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ThutmoseV

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  1. One on one, many ships will defeat gunships. Just come in from the side or behind and use cover. If they aren't wary they won't even notice they are being hit until they have lost most of their health. Good gunship pilots will see you coming and evade. The hardest problem with gunships is when multiple gunships form a gunship wall. If you think that gunships are op, fly one yourself. The easiest way for non-gunships to beat a gunship wall is to make coordinated attacks, so that the gunships can't gang up on one target at a time. But that is rare when most players are solo queuers, so the best thing is to probably switch to gunship yourself. Stay close to teammates and let them come to you. Try to be at the same range of any approaching opponent as other friendly gunships, so that if one opponent gets too close, he gets hit multiple times. Of course, skill and experience are always the most important factors. If they are more skilled than you, it will be tough in any ship. Here is a video made by a top player faced with a gunship wall. I was a solo queue and happened to be on his team in this match. We both stated with strikes, but after they formed a gunship wall, we both switched (independently) to gunship. Pink Freud ran up a big score and we pulled it out. Notice the low score. Most of the pilots on both sides were careful and did not feed. Some people do not like such "gunship chess" matches, but I like them, they make you think. https://www.youtube.com/watch?v=VIaqRL9X47s
  2. This topic has been discussed at length a long time ago in this thread: https://www.swtor.com/community/showthread.php?t=926753 The bottom line is that it is not possible to implement both HOTAS style controllers and mouse and keyboard without giving one or the other an advantage. All SWTOR players have mouse and keyboard, many SWTOR players do not have flight controller setups. If you make GSF a HOTAS game, you will exclude a substantial portion of players.
  3. When GSF stated the spawn point ships all had strong invulnerable turrets. They changed it soon for tdm matches because a team that got a small lead early in the match would all just head to the spawn ship where the enemy could not get at them without being destroyed.
  4. Cause why have Torp's with long range, if I can't fire or even engage LOCK-ON till <4,000m 90-95% of the time. My guess is that you are not keeping the target within the protorp targeting circle. It is the smallest of any missile. The target must remain in the circle for the entire lock on or you have to start over. Check if you have the targeting circle increase selected in your Protorp upgrades, that will help some. The small target circle and the long lock on are to be expected for the missile with the biggest damage. It will be the smallest of the 2 circles, the wider one is your primary blaster weapon. Does it start lock at first then lose it? Or does it never start lock at all?
  5. I think proton torpedoes should stay the same. The thing about proton torpedoes is that it makes it a bit easier for the average player to get a kill. The top players are good at using all their weapons and get higher burst damage. They get more kills because they do more damage before their target can evade or escape. The lower skill players do less damage with their blasters and are not as good at following up to finish the target. But GSF is a multiplayer game where many ships might be in a confused melee. There is always a chance that you lock your missile on an opponent who is low on energy, been hit by something like EMP missile or remote slicing, or has just used their missile break. So you have a chance to get a kill. I think in a game where all skill and experience levels are mixed together in the same match, giving less experienced players a better chance to get some positive reinforcement might help them stay in GSF long enough to improve and enjoy it more, which would help the whole game.
  6. My rule for using hydrospanner is use it on cooldown whenever my hull is not green. You gain nothing by saving it, and the more often you use it the more total damage you can repair. For repair drones it depends on many factors. How badly are you damaged, do you know where a repair drone is, how far away is the repair drone, and can you accomplish more by continuing to fight instead of taking time out for repair. If you are on a sat that is being actively contested, and the nearest repair drone is away from the sat, it is better to stay even if you end up dying. If you have DO and have reasonable offensive ability against the current opponents, you might be better off still fighting even if your hull is red.
  7. I think it depends on whether you solo queue or have a group. If you solo queue I prefer railgun drone, since you don't need any help to do more damage. If you are in a group, interdiction might be better, your group can cooperate with you and take advantage of the debuffs on the enemy.
  8. I never played with or against you a lot (though I'm not familiar with all your alts, so maybe more than I realized). But I do enjoy your videos. Lately I was inspired to try the rfl/hlc combo on T1F after watching you do it. I was also very impressed when you seemed to know not only where all the DOs are in Iokath, but also the engine overcharges, and had the mental bandwidth to notice when they spawned in the middle of the match. Don't let the haters get you down. It is far more important that you have friends like the ones on this thread. I'm not quite good enough to get accusations of cheating (at least I have not noticed any). But I have seen and played enough to know that skill is what is happening. I have been focused some. I take it as a compliment. I feel a losing match where I still was able to play effectively is just as good an accomplishment as winning a match. I also play chess. Many years ago I played in rated tournaments. If you want intense PvP action, tournament chess is the thing. Though the chess players are mostly a lot nicer than some SWTOR PvP players. These days I just play casually occasionally on the Internet. One piece of chess advice is to not get too caught up in openings. Just play a few openings that you like and have learned to avoid the traps. The endgame is where the extra wins will come from. Anyway, good luck!
  9. The way I got the Savior achievement is self abuse. I took a Warcarrier bomber to a sat, usually C in Lost Shipyards, and put out a repair drone. If no one was attacking it, I would bump into the sat hard enough to damage myself, repair drone went to work. Repeating that enough times would got the medal. I don't think I ever cost our side a win by doing that. The turret destruction one is actually harder. You usually need to be on the losing side of a dom match. But the other side can't be so dominant that they immediately come out after a gunship sniping turrets.
  10. I wanted to do some bomber matches, so I added these 2. One was a very successful bomber match where I stayed in bomber the whole time. In the other on I started in bomber, but after I died I switched to Pike to try to catch up.
  11. I use the Nvidia Geoforce software, which creates an .mp4 file. I am not that familiar with the technical details of video formats. Maybe your software is just better at real time compression, or you have different settings.
  12. It's been a while since I have added any Youtube matches, so I thought I would add some recent ones. These are all solo queue. The voice commentary on these are all added later. I am curious if anyone notices any change in my play from earlier matches. One thing I have just started doing is using Ion along with HLC on the Starguard instead of quad and HLC. I have had some success using the piledriver technique, but I don't think I am precise enough switching weapons to get the full benefit. With Ion once you've damaged the shields you only have to switch once. That also makes it easier to use on moving targets. I don't record many matches, at 1.5 to 2 Gbytes a match they would fill up my drive too fast. So most of the best ones don't get recorded.
  13. Last night in a match the following sequence occurred in a TDM: I fired a missile. Time expired and the scoreboard was displayed, score tied at 43-43. The list of awards was displayed in chat. A kill message was displayed both on the center of the screen and in chat showing my missile had killed the target. So the question is, was my last kill counted as part of our 43? Or would we have won the match 44-43 if it had lasted 1 second longer?
  14. Most gunship pilots choose sensor dampening, so it might be that a gunship you cannot see at the moment might have shot you at the same time. I have seen gunships at the edge of sensor range disappear, the reappear as I got a bit closer. I have not worked out the exact numbers, but 15k is about the detection range for some ships looking at gunships with sensor dampening and the silent running crew skill.
  15. Best ship for killing gunships is Starguard/Rycer with HLC and quads. Learn to use the "piledriver" technique of rapidly switching blaster weapons to increase burst damage, works best against stationary targets. A few gunships might use feedback shield, use missiles against those guys until their buff goes away. If you can sneak to the side or behind them, they might be so tunneled on their target that they don't react fast enough to escape.
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