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frezzbee

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  1. I didnt lvl to 50 in a week but i saw alot on my server and guildy did it I did say i JUST GOT TO LVL 50 (not in a week) from a few hours a week and i have been doing all the quest , storyline (without skipping anything) on mostly every planet i have been send to and i really enjoy it For the alt, im not a huge fan of redoing the same planet again. Sure the story line is not the same but all the other quest are the same. I might go to the other side but i wont be with my guildy friend. What im trying to say is that a bit more grind would have helped the game alot by letting the time to the dev to fix some bug and adding more lvl 50 stuff while we all get there. The forum is full of post from lvl 50 that dont know what to do and im starting to feel the same I do like the game alot but i think its lacking in the lvl 50 area that i think less exp would have made time do add more stuff
  2. Am I the only one that thing there is not enought grind in this game? I have played many mmorpg and i do believe the exp is to easy to get in this game. Lvl 50 in a week of release!!!!! battlemester in the next week!!! cmon!!! Im not a hardcore player, in fact i just got to lvl 50 from playing couple hour a week. What its doing is people are getting bored really fast from end content and that is putting alot of preasure on the dev to get new stuff faster to keep the player happy and to solve all the bug If they would have cut the exp in haf, they would have more time to solve the bug , get new operation when the majority of player get to 50, fix lvl 50 item , maybe add another planet for lvl 50 and maybe get crafting viable for lvl 50. As of now, in 2-3 month, everyone will be in battlemaster gear with nothing to do. That will be very difficult to keep people in playing and in a mmorpg if there not enought player, the game dies rapidly. If they dont raise the lvl cap( witch i doubt so early on) i fear for the long term of the game my 2 cents:eek:
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