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Xnamos

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  1. Actually, it's s pretty good idea. Like you could use the guild speeders to organise guild events, or pvp events on tat even. The guild ranks are cool. But the only problem with that ; 1) if you gave a small number of players pulling their weight and guys that either can't or won't, it could hinder the progress of the guild. Say, I have 4 really hardcore members in my guild, they do EVERYTHING, they're my inner circle. BUT - people have lives outside Star Wars. Sometimes they do what they can do and that's that. So, if those five people can make the same ranks and progress as the 500 off in Batiatus academy, sure. 2) anything guild related, never interfere with communication. That's all. Great ideas but!
  2. Just an idea, instead of saving up a bazilluon dollars in the guild bank, we could reward officers with their own flagships and build a fleet of them! Makes sense considering you can have more than one stronghold, That being said, it wouldn't affect conquests because a guild can only invade one planet at a time. It would just be a status and awesome thing. Thanks for your time SWTOR!
  3. What are hard mode flashpoints exactly? Do they have additional benefits besides commendations? What's the exp rate compared to KDY and normal flashpoints? Are the story mode operations worth the effort? I've just hit level fifty and want to know best how to maximise my double xp this week. Lots of thanks.
  4. Ok, so I finished the SI story, and basically what I noticed; 1) It needs more credit, the sith inquisitor story actually starts off with you starting as a slave and then working your way to power by leaving a bunch of dead bodies behind, and alot of those bodies are Sith and there is you making preparations to bring down your rivals. Eg, you are aware of the betrayals through a close source of information and you start making preparations to bring down those enemies by going along with their plans. So in effect, yes you do actually care about said ritual if you think about the plot line on more than a 'kill things' level. 2) The raw physical power of the Sith Warrior is great fun, especially as a marauder BUT the Sith Inquisitor and Jedi Consular Stories are the two main stories that reveal alot of lore, history and force secrets, IF you pay attention. The sith inquisitor gains a) the ability to enslave ghosts, b) a title for that c) becomes a dark council member, it's one of the only few stories that show that much council time, the warrior only had council time at the end of chapter three, ok now you are not a policy maker like Frank Underwood in House of Cards, BUT it's a PVP/PVE based MMORPG, of course it isn't going to be like that. But, I felt it was the story that besides JC, held the most political themes, it really captured the selfishness of the sith council, apart from the IA story chapter one. 3) I out levelled my entire story (it's my method) I stop touching the story after Coruscant/Dromund Kaas, so I can solely focus on the story after I've reached a certain level. Once I started doing that, I found the story much more enjoyable because I didn't have to grind and try to keep rembering what happened . I give it a solid 7/10.
  5. Sith warrior. I do martial arts in real life outside of work, can't say I'd live without it. Jedi is boring. Sith warrior at least I can betray my master and feel good about it.
  6. Lord Xnamos, Vengeance Juggernaut. Give you a good 7/10 , sounds almost ancient Sith (creative) but it doesn't quite roll off the tounge, would work really well if your character is a sith pure blood!
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