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SigmaX

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  • Location
    Chicago, IL
  • Interests
    Gaming, MMORPGs, hockey
  • Occupation
    Software development
  1. It's still broken. People are AFK farming nodes on Ilum.
  2. Exactly. That is why I said "should." Assuming the profession was designed properly.
  3. That doesn't make any sense. If what you are saying were the case, slicers should just be able to sell augments and missions for credits and buy mats. The fewer people who took slicing, the more valuable the discoveries would be. That's how an MMO economy works. The designers shouldn't be like "hey, slicing kind of sucks...screw it, let's just make it create straight credits! lol I hate my job." At least I really hope they wouldn't.
  4. You are wrong on several points. First, you cannot level any crafting skill for free. Most crafting skills require a mission-based credit sink skill like diplomacy. Secondly, you assume that everyone is taking slicing. This is false. It's great that slicing is "supporting you in your 30's", but if someone decides not to take slicing, how do they compete in the economy? Myself, I rolled alts specifically to run slicing missions. This is poor game design. The primary credit faucet should come from running missions and not a money crafting skill. If people do not like crafting, they can make money doing things they like such as fighting and running missions. It is not necessary to trivialize the crafting game. This is not to mention how badly slicing will be abused by credit-selling companies. Slicing in general is poorly designed. It goes against everything we know about how to make a successful MMO economy.
  5. Well you just pointed out the problem. If there is only one "must have" crew skill, then the system is broken. Anyone can level slicing to 400 in a few days, That is not the point. You want to avoid a situation where everyone needs to take slicing to keep up with inflation because that would be terrible game design.
  6. "Story driven MMO" is nothing more than a marketing buzzword. An MMORPG needs more than a few good quests to make it competitive.
  7. This is not the case for RP-PVP servers. These servers have been full since day 1 of early access and Bioware has yet to add a single RP-PVP server. I will gladly reroll on a new server if they would add one. Right now there are about 15 light PVE servers and 2 full RP-PVP servers. It makes no sense,
  8. I'm rolling on the Ebon Hawk because it has the most RPish name to me. Also, lord adraas was pretty lame in Star Wars lore. I suggest everyone who has the gut feeling to roll on that server do so, and we will have our own spontaneous superserver. Seriously, the population there is good and there will be plenty of people to RP with.
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