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MonsAlpha

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  1. So here's some back story: due to some scheduling conflicts we've lost three members of our group, sadly. So we're hoping that we can find some solid, smart, hardcore progression raiders for our group. Ideally we would like ranged DPS and a commando healer. Gearing you out will not be an issue at all! All we require is that you are smart and willing to learn if you do not already know the new HM fights. You can contact either myself (Kalenaa) or Gatz in game in order to talk to you and figure out scheduling details! Currently our set raid days are Monday, Tuesday, and Thursday's at 8:00 PM EST. Without tooting our own horns we're good. We've been raiding for a good while and we have experience with every operation, every class, and every spec. If you do not know something we would be more than happy to explain it to you! Don't be shy! Contact us in game! If neither of us are available we may be on alts so just send us an in game mail!
  2. Exactly. it's account wide. The 12,000 cap is across all your characters....Perhaps you should have done some complicated math with your guildies
  3. D: PROXEY! Most of us have kind of all left. As of right now, I'm taking a break from the game seeing as there's...nothing to do. Tide is still around but playing Imp side right now.
  4. Update for Kalena/Dayzen: Advanced Aptitude Mod 27 Advanced Reinforced Mod 27B
  5. Same thing happens to me as well. I've had SWTOR eat up to over 6 gigs of RAM over the course of 6 hours...
  6. Has anyone seen or heard anything from Ciah (crafter for the Hazmat Pummeler's Mk-3 Implant)? Would really like to get my hands on about a dozen of these.
  7. The issue with Dreadtooth at 5 stacks is that you need to have all Sage healers. The reason for this is because he throws an uncleansable DoT on the DPS that almost requires you to have Salvations thrown down to soak it up. A 24 man group cannot do this alone. A second group full of heavy range DPS and more Sages is required to sit back while the primary group kills it. I've only ever seen one guild try it. They got him down to 10% before they wiped.
  8. Our group setup is 2 Shadow tanks, Scoundrel healer, Sage healer, Vanguard, Sentinel, Commando and Sage. We have the Vanguard and the Sentinel grab the warriors and pull them to the side while the tanks, healers and 2 Range DPS sit in the middle and kill the Trenchcutters. The only issue we have with this is that it is extremely heal intensive for the healers. The Vanguard and Sentinel are always taking large amounts of damage. A good way to get around this is by having the 2 Range kill the warriors with the Melee while the tanks hit the Trenchcutters. Guarding the Range DPS is a must because they'll draw threat from the Trenchcutter which hit them for ~5k a tick. It's an easy strat, but you have to have good healers for it.
  9. The only theory that I know of is that In 16 man Nightmare there is a bonus boss in the cave which requires all raid members to equip their Dread Guard Helm (the one that drops from Dreadtooh), as it protects them from "Dread Touch." The mask should work just like the Gormak Crystals work for Nightmare Pilgrim protecting you against Mental Assault. The cave is not currently large enough to fit any kind of boss, which only leaves room for speculation that it is a Nightmare only mechanic and therefore not currently implemented.
  10. Not sure if this has been discussed before but it would seem that a good many chest pieces in the game have their hue, and sometimes color, determined by your skin tone. The Investigator's robe, the 1200 CC one, is a light pink color on me, on a good friend on mine, it's pure black. On another person I saw it as a deep red. Same goes for many other tops in the game, but this one in particular bothers me. Anyone else having an issue similar to this?
  11. Like...you're seriously complaining about the range? I still get top damage in every single warzone and every raid group I'm in. Wanna know how? I use the same five abilities as I did before lol. I never played it as a range class because it isn't one.
  12. The funny part is that it's not qq. On my Powertech I outdamage every person in our Ops group for raids as well as get consistent top damage. The abilities I use you ask? Flame Burst, Rail Shot, Rocket Punch. That's it. There's seriously no point in using any other abilities because they generate too much heat when I'm spamming Flame Burst . There's literally no reason to play anything other than Pyrotech (Assault), unless of course you're a tank.
  13. Last week we had to cancel our EC raid because the instance was so laggy that we literally could not do anything. Since then I haven't been able to play one Huttball because it's been full of nothing but stop and go lag. Abilities take 4 seconds to even register as having been activated. Same with every other warzone I've played. It's not my internet connection and it's not my computer because everyone on the server experiences it. Please fix your game. I love this game and I really enjoy playing, but I can't play if it's full of nothing but lag.
  14. Yuuuuuuuuuuuuuuuuppppppp. There's not enough activity on the east coast pvp servers to make a very heavy population.
  15. Yes I'm so excited to have 10 extra people to play with. Can't wait. Dude I've been positive long enough, don't start with the higher than thou bs.
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