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TheDramaKing

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  1. I don't know if you're serious or just trying to waste my time, but I'll give you the benefit of the doubt. The difference between a normal crit and an autocrit is pretty damn big on a skill like Maul that benefits from multiple passives and buffs. Since you like Maths, here is the formula: Normal Critical Hit = Normal Hit x (1 + Critical Multiplier x 1) Autocrit = Critical Hit = Normal Hit x (1 + Critical Multiplier x [1,Critical Chance]) Meaning that, for example, with a Maul that normally hits for 20k, a crit multiplier of 72% and a crit chance of 47% you will have Maul Normal Critical = 20000 x (1 + 0.72 x 1) = 34400 Maul Autocrit = Critical Hit = 20000 x (1 + 0.72 x 1.47) = 41168 And I'm being generous with 20k because with an higher base damage the difference would be even bigger, not even factoring Duplicity, Maul crit multiplier boost from passive, etc. That's why you see ~70k autocrit Maul but just ~45k at best without autocrit. Now you can go back LMAOing wherever you came from, possibly a little bit more knowledgeable.
  2. Both your statements are wrong, unfortunately. Obviously PvP-wise it was a huge nerf: the burst is gone. I don't know how can't you notice that TWO autocrits are missing... On the PvE side, the overall dmg is practically the same, no 6% increase whatsoever (as demonstrated by reliable parsers). It is simply more linear and doesn't present the peeks we used to have during the 3 autocrits. Also, I don't want to sound like an ******e but I'd like to point out a problem that afflicts this forum: it really reminds me of "X-factor selections". More specifically the initial phase where everyone shows up thinking he/she can sing like a superstar. People should have more selfawareness, be more aware of their effective skills and knowledge. If you weren't even "expecting a difference" in pvp after reading the changes on the patchnote I don't know what makes you think to be entitled to comment on something you clearly don't grasp. Don't feel offended here, I'm just being realistic. I took you as example just because it just happened... again... It is fairly easy to explain why reducing the burst and buffing the sustained damage on a class that in PvP can't stay in fight for long does make a huge difference: how does a Sin survive in a difficult fight? Does it pop a strong DCD and keeps fighting, like a Merc or other classes? No, it vanishes. So how is it gonna benefit from more sustained over burst? It doesn't, correct. It is also kinda sad that this change happened. Not because it's a nerf (as sins we are used to it), but because it shows that someone has no clue what to do with this class. Improving its burst in 6.0 was, at this point I'm not even sure it was intended, the right solution to fix its problems. Just the Maul spam was DISGUSTING. A more elegant burst combo would have been awesome and perfectly represented its concept: a glass cannon with a strong and solid burst, when available.
  3. Where is your gold sin, Stain? Or despite all your claims is it still too hard to get one w/o wintrading?
  4. Hi, I really like those (very expensive/time consuming) items and I have 2 suggestions for them: - Street Cred atm is limited to ONE per account, where the character completing it will get said item through mail. Many people don't know that and they risk to get it on a char they won't use that often! SUGGESTION: can you make it so that Streed Cred is obtainable thought clicking on it via legacy window (just like other items are, Kai Zykken speeder comes to mind) https://gyazo.com/58512b5d34f8faa0c2a7b5b9f20ec02f - After completing the Golden Dream you get the Yarvok's Gratitute, an item that makes look golden for a limited amount of time. SUGGESTION: since Street Cred makes your eyes glowing red as per "Glowing Eyes - Red" item effect, wouldn't be fitting for Yarvok's Gratitude to make them glow yellow as per "Glowing Eyes - Gold" item? Cheers
  5. Unchanged? They just nerfed FS from 60% absorb dmg to 25% DR for dps spec
  6. Hi, here is my personal recipe for pancakes: - 1 cup all-purpose flour - 2 tablespoons white sugar - 2 teaspoons baking power - 1 teaspoon salt - 1 egg, beated - 1 cup milk - 2 tablespoons vegetable oil
  7. Well, congratulations on nerfing Sin dps spec defenses once again. Force Speed DR lowered from 60% to 25%, another glorious display of game understanding.
  8. Btw in case some of the devs is reading this, you screwed up something on Discharge for Deception: when you have 3 stacks and the skill icon gets its glowing effect, if you use it it will take 1 second for the glowing to be removed. This delay is very annoying because normally if the glow stays it means that Discharge missed, therefore making it misleading.
  9. Musco asked us to try and give opinions about Assassin Tacticals and Set Bonuses, you can read about 6 pages of why they are trash. So what is that you don't understand?
  10. You have to play around their rolls and Evasion and use your cc accordingly. But yes, assuming that both players have the same skill and gear, a Concealment will always win vs a Deception in the current patch (and the ones before, for that matter).
  11. I fear it's not lazyness but lack of understanding of how the current meta is and therefore could evolve.
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