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Psykhe

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  1. What you have never understood is that it is not about cheapness, but about practicality. *Buff all crew skills to Biochem level* 2 weeks later - oh, Armormech became too strong now *Buff all crew skills to Armormech level* 2 weeks later - oh, Artifice became too strong now *Buff all crew skills to Artifice level* And so on... Until you by (rather low) random chance get the balance perfect you will be in a buffing up spiral if you only buff stuff. It does not work practically. Both buffing and nerfing are needed. Biochem is (still) too strong, mainly because of the adrenals. The other crew skills have still little point in the endgame. With maybe the exception of cybertech, but only in a specialized field where it is currently overshadowed by biochem.
  2. Except it is not equal, as mentioned already. The amount of stuff you can get from commendations is worse in selection. You being able to make your optimal setup is not possible for most, if not all specs. That is a fact. Also, it is impossible to outfit yourself fully with commendation gear only. If I invest all the commendations from a planet I can fully upgrade at most 3 items. That it is also a fact. And crafting can also make purple gear at all level stages while with commendations you get only blue gear. So you can create superior gear with crafting even if you ignore the obvious selection limitations with commendation gear. This ... (wait for it) ... is also a fact. That crafting while leveling is worthless, now that is no fact. Claiming that is a quite simply a lie. Mind, at max level I would agree that (non-biochem) crafting is pointless.
  3. That is fine for stuff like stims. Since they last 2 hours anyway. But it is not fine for adrenals. With biochem you can use an adrenal every 3 minutes (They share a cooldown, right? Or can you use +power, then +crit, then +alacrity, then accuracy in the same 3 minutes? If yes you can multiply the numbers below by 3.). You won't be fighting all the time, of course, so lets say you use it every 5 minutes on average. This means you would use 12 every hour. Adrenals use about the same materials as stims - cheapest I have seen them on my server was 6k. In other words, you would pay 72k. And its not like that prices would drop, demand for them would skyrocket and then some if people would try to buy them in such amounts. So it is for you perfectly okay than as non-biochem you would have to farm as absolute minimum 70k for per 1 hour session to "emulate" the effect you get from biochem? /edit: Fixed some derp math mistakes.
  4. That is not correct. I used cybertech mods far far more often than the commendation ones. The strength is identical, but the commendation mods have a rather limited selection (and armor commendation mods are so expensive that buying them is impractical). Mods I could not make, like enchantments, I bought now and then with commendations, but until the last planet there was never the ones I would have preferred available. tl'dr: commendation gear is not better, it is equal to slightly worse than (non-epic) crafted gear. Also, even if it would be generally worse, people would still not buy crafted gear much while leveling. Because...they are freaking leveling. It is not worth to pay $$$ for a slight stat boost when you could get a better green quest reward in 2-3 levels* and need to save up money for skills, mount training and your own crew skills. *And not because the quest rewards are overpowered, but because stuff gets better at higher levels.
  5. That. Med packs are strong, but the adrenals are downright ridiculous. Either reduce the costs for the consumable version by at least the factor of 10 or give the reusables a long cooldown. Adrenals are useful in every fight, if a non-biochem user would use them like this he would have to pay a minimum of 100k per hour for that.
  6. Agreed. However, biochem is right now quite simply too strong. Reusable stims are okay, but having the 3 min consumables (where the regular single use version costs 5-10k) in infinite supply is insane.
  7. Because it is not possible to use them even remotely in the same amount. Biochem can use the resuseable medpack and adrenals every 3 minutes. Of course, you won't be fighting all the time, so lets say the practical use would be 1 medpack and 1 adrenal every 12 minutes, or 5 each every hour. And one stim every 2 hours. On the GTM that would be here around 6k for stim and medpack (cheapest price). No lvl 50ish adrenals here, but they use about the same amount of mats as the stims, so we can assume a 6k price for those too. So, over a 2 hour period we would have to pay for 10 medpacks, 10 adrenals and 1 stim, or 21* 6k or 126k credits over two hours to get a somewhat comparable boost. No way in hell you can do this regulary. If you give all resusables a 2 hour cooldown - maybe.
  8. The "1 hour" nerf would still keep Biochem a good deal stronger than any other professions. They would still have to be buffed to be inline with it. Right now Biochem is so strong in the endgame that it is basically gamebraking. In addition to this, the "never nerf, always buff" tactic does not work. Because it would only work you never make any errors when changing stuff. In which case we would not have balance issues in the first place because everything would be perfect. You should have mentioned that 2 more times, then you would have had it eight times in your post, now you ruined a nice symmetry. Also, you act like it would be a huge time investment to change a couple of variables.
  9. The point is that that "only" advantage is extremly powerful, especially for short-cooldown items like the medpacks and 15 sec buff adrenals. In order to emulate the advantage of biochem there - that they can use it over and over and over again every 3 minutes - you would need literary an army of slave gold farmers and crafters. Those things need an 1 hour cooldown at least to make them even remotely balanced.
  10. To alts they don't. Everything I mailed to my alts arrived instantly (if it arrived). I also lost 10k that way. I think it happened because I remade that char a few minutes before I sent him a mail. Basically: Delete char -> create char with same name -> send new char a mail. My guess is that the mail system lags behind a bit and sent the mail to my deleted char instead to the new one. Nowadays I can send mails to that char without issues, but I never saw those 10k again. I have no problems whatsoever sending credits-only mails to other chars of mine. Except the occurrence described above.
  11. This is wrong. I haven't respecced with 2 of my chars since over a week and both still have the same costs. One didn't even talk with the skill mentor since the last respec till now.
  12. Do not interupt everything, several of his casts do not deal high damage, interupt only those which are dangerous. With hte right use of interupts I was able - as lvl 30 - to keep my companion alive form ost of the fight. If yours dies fast you need to practise more with the interupts.
  13. Actually it has. Not to the same extend since companions introduce a lower limit in DPS, but you level a fair deal faster as DPS*. And have more fun doing so because fighting stuff as healer tank is *easy* because you have less chance in dying. * And if you want to say "No" here care to explain how you magically compensate for having almost no DPS talents? As dps spec you have exactly the same companions available, those do not help you in overcoming this.
  14. Oh really? Then could you explain how you overcome having almost no DPS talents? Oh, by your companion? That might be a surprise to you, but when DPS specced you have a companion too. Who does exactly the same DPS as he does when I am healing specced (and which is, as a sidenote, still significantly below mine when I am DPS specced). A companion does not help you to level as fast as DPS. It ony sets for any spec a lower limit on the leveling speed. "Quickly" in itself is a useless attribute. A snail which has no other things to compare itself with can say it travels "quicky". It only gets meaning when compared to something else. And, compared to leveling as DPS, leveling as healing is *slow*. Leveling as healer as quickly as DPS isn't hard, it is flat out impossible. DPS has companion wise exactly the same tools available and on top of this a ton of DPS talents. By which magic do you think you can overcome this? You cannot heal targets to death.
  15. Except it only effects a certain demographic. As dps who does only PVE I never have to pay one penny for respec costs. As healer who wants to do solo PVE as dps in a timely manner and group PVE as healer I have to farm hours for credits. If you want more credit sinks introduce such which effect everyone.
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