day and once an event, or once an account needs to be more obvious. i'm sure there are a ton of other things which need to be addressed, but as someone with 8 republic and 9 imperial characters who i like(d) to run conquests on, these changes make me wonder if its worth subscribing anymore if i can at most just use 2 characters
  7. i'm not on about the points you raised, while valid, i did mention in my post that a guild officer could select an option to auto invite a legacy, not a standard command line invite. we have the ability to obtain unlocks across our legacy already, if you make a new character you get a ton of mails with all the things you got as rewards in the past on other characters on your legacy, not every one who has ever used that legacy name on any server ever. and really, if you have characters in other guilds, just decline the invite once and its not a problem.
  8. i have about 40 companions on most of characters, if i could use all of them, i'd be soloing nim ops
  9. personally i think the classes we have now are fine as they are, if a new story line was going to be added, i'd like it to be a droid class, get to play as T7 or forex or even expand on the HK chapter
  10. more to the point, at the end of kotet, we put out a galaxy wide transmission, everyone knows who we are and where we are, all companions should return, including those of other classes that are looking for a new home, do alliance alerts at a later time if neccessary, for us to help them with an issue they had while we were in carbonite or fighting the eternal empire, but when our LI's are still missing after we have told everyone where we are is ridiculous.
  11. played it on all classes, both sides, light and dark choices, and tbh, apart from chapter 12, it works well, as said previously, valkorian pops up from time to time, with various dialogue options and choices for you to make, and explains how NFU's manage to do things they normally cant, apart from chapter 12.. tbh, most of chapter 12 isnt too bad, its only that force leap thing really.
  12. i was wondering why legacy name invites to guilds haven't been implemented yet? with the possibility for someone to have 50 characters on a single server, having to log in and out constantly to get characters invited to a guild, or when someone makes a new character and has to track someone down in whispers in order to get an invite, surely it would be easier to have an option in a guild to place an auto invite on someones legacy, so the next time they log in to a new character they get the dialogue box pop up asking if they want to join the guild.
  13. let me just start by saying i know a lot of things are still crafted on a regular basis, and some like augments can only be crafted, that's not the point of this post. i cant remember the last time i sent my companions out on a crew skill mission and 1 of them came back with a schematic for anything, there has been no new schematics for cosmetic items like dyes and crystals for years, no new armour "shells", no weapon shells, nothing, but the cash cow that is the cartel market seems to be bringing out new things all the time. come on EA, share some love with the crafters of swtor, gives us some new schematics for cosmetic items, even if its for things that are no longer available on the market and therefore not taking any money out of your wallets, let us build more mounts, armour sets, dyes and crystals.
  14. i've had issues with the crafting ever since the game launched, and yes, like countless others i have sunk a lot of time and money into crewskills, but as a general rule, it was poorly thought out from the start, and made worse ever since. take armormech or synth for example, vendor schematics which stopped at level 49, when the game starts with a level cap of 50, rediculous, not to mention the huge gaps in craftable gear while levelling, usually 6 levels between new pieces, no chance of making a complete same level set of anything except custom gear, which wasnt even full sets at the beginning, but atleast we could crit craft things with augment slots, they always sold well, until you could add augments slots to any piece of armour... ofc, the bonus for these 2 crewskills was the rakata belt and bracers you could make, which was bop, so u couldnt sell them, or even make them for your own alts, but are now not even the best in slot for the crafters little bonus, the armour sets have moved on, the crafters havent, whoever decided what the crafting should be like in SWTOR should be made to wear a pink tutu and pointy dunce hat to work for the remainder of their employment until they get the idea that crafters are just as important as the rest of the players
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