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jedimasterjac last won the day on June 17 2023
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An update on the development of SWTOR
jedimasterjac replied to KeithKanneg's topic in General Discussion
It's telling to me that: 1. Multiboxing isn't just allowed but encouraged 2. Most players automate and macro literally every aspect of gameplay they can 3. The most popular servers, after the initial wave, have all made substantial changes to the game. -
I think throwing in a personal phase every now and then, a few throwaway comments… that would be enough to make classes feel somewhat relevant. Why couldn’t, say, 7.5 have a short quest where the Jedi knight checks in with the settlers on Tython? 7.6 a quest where the warrior visits some old stronghold of Baras’ that might have valuable information or armor or whatever? I don’t get why we can’t get flavor. And it’s not like people aren’t okay with waiting for small pieces of character specific story - we’ve already got the companion stuff with alliance alerts.
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An update on the development of SWTOR
jedimasterjac replied to KeithKanneg's topic in General Discussion
They’re talking about SWG legends, not SWTOR -
I think it has to be a sort of time gating. Don’t know why they couldn’t have just done reputation?
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An update on the development of SWTOR
jedimasterjac replied to KeithKanneg's topic in General Discussion
Sometimes I hear all these cool things about SWG, so I boot up a swgwmu server and then I spend about an hour auto running across a mostly-empty map to get to a nest of dune beetles that proceed to kill me nearly instantly. At least NGE has more interesting combat and is more engaging, ur it’s still dull compared to virtually every single mmo competitor. The one aspect I appreciate is social and community - having to get buffs from doctors in medbays and entertainers in cantinas is cool. But then again, those players are AFK and running macros, and what does it say that the most interesting part of the game is automated? -
I’ve been thinking about the game’s narrative arc and I’m just… really at a loss. There’s no thrust, no momentum. We bounce around to these random locations while accomplishing very little of note. We’ve been following Malgus’s same vision of the galaxy on fire arguably since Deceived and at least since Onslaught in 2019… and we still literally only know that what he’s planning to do will set the galaxy on fire. We’ve abandoned our class stories and our factions, become the most powerful people in the galaxy, then lost our fleet and limped back to our factions. We’re back to being couriers but without any real identity. The game’s devoted to a half dozen companions that they’ve also killed off, and they’ve tried to create new relationships by removing the old cast and slowly bringing them back and remixing who’s who, without any of the weight or the energy of the vanilla stories. There’s no momentum. There’s no end point. We go round and round. Why does this game invest so heavily in cinematics, in conversations, in voiceover, when it fundamentally has nothing to say and nowhere to go? How does one even fix this? At this point I don’t know how you save anything without a reboot, but how can you reboot or relaunch or restart when you’ve invested so much into perpetually circling the drain? I dunno where I’m going with this. This game just feels so disappointing. So much potential, so many missteps, and even the one thing that’s stayed consistent - the single player story - is… just not good. And yes, I know, Broadsword almost certainly isn’t going to be giving us more and we’re nearing the end of the current era and I just sit back and wonder what’s even left. Dunno. I’ve loved this game as a platform and I’ve spent 11 years of my life playing this. I’ve made great friends and I’ve made awesome stories doing my own RP with small communities, but… man. It just feels so hollow.
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