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PhroX

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  1. It's not just that they're the same voice actress, but that she does pretty much exactly the same voice on both of them. Albeit not nearly as well when it comes to the trooper.
  2. It's kinda funny, but most MMOs I've played have had horrible tedious time sinks for traveling around on release. And strangely enough, over time they've all gotten rid of most of those timesinks, added faster travel, more locations you can port to and so on. So why can't any MMO devs just look at other games, realise that travel timesinks are not what people want, and get it right the first time?
  3. Yeah, there are a few companions that you really should be able to get rid of. For example, as a BH, I think it's a nice twist on the story, but it should be optional, as it's totally out of character for my BH, who does what he was hired to do, no playing around. And given that this is supposed to be a RPG.... They should let us kill them, albeit with a big warning that comes up and says "you will never be able to undo this". To be honest, it's not really surprising. Bioware have been forcing companions on us since KotOR at least. God, I long for the days of BG where I could take only those I wanted to (and the rest would stay completely out of my business, not sit around my campfire/ship and interfere with the story - IIRC, with one exception in BG2, you would never see them again unless you actually went to find them), and if someone annoyed me, I take them out to the basilisk area, get them turned to stone, and leave them...
  4. My issue with Tracer/Grav is not that it's too powerful overall - yes, Mercs/Comms are perfectly beatable - but, particularly in team based situations where they can get decent support from others are are hence more likely to be able to keep attacking, it's too powerful compared to the amount of effort needed to...press one button repeatedly.
  5. I haven't done a huge amount of tanking in ToR yet, so take anything I'm saying with a pinch of salt, but in some ways, it reminds me of playing a tank back in EQ. Obviously, there are differences, but things like having relatively few out and out aggro tools (as opposed to aggro through damage), multiple mobs being best dealt with through CC, no info on things like threat and so on give me that old-skool feeling. And, I like it
  6. Yep, I've got the second one too. Are there some issues? Sure, but they're nowhere near gamebreaking, and I'm thoroughly enjoying myself.
  7. Definitely go Powertech - you get to set people on fire, then punch their head off. What more could you ask for?
  8. Something similar to the 1st issue seems to occur on UK keyboards too - the " ` " key left of 1 doesn't do anything at all and can't be bound.
  9. Meh, we the gun ain't that important when fighting, and a pistol is far cooler for executions, so... More seriously though, while I wouldn't use a rifle, I see no issue with letting others do so, thus I'd support them being added.
  10. It really depends on what you want to be doing - if you want to tank then yeah, ST is brilliant. But if you want to be killing stuff yourself, stick with the Pyro, they kick *** too
  11. I'm pretty sure he's referring to the proc that finishes Rail Shot's cooldown and makes it free (prototype accelerator IIRC) - you can generally ensure the enemy is always vulnerable to RS, but you can't be sure when you'll have a RS ready to use on them
  12. The fact that jumping is so important in those things is exactly why we like the "nerf". Having to jump around like a crack addicted rabbit in order to be competitive is not a good thing.
  13. I see this kind of post all over the place, and while I don't work in the games industry, so I can't be exactly certain how it is there, in everything I've had experience with, the people in Bioware's position would've had significant input into the deadline, and they would've agreed that they could make it - and if they thought they couldn't, they should have said so right away. If you fail to make your deadlines, provided they weren't unrealistic to begin with (at which point you should never have accepted working to them) it's your fault, not those in charge.
  14. If they did a pet based class, I would really hope that it was one with multiple pets. Just having the one out at a time is not really any different from the companions we all get. Instead Bioware should model it on the Mastermind from City of Villains, which, once levelled sufficiently, used six pets simultaneously. Was one of the most unique and enjoyable MMO classes I've ever come across.
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