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TYBERzan

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    Mutual Fund Manager
  1. I noticed that you were interested in new ideas on installment awards for KotFE, and came to offer some advice on that front. An interesting way (I think) to give players some fun awards/ reason-to-sub-considering-almost-zero-new-content might be to try out a monthly locked box system of subscriber awards, let me explain. At the start of every month, you would distribute to every player a sealed and locked lock-box which could only be opened at the end of the month. At the end of the month, every subscriber would have theirs auto-unlock and every non-sub would have to pay whatever CC fee it took to open. Inside every lock-box, you should place an entirely new armor/mount/decoration/etc. that you think people would consider worth $15. And if any player wished to open a box from a time they were unsubbed on, you would still require them to pay the fee to unlock the box (thereby making up for lost sub fees). This would duly address the issues of over-promising and under-delivering that some claim plague your recent releases, and would provide a sort of "mystery box" marketing that has been used to great effect before. Cheers. Box Content Ideas: - This month you might have offered a Life day related mount. -Next month a black forcesaber. -Etc. *And of course, this would only work if the gifts were BOL.
  2. I would agree the movie was poorly thought out and generally mediocre. This may be the result of giving the fans exactly what they wanted: a poor movie which retread worn paths and let better fields lay fallow. The upside to this is that it allows new SF/Space Opera take over where Star Wars is content to retell. EDIT: Did anyone else get annoyed by Boyega's "black-isms?" The whooping and hollering felt like a racial caricature from a Michael Bay movie instead of something genuinely star wars. It simply doesn't make sense that in a post-racial (not to mention isolated) environment, Finn would pick up such characteristics. That particular aspect of the films was quite jarring to me and one of the least likable aspects of the films.
  3. -This may be an attempt to retcon, I think they will establish that anyone can become a jedi.
  4. I just saw the movie (and regretted it) but couldn't help noticing the similarities between TFA and the old republic (specifically kotor). 1) The "Starkiller" super weapon was a Rakatan Rip-off. -By draining the energies of a star it blasted planets (which were conveniently all in the same solar system). 2) "Kylo Ren" was a force hound. Or at least a dark jedi. -He appeared to have very little weapons training (dark jedi-ish) but quite a bit of force training. 3) Rakata Prime was made Canon. http://starwars.wikia.com/wiki/Rakata_Prime -in case you didn't know. Oh and this quote from Andy Serkis with regards to his character- Q: If Snoke is a “damaged” character, that raises the question: Did his wounds come from the clash between the Rebellion and the Empire, seen in the original Star Wars trilogy? Serkis hesitates here, but then says he believes Snoke was outside of that conflict. A: “No, he’s a new character in this universe. It is very much a newly-introduced character,” Serkis says. “He’s aware of what’s gone on, in the respect that he has been around and is aware of prior events. I think it’d be fair to say that he is aware of the past to a great degree.” My Theory then: At first I suspected that "Snoke" was Darth Plagueis, especially after the lines about wisdom, but now I wonder if "Snoke" is really Soa from TOR? It would certainly explain why J.J. Abrams was given Carte Blanche to reject anything in upcoming SWTOR content that conflicted with his movies. Oh well, it's fun to speculate at least.
  5. The Republic, which is fine when used as a noun is also used adjectivaly. As an example, the guardsmen aren't called "Republican Guards" but instead "Republic Guards." This is a rather peculiar and surprisingly persistent error throughout the game. I would recommend you make the slight alteration to repair it; if only to prevent the annoyingness of future grammer-nazis
  6. Previously, the armor skin for the Imperial Marine (as seen in the Boarding Party FP) was in the game as a common skin called "Flak Armor MKII" Here: http://tor-fashion.com/flak-helmet-mkii-imp/ http://tor-fashion.com/flak-leggear-mkii-imp/ http://tor-fashion.com/flak-jacket-mkii-imp/ And Here is how it looks in game: http://i1358.photobucket.com/albums/q770/Heimir_Smari/SWTOR/SWTOR%20Suggestion%20box/ImpSoldier_zpsdb4ed79a.png As the vendors have been removed it is now unobtainable; please correct that.
  7. Hello, a recently returned player (will leave again as soon as I finish with KOTFE). I just wanted to point out that Bioware is almost certainly lying about why they removed the gear vendors. In case you haven't noticed, Bioware has recently removed most of the planetary vendors. Unnoticed (or at least unremarked on) is that they have also removed the vendors selling common gear (the white gear) which has only armor stats. This gear has just about no effect on players as players don't really go out of their way to buy it. BUT, given the changes to comps and the fact that gear is just a vanity item for comps; this may mean that the common gear was removed so that they can resell the armor skins to us for cartel coins. This may also mean that the real reason they removed much of the orange gear from the planetary vendors was to deprive us of those options as well. /remove tinfoil I just wanted to share my suspicions. It may be that these vendors will be re-added later . . . but will they again charge credits/data crystals or will this gear be for CC?
  8. Hmm, well I have a dissenting opinion. In my past two days of leveling a character, I have exclusively done the class missions (Nar Shadaa, Tatooine, and now Alderaan) and went from being over-leveled by two to under-leveled by two. I think the difference is the play style; I choose to play the class missions and some side quests I haven't tried yet, and skip the planetary arcs (Which I have done 3 times before). The companion helps me get through content I would otherwise be unable to do (and even now I still die all the time) by myself, and makes the leveling smoother (I no longer have to take a three hour leveling break in the middle of the Chapter Climax when it becomes too hard). I prefer the leveling the way it is now.
  9. Idea: Take the Lore plaques (found throughout game, one in front of Karagga statue). and make the messages editable. This would allow players to personally write small notes to themselves.
  10. Hello, With the upcoming changes to leveling (likely making 12XP permanent) I was thinking about all of the planet side missions which will now be skipped by new players. This is a proposal to fix that by removing the xp that planetary missions currently give and replacing those rewards with new reputation tokens and increased credit prizes. Obviously, this means that new reputation will need to be added to the game. I would recommend that there be a reputation vendor on every leveling planet as there is on voss currently. This would give players a reason to stay and explore if they chose to. More importantly, however, this would give the planets a level of re-playability which they currently lack; by giving the new planetary reputation vendors useful cosmetic and stronghold decoration items which players want. However, this change would also mean that players may collect to many credits and cause inflation; to fix that, I propose the removal of credits as a class mission reward (unless it is appropriate for lore reasons, ie you make a decision to get darkside points and credits by betraying someone). This would mean that only side missions and planetary missions granted credits, but it would also increase immersion and make the game more cohesive (as reputation would now be a mechanic spread throughout the game, rather than concentrated at 44+).
  11. I agree. Additionally, I don't think there should be ANY more group check mechanics in daily quests. They suck the fun out of it and become a hassle. I also agree that you shouldn't need a group for old OPS- it just creates a pointless barrier. PS: The majority of the story content at elder game HAS BEEN in the OPS. Players who didn't do KP, EC, and SNV suddenly started fighting Dread troops and the story seemed really lazy to them. As a rule, a story based game like SWTOR NEEDS to allow every player to see ALL of the content. That means that the Oricon quest especially needs to take out the OPS requirement or give the OPS a solo mode to see the story. Otherwise, all of that old group content will just become a big barrier to entry and diminish the overall story. This is why the macrobinoc and seeker droid quest NEED to remove the group requirements- the content is excellent story content which EVERY player should be able to hop into not the ones who are lucky enough to play it when it is released and current.
  12. That might be a complaint, but unlocking the appearance designer tab AND adding outfit both require CC or credits. Additionally, I think the problem with cartel gear is that there is SO MUCH of it that it is hard to find good gear, because it can take hours just going through all of the gear that has already been released. One way to let the cartel gear specifically integrate with the game might be if the supplementary gear (belts, bracers, gloves) dropped in game. This might get people to consider purchasing the rest of the set AND the current supplementary gear sells so cheaply that it doesn't seem like players really care about it in the first place. But these are ultimately just little ideas I had while playing the game, I doubt that any of them will be implemented.
  13. I've been following this thread for a few days, and I must say your hyperbolic statements are quite humorous. However if you are being serious with that statement, then I fear the stick up your ***** may be essentially inextricable.
  14. I was doing the GSI seeker droid dailies on Tatooine when I noticed the variety in outfits of the sand-peoples. Even more variety than the single outfit you can purchase from the social vendor. And then I had an idea: why not add standard and cheap quality statless armor pieces or "skins" to the game to better take advantage of the new Appearance design tab. Another improvement to the game would be if these "skins" would correspond to the armor that the mobs dropping them wore. As an example, this would mean that if I saw an armor piece I wanted on an enemy npc, I could attack him/her for a chance at getting it or getting another armor piece he/she was wearing instead. With this change, there would be more incentive to go back to old planets AND it would give a reason to fight enemies rather than skip them since fighting them will give you a piece or multiple pieces of their armor. This would also give the appearance design tab more relevance since you can now incorporate armor into your outfit that isn't available as adaptive quality armor. EDIT: I also realized that this change might also make the "go kill x" enemies quests less grindy as there is a chance at getting something from the NPC's that is actually usable rather than dozens of random pieces of junk.
  15. An alternative to leveling could be created through the achievement system. If the number of kills of a particular type of enemy increased the ease with which you could kill that enemy- you might no longer need levels at all. AND the player would feel that they were growing in power in a logical way.
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