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KevinMcDowell

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  1. Thanks everyone, I went back armed with the new forward/ jump move, and got the matrix shard on my second re-try. I cant believe how much easier it is when you can use the forward jump combo. This allowed me to back off a bit from the pipe I wanted to get onto, which I think was my problem. I am a bit embarrassed that I had not stumbled across the mouse turning thing by now, but that is helping a lot as well, makes moving much easier. Thanks again!
  2. Hey all, I've been trying (unsuccessfully) to get the yellow matrix shard on Coruscant for quite a while now. I always get to the upward slanting section of pipe, in the room with the shootout going on below, where a jump to a higher section of pipe is necessary. At this point, I jump, never high enough to make the next pipe section, and am knocked sideways to the ground and forced to start again. My question is, am I doing this wrong, or do general abilities (such as jump height) increase with rank? I am level 30, so I have a feeling it is just me, but I am having so much trouble I thought that I'd ask. One final question- navigating the narrow pipes is made tougher by the relatively wide "turn radius" of my character. In other words, one tap of A or D produces such a drastic turn that I find myself zig zagging dangerously to try to stay on the pipes. Is there any way to reduce the minimum turn radius of a character? Has anyone else noticed that it can be a bit difficult to make fine adjustments to walking trajectory? Any advice/ comments greatly appreciated.
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