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xyrmagus

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  1. @xver, Thanks for your detailed response! The math I was referencing was stuff like this post: http://www.swtor.com/community/showthread.php?p=8558158 The DPS works out higher using alacrity than power or mastery augs. I can understand why in PvP you'd want to go straight crit/power, but seems like even when you aren't able to use every GCD, the added benefit of faster snipes/ambush/penetrating blast and shorter CDs would outweight the extra damage from a single ability in favor of a more potent... "salvo". Still though, I defer to people with more experience (like yourself), I just wanted to double check.
  2. That's just lazy game design. There are a lot better options for credit sinks in a game. At the very least, make it a character based unlock for the slot, and it just "shows up" on gear. It's clunky and just an incredibly annoying system.
  3. The whole concept of augments is terrible and clunky. They should just be either removed, or put baseline into modifiable gear. It makes this incredibly expensive and un-intuitive pay wall in front of new players, is prohibitively unfriendly to alts (in a game that is otherwise very alt friendly), and doesn't add any real customization (it adds the ILLUSION of customization, just like the old talent tree, but just like mods/enhancements it's really just "wait for the number crunchers to tell me what to do). There is NO COMPELLING REASON TO KEEP IT AROUND. Furthermore, for people who PvP, it means you have to either chose to waste credits on your basic gear to augment it, or intentionally go into games for a while gimped until you can afford to buy the advanced PvP gear (before people barge in with the "YOU SO STUPID, TAKE THE MODS OUT"... you can't do that with relics/earpiece/implant). It is an awful system, and the number one frustration in the game for me right now (next to broken bolster meaning the PVE players in 208's and 216s get utterly pooped on).
  4. Not arguing, but I do have questions. Why use power augs, when all the math shows that rating augs are clearly superior from a damage perspective? Why not use alacrity augs once you hit ~1400 crit? It helps really increase your DPS. Why do you need 5% hit? For an AoE situation, why not use Orbital Strike?
  5. Funny because in every game I'm in, each side has 3-4 sorcs/sages. That's all I see. That, and I'm starting to see a sniper or two every game on each side. A jugg or two is typical, but I've had plenty of games where I was the only assassin. I'm on shadowlands... what server are you on? I'd happily be in favor of juggs gaining a bit more damage if they lost their rediculous AOE blind and their reflect didn't last such a rediculous amount of time. Really there's no reason for a DPS class that's that tanky to have an AoE blind at all. Sorcs being broken OP is not a reason to make another OP classes even more OP... sorcs need a big hit of the nerfbat (starting with the duration and heal of bubble, and ending with the removal of static shield for any sorc except healers).
  6. Thanks, appreciate the feedback, especially around PvP. And you're right, operation bosses aren't in that habit, but as someone who is considering getting into HM FP's, I'm worried if I pick a super popular class I'll have trouble finding a group. My main concern right now is around sniper, as it seems it's population is exploding. It's a fairly noob friendly class too, with good passive defenses and an easy rotation (with marksman, at least). Mercenary seems unreasonably popular per that site given the complaints I see about them.
  7. I find if they can target a mercenary commando first, they will. Snipers are second choice after. Cover makes you surprisingly tanky against burst classes, but doesn't do much against dot classes.
  8. I've been subbed to your channel a while and watch your videos, but in a recent vid even you seemed shocked to see another engi/sabo specced player (I think he was in your guild?). Do you play it just to be different, because you enjoy it the most, or because it's really the best (now at least, I understand 3.X it clearly wasn't)?
  9. I know, but I am also considering trying sniper, and my assassin is still fun. I'm just curious what people are flocking to right now. EDIT: Actually, according to this site below, mando/merc is the most played DPS advanced class, and very few people play operative/scoundrel and assassin/shadow as dps, at least from a PVE perspective. How accurate is this? The sample size is in the tens of thousands so it seems like it would be a good representation. http://ixparse.com/stats/
  10. Not because I want to play it, but because I want to avoid it. I know there are a ton of Juggs and Sorcs out there, but I'm starting to see a lot of snipers too in PvP now. EDIT: Currently deciding between my 65 merc and assassin, how safe am I?
  11. Because of item inflation, power is relatively weaker now than it was in 3.X to crit. Also crit is both chance and magnitude now, so it still results in bigger numbers. If you look at all the 4.0 gearing charts people theorycrafted, everyone is using crit gems in their weapons, crit or alacrity (with some accuracy when needed) augs/enhancements. No one is using power/mastery stuff.
  12. I agree completely, and I would be willing to pay for it, but how would you handle, say a mercenary? Currently they dual wield... would you also allow them to use generators? EDIT: Also, they'd have to reanimate some abilities. For example, power shot needs an animation for a rifle. As would priming shot, serrated shot, mag shot, etc. These are all art assets that cost time and money to develop. Considering their QA process and how long priming shot animation was broken for female snipers, I wouldn't hold my breath.
  13. I play other classes too. My assassin can't even break 17k, and he has 0 auto-crits. My merc has already gotten 24k a few times without the 20% pvp buff thing. Yeah, powertechs and snipers can reach those numbers, and easily, but they are also on the more OP-end of the spectrum. From a purely unranked perspective (I understand in ranked or against competent premades they will lock you down), my mercenary routinely outperforms my other characters, with tons of games over 1 mil damage (I normally get only like 800k on my deception assassin, though I want to try hatred). And thats with my assassin being fully optimzied and augmented basic gear. My merc has 0 augments, and isn't optimized (I have like 6.7% accuracy and about the same alacrity... ugh). And more importantly, it's not just about single numbers. DPS is important too. What good is a class that hits for 40k consitently, but can only do so once a minute and does nothing otherwise? An extreme example, but you get the point. Snipers are strong at defending a spot, but have their weaknesses, just like mercs do. I'm not saying mercs "are fine", but in terms of damage I think they are. Maybe give IO a try... the #s are smaller, but the DPS is much higher and you can pressure multiple people at once!
  14. And I'm not even saying smart play shouldn't be rewarded. If tanks did nothing and healers were weak, there's not point to play them. It might be just that bolster is incredibly broken, but I think a good tank and a decent healer or two are genuinely unkillable. It's frustrating enough on a map like novare coast, but when it comes to object maps like huttball it's downright infurating because there is NOTHING you can do to stop them, short of being in a 8 man premade and coordinating (which is obviously not possible in unranked).
  15. I thought the same, but I tried IO last night in unranked (I assume he means unranked PvP) and was dominating so much harder. You say the burst of arsenal is higher... but is it really? Arsenal is 100% reliant on heatseeker crits... if that fails to crit, you're hitting like a wet noodle most of the time. Priming shot and rail shot can hit decently hard, but not close to heatseeker (especially with the 6pc bonus proc). IO evens out RNG with dots, and still has extremely potent burst with landing a mag shot and thermal detonator at the same time. Since it's 2 abilities instead of 1, even if just one crits you still have solid burst. Add to that solid pressure from your dots and unload, and it does quite well. Add to that, that IO is also considerably more mobile when played properly, and there's yet another advantage. Finally, consider that with the ability to spread dots, you can pressure a healer much more with IO if the enemy team is even a little clumped. My performance with IO was consistently higher last night in WZ's. I have a full set of basic gear that is NOT optimized or augmented (still trying to decide on a main, between my assassin and my merc and maybe one other char). Honestly, I don't think playing either spec is necessarily wrong.
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