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Mercathode

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  • Location
    Crystal River, Florida
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    Video Games, Boating, Raquetball, Reading, Wakeboarding
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    Boat Sales
  1. Question was mainly for a dev. But since you replied. The non-AOE DPS, specifically ranged DPS go target by target. If we happen to keep hitting the same targets one by one, they get killed b4 i get a smash off. This leaves 2-3 enemies close enough around me up that I could have gotten with an AOE Smash initially. Now what I have to do is target one enemy in the mob, then hit Force Crush to get the 3 stacks of Shocwave built, switch targets (and hope it stays alive) maybe skip the normal filler while you wait for shockwave to get to 3 stacks and then smash. Wastes a second or two. Keeping the 2-3 enemy mobs members up (not targeted by the ranged dps) for an extra 1-2 seconds that are doing damage to the group. Hence the speed and rhythm have been thrown off. Don't care what you say. Hitting "tab" to switch targets and then Smashing is not as fast as just hitting Smash. It slows it down and throws off the rhythm.
  2. Please explain to me why you decide to nerf the Rage Mara in PVE when you want to "balance" the PVP aspect of it? The 2.7 update has completely thrown off the rhythm in PVE for a Rage Mara. It's hard enough to get respect as a Rage Mara in PVE Raids. I out DPS 80% of Carnage and Anni's in Raids and Ops...even on single targets. Yet now, there are 2 problems. 1. I jump to a mob, hit Force Crush, wait for the 3 ticks of shockwave to build, add a quick filler, and my target gets killed by ranged DPS, no Smash. So I switch targets and then that one dies. And again and again. So 2-3 seconds have gone by and no Smash is gotten off. Where had I been able to get it off initially regardless of the death of my target, then that would subsequently kill most if not all of the mob around me so the group can move on. and less damage is being taken by the group. 2. I can no longer stay on target on the boss and quickly move to Smash an incoming mob or a mob surrounding a healer...now I have to switch targets to the mob and cycle back to the boss. Doesn't seem like a big deal but the rhythm is completely off and over time, the Rage Mara will do less damage. This class seems to be consistently nerfe'd every major update. Why not let the Rage Mara build up the 3 stacks of shockwave instantly through Force Crush?
  3. You are too stupid to reply with a concise counter point. Did you actually read the post. Sooo dumb
  4. They completely have thrown off the Rage spec rhythm in PVE and made it virtually useless in PVP. Yes, I have played the others and I out damage 80% of the other Marauder specs with Rage even on single target. Burst with Rage is killer! Or at least it was. Now I stopped playing PVP with the Rage spec. I still do large amounts of Damage but it's taken some of the fun out. In PVE....forget it. You jump to a target, build your shock wave stacks, throw in one filler and your mob target is dead so you switch targets, then that one dies, again, and again. Meanwhile you have lost 3-4 seconds to do Smash damage. Where before you could have killed the low HP targets quickly and have your ranged dps move on to other targets. Over time having to wait an extra 1/2 second/second switching targets to get a Smash off SUCKS!!!!!!!! Not to mention that you cant build up a Smash and move to help a mob crowded healer over to the side and quickly dispatch them....now you have to switch targets and cycle. Completely unnecessary nerf. Every major patch this spec gets nerfed so "waiting" for the correction buff that is never going to come is pointless. How about letting Rage build up 30 stacks of Fury ala Carnage for a quick one time Smash right off the bat OR making the Force Crush build up of Shockwave instant and not have to tick??? Or why not just LEAVE THE DAMNED SPEC ALONE!!!!!!
  5. Well I've played a few classes and none of those have that consistently intermittent problem. The other Marauder abilities that are insta-cast don't either. You lose DPS as you have to let it catch up to effectively cast. If you wait and cast it at the end of each succssive one, it doesn't do it. Seems counter intuitive as to why would you activate an ability before the other one finishes? But it's nice to be able to spam an ability to minimize in between time so you know you get it off as soon as the previous one finishes and in this case not lose DPS. Btw are you a dev? Or do you program? As you seem to come from the angle of knowing about the programming and what it would take to fix it.
  6. Yeah sorry. Viscous Slash. It has a stutter. I don't have fps issues. This was a problem since the inception. If you cast it and then press the button again (before the 1st cast finishes) my character pulls back goes about 1/2 way through the cast and then draws back again and then follows all the way through. Sometimes the this happens 3x. It can happen on the very 1st cast or the 2nd, 3d etc. I have the ability stacking timer thingy set to max I believe is 1.0 seconds? Above link is an example. I don't know if they fixed it and I'm the only one. If you wait until it casts before you cast the next one it doesn't happen but in a fight, that's one more thing you have to worry about when you shouldn't. I never put in a service ticket. Maybe I should. I think people who play Marauders just live with it.
  7. I have run all 3. For me Rage is the most fun. With full 72's I am in the 2800-2900 DPS range. Burst damage (first 12-15 seconds) I get about 3700-4100 DPS on single target. It does about 2-3% less damage one v one but it is the easiest to run. The only proc you have to wait for is a direct cast through Force Crush. Carnage and Anni do about 2-3% more damage on single target but it's % dependent. It requires more head down vision looking at the procs and buffs that have a % chance to come up. They are not "guaranteed" like in Rage. It involves more monitoring and waiting to cast, leaving you less time to focus on the raid and what's going on. Many boss fights have multiple boss fights where if you play with an "aware" tank who can taunt them close together...Rage does ALLOT of damage and beats the other two specs. For PVP....hands down Rage is the best. The only thing is you are target #1 as soon as you do your first Smash. Like one of the other posts (and some dev blogs Iv'e read). More people will be able to master the easier Rage spec than Carnage or Anni. Therefore, you might see people doing more damage with Rage overall one v one since the Carnage and Anni specs are harder to master. My guild has completed all the content including HM DP and DF. We have tried but not completed Nim S & V and Nim TFB. I run with them using the Rage spec and am at the top of DPS parses.
  8. The bad part about this is that when they Nerf a spec or class because of PVP, PVE suffers. I don't play much PVP...since it's kinda stupid and broken in this game. Now, there's no point in having 2 Marauders for any raid. One of the things that made a Rage spec viable in PVE was it's undying rage cost of just 25% and being able to do it a few times during a fight. I don't get that they just moved the passive 2% damage reduction (which is basically useless) from one skill to the other. How about giving us a carrot with the stick? Like maybe making the 3 stacks of Shockwave an instant buff, not having to wait for them to "tick" when using Force Crush. This mechanic is broken as I know it has to "hit". If you stack too many casts during the build up of Force Crush to wait for the 3 stacks of Shockwave...they never come and you end up with just one. Oh and while you are at it......FIX THE STUTTER ON VISCOUS SLASH....this has been a problem since day 1 of this game. If you queue too many casts of Viscous Throw...it stutters. You have to wait until it casts, to cast the next one. SOOOOOO ANNOYING!!!!
  9. There is no such thing as a free lunch. The entitlement generation needs to figure that out. You get something for free and then complain about that it's not what you wanted. If you are a sub this is the reality of all of those people who pissed and moaned and left in droves. Those of us that stuck with it have to deal with this being a F2P game 1st and foremost and hope they give us enough to make it worthwhile. Entitlement + Instant Gratification=The demise of the world as we know it.
  10. Wasn't complaining. Just sharing a thought/observation. I love the game AND managed to get some of my lowbie level alts up higher. Sorry it came across to you that way. I can see how Forums can make people Jaded and assume that every post is negative and or a flame. I meant it kinda jokingly. You are right it's a good thing overall.
  11. I think there's going to be a glut of new extra fresh and extra stinky inexperienced 50's running around with X2 XP. Ughhh. AND I wish Bioware would make an app for smartphones or for lesser powered computers with just the companion crafting/gathering game mechanic/part so we could do that on our "off time" part of the game. People could be sending their comp's out on missions from their smartphones or work computers and get updates when they come back and then rinse/repeat. It gets tedious during in game when the comps come back every 2-3 minutes from missions. It would help the players with limited amount of playtime who would rather spend it playing than administering. Maybe even access to the GTN and inventory too?
  12. Exactly why I don't do PvP anymore in any MMO. They can't control it unless they have so many restrictions that it's not fun to play.
  13. I don't know if this is already possible but being able to look at the breakdown of mods before we buy in a particular mod-able piece of armor, clothing, or weapon to tell what pieces have what stats. I know we can buy it and then look, but you can't have two mod-able pieces open (weapon or armor/clothing) at the same time to compare. I know this would mean you would need 3 windows open at once including inventory to strip mods but you should be able to move them from one piece to another directly.
  14. I wish the article was in English. I cant understand Viking!!!!
  15. Speaking of specs...the guy who originally told me I was spec'd all wrong said he had 1600 Power (non-buffed) and 2300 with a cube. 1st that would mean he would need an average of 114.29 points of power per slot of equip-able items (there are 14). Assuming he augmented everything with a +18 Power Augment that still leaves 96.29 avg Power rating per slot!!!! 2nd he said his strength was 1700ish and crit 30% with surge around 76% and 21k hp's AND accuracy around 106%.This doesn't seem likely with that much power 3d is there such a thing as a +700 Power Cube? All with 63 level mods. This seems kind of high for 63 level mods. I'm mostly 61 and would have to give up ALLOT to attain 1600 Power. Was he full of BS?
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