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Uxorious

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Personal Information

  • Location
    Bergen, Norway
  • Interests
    Played SWG as first MMO. WoW since launch. Exited about leaving WoW and taking on SWTOR.
  • Occupation
    Psychiatric Nurse
  1. Well towns, Assassin tanking seems to me to be the only way this class still work in PvE. Imo the specc needs a dps increase. It mostly has. I am very disapointed. I think the specc has gotten harder to play (Not realy a bad thing) but the combination of harder to play combined with low output is demoralizing. With other classes i play i have a lot less to pay atention to and a lot easier to maintain the dps, coz you move a lot easier with the targets. Also it was argued that the resaults from the dummies was not accurate because of Assassinate can be used at 30%, but the two classes that did best on the dummies (sniper and marauder) have Takedown and Vicious Throw. I realy dont get how BioWare can argue that Assassinate equales 4-500 dps total. We need something to happen now. I am the ONLY dps Assassin in my guild right now, and we have about 30 raiders. We have other assassins but they are all tanks (ofc). Plz help me so i can still play a class i realy like.
  2. Also love the Convert amror. Going to use it with a black skirt so i can look like i did with my Teras Kasi Warrior in Galaxies nice photo
  3. I voted Flashpoints - as this is where it is most needed. This is almost dead now and we need ppl to get groups for this more easy. I'd prefer x-realm coz i have the view that it is more important to get groups fast and efficiant then to stay whithin your own server. Bioware saya they wanna keep the server community by making groups inside the server, but i feel this only has limited effect on the server community. X-realam also helps grouping on unbalanced servers, so i feel its a much bigger pro then a con. I do feel people need LFG tool for HC quests and Operations also. Something simulare to the PvP tool would be awesome - you sign up for a HC FP and when your group is ready you get message. Though it is needed to be ways to kick players going afk or being unfriendly, and there needs to be a panalty for leaving. Personaly i feel the LFG that eventualy came in WoW was very nice and well receaved by the community there, for worling well. After a lot of experiance they found out that giving rewards for roles that were rare gave more signups for this role, and that buffing "random" groups also motivated players to sign up for this.
  4. Gee, tnx - that helps a lot. So the 2 tank stuff has nothing to do with debuffs, just that he hits nr 2 melee on the treat table hard once in a while. So i understand correct that some people use 3 tanks due to this knokback causes there to be only one tank in melee range for a while, making the other melee "in danger" og being oneshot? Not totaly sure what you mean here: "DPS starts and EVERYTIME its up roll your agro drop" Cant w8 to try this. So the next 3 bosses are much the same? Soa i believe i know the differences.
  5. We have been doing 8 man HM raids to EV for a while, but wanted to try out a larger scale. Now we finaly have enough signups to try 16-man, so that is what we want to do. I feel secure about the tactics for 8 man, but i am not sure how it will be converted to 16 man. So my question: What is different form 8 man to 16 man? If someone have the time and knowledge to put up some info for me about what is different on the different bosses, i would realy appreciate it a lot. Tnx
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