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Creslan

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  1. get rid of all the douchebags in the community in 3.0!! well, that's like 99% of the population in this game, so probably a no go.
  2. On most republic jedi robes any mask worn will clip through on body size 3 males.
  3. Droid Class/Race The base class/race would be a droid. This would be a pet type class with deployable stationary turrets in base class mode. Base class abilities would upgrade your type of turrets, damage, etc. Advanced Class 1: War Droid The 3 trees of this class would be: in order to keep down skill mudflation of an advanced class with 3 different roles as well as base abilities. Abilities would funtion differently depending on what stance the droid is in. What may be an attack in one stance may be a heal in another stance. This would be an Aim Based class. · Patrol: This is a tanking tree for War Droids that is based around their patrol stance, while in their patrol stances abilities will function differently that they would in Repair or Deployment stances. The War Droid in Patrol Stance uses its turrets to help damage, defense and manage agro in conflicts. Examples are : Decoy Turrets that draw attention of the target that can take the next large attack or mitigate smaller portions of the damage til the turret is destroyed, threat transfer turrets that activiley displace threat of those in effected area and transfer it to the War Droid. The War Droid would be able to have 1 turret down at each time. Turrets would last from 10-15secs, permanent or proximity depending on the turret used. · Repair: This is the healing tree. Ground target turrets for heals or proximity heals, shields and so on. This would be stance locked as well to limit the ability of the war droid to function in multiple roles at once. · Deployment: Shared DPS tree. This is the shared tree that would be based around their deployment stance and the deployment of turrets (stationary pets). This advanced class would be unique to Star Wars for the first time allowing a class to have access to all 3 roles. There are some limitations however due to how powerful this has the potential to be. Each tree would be stanced locked. Each stance would directly affect how abilities function, for instance: While in tank stance you may have access to an ability that increases your mitigation, this ability in healing stance may actually do something entirely different. (this would function similar to how Treek's stances work or Shadow Stances with Force Breach). Advanced Class 2: Assination Droid This advanced class is strictly a DPS class. All 3 trees are designed to provide varied roles of dps either as a melee, mid range or long ranged attacker. This class as well would be stance locked due to the way the trees are intended to work. While the Assination droid can drop turrets like the War Droid due to them being a base class ability, the turrets are limited as the Assination Droid spec lines primarly function independantly of the turrets, except for the Deployment tree which is shared. The Assination droid would be allowed a choice of weapons unlike previous advanced classes. Thier attacks would be dependant on the stance the have chosen and the weapon equiped, either a blaser rifle or tech blade. (FOR instance: Base attack would be a melee attack if you equiped a tech blade 4m range however, the same attack would be up to 20-30m if you wanted to use a rifle.) · Assination Protocols: This is a melee based tree that centers around the Tech blade and vibroknife. Base and class attacks would be stance locked that would have their range limited when a tech blade is equiped. The class would use short duration stealth and combo/counter points to build to finishing type moves. The stealth would be only useable while in the stance for this class as to prevent its use in the other 2 trees for balancing concerns. A few tech attacks would be allowed at a range up to 20 m, but this would primarly be a melee based tree. · Security Protocols: This tree is based around the use of the blaser or sniper rifle( this would be up for discussion either way). This tree as with all other droid trees is stance locked to promote easy balancing and lessen skill bloatage. This tree is a mid to long range tree that focus on AOE type attacks and supressive fire. Perhaps have a rolling turret or mine layer they could deploy. · Deployment: Shared DPS tree. This is the shared tree that would be based around their deployment stance and the deployment of turrets (stationary pets) and use of a rifle. This is just a rough overview of a vision of a class I would like to see in Star Wars. While these are just brainstorms they are no way meant to tell a developer how to do their job and I realize that some of the suggestions contained within would be hard to balance properly. I am open to suggestions and feed back but would really like to see the devs take something like this and run with it.
  4. I will actively boot WoWinites as well. I had so many bad experiences in that game and all of them community related. I was randomly booted from tons of groups because someone didn't like my spec, name, class, gear, weapon, and so on, that I feel some payback is in order when people bring up that game in a group setting.
  5. I'm still waiting for them to allow strongholds on Druidia, I like my fresh air!!
  6. I'm going to go out on a limb and say this probably isn't the real Revan. He is either: A.) a clone B.) revanites found his body somehow and transfered one of their conscience to it or C.) Revan did actually die, he then became a force ghost, contacted a Revanite to find his body and infuse it with a piece of the star forge then somehow melded his conscience back into the body. But yeah, I found Malgus much more interesting than Revan.
  7. 12 man operations would be a nice addition, something to help smaller guilds that want to run 2 groups or 16 and can't due to recruitment. -Multipath operations- Basically the operation begining would be static, but progress through the operation would have forks in the road that require guilds to make choices on which bosses they wanted to beat. Another option would be allow guilds to beat certain bosses while progressing through that would either buff or debuff the final boss in certain ways. Randomly generated OP bosses- Have the begining and end boss be the same but have 2-4 bosses in between be generated from an encounter pool. Lock drops to the boss stage. This would allow a change of pace in farming Operations or even beating operations for guilds. Each run through could be a different experience. Each boss would have different mechanics that would allow for more variety when doing operations.
  8. I would like to see us take a page or 2 from the commando book, just like their demo round does 25% more damage on a target with their armor debuff from grav round on it, give us the same thing for plasma brand with our armor debuff on target. so PB does 25% more damage with our armor debuff on target.
  9. take the metal missions available, then zone (loading screen) , should have new missions to choose from.
  10. Things I would like to see. -Armor pen ; either limited by time or type. i.e.(30% armor pen on melee{white} attacks or 30% on all attacks for 6 secs after using some ability) - Riposte (allow riposte to change it's proc requirement depending on stance and lower cost) i.e( riposte in shien form can proc off dots and costs 1 focus, for shi-cho base the proc off force attacks for 1 focus cost, keep it as is for soresu.) -allow guardian leap to be either target or ground target i.e( if friendly target is selected it acts normally, if no friendly target is selected a ground target reticule is produced to allow the guardian to place it and leap to that area.) -master strike alacrity increase the longer in combat to a max of 0.5 to 0.7 secs that would expire if out of combat. This can be a stacking buff that is based on either time in combat or off skill use that increased the alacrity of MS only, the longer the guardian is in combat to a set max, would not stack with other alacrity buffs or stats. few ideas. but i've been gone for a few months. with fights the way they are and the limited time on target in some stages I don't think dots are the way to go.
  11. It doesn't. I've spent alot of credits moving around various hilts and this is by far the best set up for pvp in a warzone setting. I doubt I will ever return to this game anyway, it is a giant piece of ****.
  12. The following is how to get the most out of bolster with little farming involved in warzones. If you follow the placement of your hilts, armorings, mods and so on you will have better stats than wearing just PVP gear alone. The stats will be low when not in a PVP bolster area (aka Warzone) so I do not recommend running this gear set in open world PVP. Here is the Mr. Robot link Bolster Gear Set Up Running the following set up will allow you to get: 3100+ mainstat in a warzone 32K+ hit points 2018 expertise 1431-1791 damage range, there is some variance here 21% Crit 74%+ Crit Multiplier You will only need to grind 5 pvp pieces: Belt Bracer Legs (or armor piece of your choice) 2 Relics. Hope this helps some of you, I know grinding the PVP gear can get a bit daunting when first starting but with this set up you will get a mix and the best of both worlds while enjoying max Expertise.
  13. I would have liked to see an Offensive guard or something similar but come april my time on SWTOR ends and I am moving to ESO. The pvp is so meaningless here as well as the gear, PVP gear means nothing here you can get better stats using a mix 46 blues, 69 armorings and blue implants, you end up with max expertise and a huge boost to damage, main stat and health just by playing the bolster game. PVE isn't much better, no challenging content outside of operations and the same 2 operations with a few mechanic difference for 1 year is enough to drive me away. I wish you all luck and hope your ideas keep coming to maintain the guardian.
  14. Noobi-wan - Vigilance Guardian - 4/36/6 - 1.5 million dummy - 3674.15 http://www.torparse.com/a/601604/time/1393260554/1393260962/0/Damage+Dealt I figured since I haven't put up a 1.5 mil dummy parse since this thread started I should probably update it.
  15. Tyrans Noobi-wan - Vigilance Guardian - It's Pugable - 3507.04 http://www.torparse.com/a/590473/28/0/Damage+Dealt
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