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Stillnotking

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  1. Affection can't drop below zero, and nothing happens. In one of the early beta builds companions would leave if they disagreed strongly enough with your actions, but that was removed (along with the possibility of companion death).
  2. I easily keep up with Sorc/Merc healers in PvE. My theory about the people who complain about our healing is that they burn every TA on Surgical Probe. If you are using SP as a bread and butter heal, you are doing it very wrong. Compare its HPS to Kolto Infusion sometime.
  3. That isn't true across the board. Operative Medics get +15% crit to one of our primary heals and a 20% cost reduction on our AOE heal. Those aren't trivial bonuses. Orange gear can't be crit crafted. There are crafted Armoring mods that are about equal to Columi gear, but they are extremely difficult to come by (they require Rakata Energy Nodes which only drop from hard mode/nightmare mode Soa, while Columi can be obtained from flashpoints/normal mode ops), and Rakata gear is still better anyway. Long story short, we will be seeing Attack of the Clones very shortly as people start gearing up. It's already happening, in fact.
  4. The first rule of MMOs is that anything the developer does is guaranteed to make people mad. Then they all show up on the forums and complain. This is why you can't go by forums as a true barometer of overall player opinion. There is a huge amount of self-selection going on.
  5. You just got lucky. We did it once rotating clickers per side, all 4 locked no problem and we got loot. Next week, we did it exactly the same way and the consoles kept turning un-clickable after the second row. There is a whole long thread about it on this forum, actually. No one has found a consistent way to avoid the bugs.
  6. I don't think Soa hard mode is bugged, but he is very difficult compared to the other hard modes. There is a fair amount of RNG in terms of where the lightning balls spawn, who gets mind trapped/force cycloned (both healers cc'd at once is almost a guaranteed wipe), etc. It's not the most compelling or "fair" fight design I've ever seen, but I don't think those are bugs per se. Occasionally he will actually bug and fail to respawn the floor after a wipe, which requires an instance reset -- no big deal since he has no trash anyway. Ancient Pylons is the one that is genuinely, frustratingly bugged on HM/NM. Sometimes it works, sometimes not, and there's nothing you can do about it but manually reset and reclear the trash.
  7. The stuff about "burning energy faster" is nonsense. It gives you the option to burn energy faster, which is a good thing. You can never be too rich, too thin, or have too much HPS. But the complainers are right for the wrong reasons. Alacrity sucks for us because it has no effect on instants, which comprise a good chunk of our healing. It should be avoided as much as possible.
  8. There are many ways to set the difficulty of content. By far the worst way is to handicap players with a terrible, unmodifiable UI, so that information they are legitimately entitled to have (such as remaining duration on HOTs, proc notifications, target-of-target, etc.) is either inaccessible or very inconvenient. If current content is, in fact, tuned to the assumption that players will be running it with a UI that is the equivalent of wearing mittens and blinders, then BW needs to change their fundamental development philosophy. IOW, if you're right, then the game has much bigger problems than just a bad UI.
  9. The level of cognitive bias being demonstrated in this thread is enough to write a PhD thesis on. The encounter is bugged. If you completed it successfully, then that means you got lucky and did not run into the bug, not that you discovered the super secret solution. My guild completed it first try on NM, came back next week, did it exactly the same way and ran into the bug 3 times in a row. As others in the thread have posted, if this were an intended mechanic then there would be some indication of that -- it would be a raid wipe, most likely, rather than a forced manual reset of the instance. That just screams "bug".
  10. You can do dailies for one day at 50 and get: an artifact Enhancement 22 an artifact Mod 22 an artifact Armoring 22 and enough tokens to buy 3 more artifact 23 Armoring/Hilt/Barrel components. Not to mention that normal mode raids are so easy, a guild can do them in blues. We walked into EV and one-shotted every boss but Soa. Soa took longer because we decided to figure the mechanics out for ourselves rather than watch a YouTube video, but it was still a very easy fight when we understood it. There is no such thing as "gearing up to raid" in TOR.
  11. Crafted item chat links are bugged and seem to only show the "base" stats of the item, without the extras from [superior] prefixes or augment slots. The items themselves do provide the correct tooltip stats (I have tested this in game just to make sure).
  12. The problem is NOT biochem/cybertech. The problem is everything else. If those two get nerfed into uselessness the way Slicing did, then no one will bother with professions at all. I don't think BW's vision is to have crafting be a mini-game that's even more pointless than space combat (hey, at least space combat gives you credits).
  13. The problem with SP is its terrible HPS. I'm not saying it's a worthless or even "bad" ability, but I see Operative healers saying things like "abuse KInj+SP" without realizing that, in fact, they are the ones being abused there. I think a lot of the complaints about Op healing stem from misuse/overuse of Surgical Probe. Is it a good TA dump when you need energy and have nothing better to do? Sure. Is it a good last-ditch effort if you're out of energy or someone is likely to die within the next 1.5 seconds? Yes. Is it a staple heal -- absolutely not. There's no alternative PvE build that makes any sense. And Nano isn't useless by any means, it just has very limited utility. HOTs are supposed to be a lot more efficient than direct heals in order to make up for being so much slower and less "smart" (i.e. they overheal more). Resto druid Rejuv in WoW is 4x more efficient than any of their direct heals, both in mana cost and casting time. Kolto Probe is only about 1.6 times as efficient as Kolto Infusion, and that's not nearly as efficient as it should be. It either needs to heal for more or cost less. My suggestion for KP would be to remove the cumbersome and annoying (especially considering the shortcomings of the UI) 2-stack system and simply have one cast heal for the amount a 2-stack currently does.
  14. Dailies give you 150k/day at 50, which isn't enough to support a serious crafting habit but will keep food on the table easily. There are also certain items that sell for way more than their default value on the GTN, and occasionally the ignorant will post them for the default, which gives you the opportunity to turn them around and pick up some quick credits. No, I'm not going to say what they are.
  15. I think you were looking at a sub-optimal schematic. I have a crafted earpiece with 90 cunning (including cunning augment) and way more secondary stats than even the Rakata earpieces. It's BIS as far as I can tell.
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