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Salminger

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    Czech repubclic
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    Student
  1. Yes. Though we all know how discipline specifics get treated around here.. looking at you precision stacks.
  2. I've tried bypassing the timer via mail and it worked. I'm a little confused why that mechanic is in place but I'm glad I was wrong.. Thanks guys!
  3. Hi, I've tried transfering the legacy gear obtained from DvL vendors only to find out these pieces of gear are bound despite the description stating they're bound to legacy and also having the legacy gear symbol. I suppose this is not intended so I created this thread to let the devs know.
  4. I'm okay with BW changing it up. Nothing wrong with that.. I'm worried about the autocrit not getting procced.
  5. Hey guys, so I've been messing around with utilities, figuring out for myself if the pacify route is viable for pvp and I've stumbled across set bonus, the last tier clearly states: 6-Piece: Activating Ravage, Master Strike, Dual Saber Throw, or Twin Saber Throw will grant Weaponmaster's/Challenger's Critical Bonus making your next Vicious Throw, Furious Strike and Annihilate or Lance, Concentrated Slice and Merciless Slash critically hit. This effect can't occur more than once every minute. Previously, there obviously used to be dispatch instead of lance. Nevertheless, I've briefly tested it and it seems the auto crit DOES NOT apply to neither of these two ablities. There are two potential outcomes. Either I did something wrong in my testing or there actually is a bug. If it is indeed a bug, new question arises: Was the change from dispatch to lance in the last tier of set bonus intended or is it a typo and the autocrit is supposed to be procced via dispatch? Thanks in advance!
  6. Of course, I just wanted to show my train of thought Thanks for the clarification, I really do appreciate it.
  7. Sorry to bother you again but I took closer look at your gearing recomendations and my eye got caught by the crystal usage (compared to your 4.0 numbers) and then I realized that pretty much every tier of gear has different approach towards striving for each stat (e.g. alacrity is gained through diffferent "stat distributors" in every tier... like via augments, mods and whatnot) and it got me wondering if you set out to achieve certain ceiling goal for each individual stat and then just kind of filled in the blank (pardon the expression ) or if you "just" did the math for each tier and as a result each stat is being differently treated to get the optimal DPS values. Basically I'm curious about the thought process behind the stat distribution (and why is it being approached differently in every tier). thanks again, cheers
  8. Well I believe while snipers have the tools to deal with mercs they can do so only so many times. Mercs, I feel, have shorter (strong) cooldowns which makes it hard for snipers to deal with them reliably. Not that there is something wrong with it. Mercs are just FotM (or possibly of the patch ). Not gonna lie, seeing snipers dominate the scene for so long... being obnoxious to deal with as melee characters struggle to even get close to them. I think snipers are in a good place now.
  9. Thank for the guide! I'm curious about the relics. I assume you ran the numbers and mathematically it is simply better but why do you get mix of power and mastery relics? I would have thought double mastery was better considering mastery also contributes to critical chance/multiplier.
  10. That is not true. Weildable, litghtsabers and relics all use sliced tech parts - granted, only blue quality ones (hence my confusion).
  11. Hey guys, so i've been messing around with crafting in 5.0 and I realized i've been getting considerate amount of purple sliced tech parts rank 10 mats (signal disruptor) and, shockingly, I could not find any use for it. So the question is quite simple, has artifce actually no use for it and signal dusruptor is needed for other crafting skills or am I missing something? cheers
  12. Yes, I agree. How many times have us, sentinels, been in a situation where operatives just roll away at under 10% health just as we were about to deal final blow? This is actually the spell we really need... However, as you pointed out the 1,5 sec duration is very limiting. I did think about it. Trying to figure out whether 2 or more seconds would be too long (considering it has like 11 seconds CD so the downtime would be actually pretty darn small). Anything more than 3 seconds is just too strong in my opinion considering the downtime. 3 seconds, I think, is the best solution (and potentially adding some set bonus/ataru synergy - to justify its cost)
  13. So what exactly is going to happen to debilitation? (immobilizing the target for duration of blade dance utility) Is it gonna be replaced or just removed?
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