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Luuma

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  1. I have already 2 chars on 50, started the 3rd. There are some problems doing the same content again. The class differents are different, thats nice, but the rest are fine. 1. You do not realy have mirror planets for leveling, that would be brilliant, but we don't have it. But it could be nice, to have the possibility to start the bonus planet missions imidiatly when you have at least 1 character on 50 2. Make a 4v4 Arean for PVP junkies 3. Only few HM dungeons would be run, some of them are simply to long /hard comparated o others and the revards are the same. Tune at least thrashmobs or put some additional rewards in the 'harder' ones. 4. 3 Tier dificulty for raids are brilliant, but implementation is poor (only HP/damage increase so far + no real loot difference between HM and NM) 5. 3 crewmember Arena fight would be very nice. Think that most companions crosscharacter are equal. Just imagine an arena where you choose 3 COmpanions and send into fight. You can not realy interact. Maybe only interaction to specify every 20 sec a new target. You can customize the ability used before the fight, but can not commant witch skill should be used in fight. 6. Improved LFG tool. I realy love the flashpoint. But there are threated as if Bioware dont want people to run into. With my 2nd character i hardly find any more people going to the FP, the reason was that you must go to the fleet and start searching. Just give a simply new list in the social window where you can register yourself for a flashpoint and set youre role (Tank/Healer/DPS). The List should be diplayed like this: Flashpoint name (sugested level) - [D] Player 1 (Level) - [T] Player 2 (Level) - [T] Player 3 (Level) - [H] Player 4 (Level) - [D] Player 5 (Level) Anyone rightklicking on a name has 2 options: Whisper and invite. Simply as that. No social killer. No Crossrealm. No instant travel to the flashpoint. 7. Some idea for improving Legacy system: - make few crew skills products exchangable cross character - exchange ship parts between legacy characters - do not make bound equip tradable, or every jerk will roll need on every item in flashpoints 8. Target of Target. I realy miss it. And for the healers: target of Focus. 9. 1001 times requested: combat log
  2. 1. Holy, no, never ever. Worse idea. 2. Sounds great, why not. 3. Think its too much effort for too much gain for this
  3. Yea rrealy big need. Im leveling already alt 1 and alt 2 up, and there is a real issue finding players because almost noone uses the LFG tool and people are normaly spread out when questing. Please give us a simply tool, don't need a 'we build automated groups and carry youre *** into the flashpoint'.
  4. This, and only this. There are infact 8 classes that are put together to 4 starting classes, but are indeed different. Just think about being 8 total different classes.
  5. Yeah, nice cut screenshots. Post the entire one, with the time and an open /who 50 earch (for example)
  6. You can still use the cursor buttons.
  7. No keybindings yet, would be a nice feature, don't think its that hard to implement.
  8. The system is much better than WoW for example. If only loading screens would be faster, it would be perfect. There are rare oportunities where you have to change worlds like mad (Act 1 finish for example), beside of that, use quick travel, use emergency pass. Its all more than fine. Leave it as it is.
  9. Sure they will make it, after a coupple of month, for just 2.99
  10. I would also add class trainer, crerw skill trainer and flashpoint courier. Ah, and maybe a cantina with Twillik strippers as well.
  11. AS if for example WoW was different: For example you are in OG: mount up, go to the zeppelin. Now, wait for it, because it can be somewhere else. Get on board, travel (not instant travel). Leave zeppelin, goto fligh master. Select youre route (or fly by yourself if you can). Second: if you are on a planet, you can teleport every 30 minutes to every saved location you want. In WoW, you can bind the quick travel equivalent only to 1 spot in the entire galaxy. So don't tell me that this is bad, the only bad thing in SWTor is the realy long loading times for some of the planets. If these was more smooth, it would be perfect. The conception of it is indeed more player friendly.
  12. I simply will say: i don't understand why people that likes to play against each others choose an MMO. If you want competitive games, take FPS or strategy games. The core idea of MMO is more playing together to achieve goals. PVP implicits allway a looser (person or team), where in PVE all can be winner.
  13. Think of it like decorations, plantation, whatever. You can not interact with all NPC, thats normal.
  14. Let me briefly explain why it would be nececary to have a visual tool: as a tank, you cannot see what target has you're target. Sure, there are some tricks, like looking at the party health bar and guessing that if someone taking damage, it has aggro. The second one is to turn the enemy so that it is facing only you. But, honestly, this did not work for more targets and reactions are slow. Instead, i just want to know if my enemy is targetting someone different, so i can taunt as soon as possible to avoid my party member being hit. So, an absolute must have feature.
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