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player-klaus

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  1. meine zwei gründe für den pirscher-bonus wären: | im aktuellen meta-game geht es nur um burst. | die 3. ladung ist im self heal auch sehr gut investiert. denke das bringt im pvp mehr als n paar nutzlose hot-ticks.
  2. how about... ...keeping jarring strike knockdown and remove mezz on lowslash?
  3. the knockdown-nerf will kill concealment in pvp, no matter how good the buff to shield-probe might be. (we all know shield-probe absorbs like 2k, so after the patch it will absorb 2,3k? dont make me laugh) the moment conc-op opens on me, i will just stun him and make him pay. lol if hidden strike would grant immunity to controll-effects for 2-3 seconds, conc-op would at least have a chance to get its burst off while, i pull up a dcd and kill him anyway /faceroll -conc-op wont be able to open on a sniper in order to give a friendly player a window to leap. (more important in arena or group play. but we know there is already lots of qq on this... omgnerfpremades!!!) -knockdown was also an interrupt. usable on skills like prototype-flamethrower, force-choke or dfa. so this is also a big nerf to group utility, conc-op has so much group-utility already. playing concealment i dont need to use backstab in my opponents face. seriously, i liked the challenge to dance around my target in order to get this move off. i stopped playing my sin 2.0 because of this really unimportant qol-change. i mean, where is the challenge? next year i might just smash my face on the keyboard to kill someone if you go further in this direction. skill-cap is good as it is now. what will be with the purge via roll? 100% every 10 seconds? if two rolls fail to purge (rng is bad), i have to wait 10secs to try again and just eat the dmg... concealment needs far more survivability than 0,3k more absorb on shield probe. i suggest to give it the old cover back. getting perma leaped and rooted is no good game experience at all. insta heal (6-9k) off gcd or flat dmg-mitigation would be an option too ps knocking one down on huttenball firepits was probably the most satisfying thing an op could do as an underperforming, team gimping spec. this makes me really sad.
  4. player-klaus

    14k smash

    while i would accept a 5k penalty for bad positioning. i eat 9k+ on my sorc in minmaxed cong left side+weps full oboran if i only dare to take the "edge" of a smash.
  5. i had a 10k deathfield once... my epeen grew... i cannot lie
  6. atm it is possible to kill a GUARDED operative through TAUNT while getting HEALED. in the duration of a 4 sec hardstun. this is just not fair. even sorcs get dr when stunned. as far as the dps-buff goes -but slippery is something else.
  7. @Nortt, Darthdeathgamer &co you are obviously very new to the game. I say you are not experienced enough with swtorpvp to write here. if players who do arena on a regular basis state that lethality/concealment has not enough defensives to be viable for a ranked arena team, then this is a fact. are you on coccaine? ever heared of balance? everyone would play operative then, why would you denie sages snipers, marauders... the right to pvp? oh, i get it. u are in mid-tier-pvp atm, feeling like a god, the best of the best. newsflash: the real pvp starts at 55 in ranked environment. when u will get there, i say we will see a few "buff my operative", "we are so useless threads." rofl, ever played against a competent team? are u familiar with operative energy regen system? ever heard of slows?...roots not to mention /facepalm in a ranked arena game u can enter stealth how often? pls dear BW dont listen to theese kind of ppl.
  8. grenade the predators 1-3 sec before barrier ends. watch cd's like kb, sprint and stun before pulling barrier up, one might be ready slightly before it ends. kite them towards your teammates, then barrier. (good chances getting healed to full, while predators stare at you). always kite towards your teammates keep bubble active to avoid first smash/maul/ravage. in arena many sorcs bubble at start... but when the fight starts it weared off. keep an eye on debuff and the best time to bubble up. root, slow, kb, sprint, stun annoy melees like hell. and a ww on a dotted target is still a 2 sec stun worth to get some range between you and attacker or for the next wrath-procc. most ppl go for easy kills, if u manage to survive through smart play long enough, they will let you freecast eventually. group up with gs or vang and/or heal. you will shred every single player trying to kill u. group with heal to have unlimited force. getting pinned down by assasin, just pull friendly player who is not engaged in a 1on1, he will understand and help you. then make assasin pay and heal to full. root and stun should never overlap for maximum control. stun followed kb is bad. kb followed by stun is only helpful at firepits in huttenball. (stretch defcd's not dish them out and being helpless) hf
  9. imho dps-scouperative need: -cover-nerf reverted -shield-probe need to absorb far more than a medium amount of damage -strong selfheal (7-9kish crit) on a minute or 45secs cd and definely not rng-dependent -immunity to ae-dmg when blackout is up (if not, then take dmg but dont break stealth) -hs/fr autokrit -hs/fr passive (i know, some would argue this would dump scouperatives down but regarding the energy problems in pvp, i think this is legit) -some kind of hold the line to at least have a chance to escape focus-fire.
  10. see, im not even exaggerating (and who am i to judge over my pug-mates). there was this one match, where a lethoperative in opposit team did 180k but we beat them over 3 rounds. there is another thing that bothers me: while it takes 45k to 65k dmg to kill me. i got 31,5k live in warzone (inst heal, bubble, medikit, parasitism, a lucky heal). it takes 35-40k to get an dps-operative down. i will sc the damage taken by dps operative in future support this. and i guess 70% of matches played with/vs scouperative, he/she gets revealed by stealth scan, ae before even has a chance to engage.
  11. from 2.5 i shelfed my scouperatives and lvlt a madness sorc. Uncleansable>cover nerf while i really enjoy refreshing my dots once i see a scouperative glowing green, i dont enjoy being grouped with them. atm my sorcytoon is valor rank 75 and i only lvld in pvp. all my matches (570 wins/12,9k kills): -i havn't won a single arena when a dps-operative was in my grp. -i have not seen an dps-oparative braking 40k dmg a round. i know i could do more, keeping them alive (friendly pull, bubble, kb) but it happens quite frequently that they get blown, while i pull or try to peel for them by kb, root and ww. seriously someting needs to happen soon.
  12. lieber cheater-2 is ja nicht meine art auf einen geprügelten hund einzutreten (hatte wohl zu viel fleisch über die feiertage) aber ich kann heut mal nicht anders: name, klasse, aussehen, chat-auszug... (zu dem ui komm ich gleich) ...reicht für mich schon aus dir einen besuch beim psychater nahezulegen. ich sage dir, dass die swtor-com auf jemanden wie dich gut verzichten kann. die DAU des jahres ist entweder dieses hier: dieses dauergesmile ist ein derart kriechericher versuch sympathien zu erhaschen, dass ich kotzen könnte. oder aber dein ui. ordnung (aufgeräumtes ui) oder deren nichtvorhanden sein, verrät mehr über deine person, als dir bewusst zu sein scheint. achtung: nochwas: baby-tier sagt nichts. weil neue spieler, jeden lvl neue skills und das macht sehr viel aus. fakt ist: sogar jemand wie du, kann mit lvl 27 bei den babys den hai im kinderplanschbecken machen. mein Dau des jahres cheater-2 guten rutsch
  13. -cover-nerf? ok, but not in the dps-trees. -3ticks more of AB/FR or reduce cd of BB/BS. -double the amount shield probe can absorb. -get rid of this "slippery/shady" and give flat AEDR/DR while stunned. -reduce Sever Tendon CD -give perk to make Sever Tendon AE/Conal -dont change Orbital/Flyby -HS/SF=autokrit + bring dmg in line with Maul -AB/FR passive -Flat energy reg -Sneak needs a rework, since scamper makes it useless. (DR/ krit/ force camou/ unstoppable/ HtL/ instant heals) -give Heal debuff -change all alacrity perks in Krit/Power/Surge -Toxin Scan off global and 0 energy -aggro drop= break force-roots in both specs -reliable instant heal (6-9kish) -by far more energy reg while stealthed -Surprise Surgery is crap! no healer specs into this. (make it viable by doubling/trippling the amount healed when shield probe wears off) then, you may consider moving it into dps trees. whatever you do, eric/combat team, im done with my scouperatives. the 2.5 patchnotes are just insulting and discouraging. from the activity in this thread i see, that im not the only ex-scouperative addict who feels like this. this class is dps-wise just dead. best players gone, no incentive for new players to waste time with. maybe i will be back for the "rise of the scouperatives" addon next year. gl.
  14. -cover-nerf? ok, but not in the dps-trees. -3ticks more of AB/FR or reduce cd of BB/BS. -double the amount shield probe can absorb. -get rid of this "slippery/shady" and give flat AEDR/DR while stunned. -reduce Sever Tendon CD -give perk to make Sever Tendon AE/Conal -dont change Orbital/Flyby -HS/SF=autokrit + bring dmg in line with Maul -AB/FR passive -Flat energy reg -Sneak needs a rework, since scamper makes it useless. (DR/ krit/ force camou/ unstoppable/ HtL/ instant heals) -give Heal debuff -change all alacrity perks in Krit/Power/Surge -Toxin Scan off global and 0 energy -aggro drop= break force-roots in both specs -reliable instant heal (6-9kish) -by far more energy reg while stealthed -Surprise Surgery is crap! no healer specs into this. (make it viable by doubling/trippling the amount healed when shield probe wears off) then, you may consider moving it into dps trees. whatever you do, eric/combat team, im done with my scouperatives. the 2.5 patchnotes are just insulting and discouraging. from the activity in this thread i see, that im not the only ex-scouperative addict who feels like this. this class is dps-wise just dead. best players gone, no incentive for new players to waste time with. maybe i will be back for the "rise of the scouperatives" addon next year. gl.
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