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Cassp

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  1. Honestly if you're hitting enrage timers and complaining about bad fight design at the same time, you are or most likely have a terrible group. the only somewhat but not at all too hard enrage timer, is hardmode fireband/stormcaller. If you're hitting an enrage timer, you're probably **** and won't be able to kill a boss with a slight amount of thinking, because dps in this game isn't hard. for 4 mans............................................... thats all, just ....................... TLDR.. cry me a river
  2. Did anyone actually get to a point where the purple circles became an issue?, like the room would be covered in them. My guild killed him with only 3 tank swaps which barely covers a quarter of the room even if you tried. They really should spawn every second would make the fight more entertaining imo. DO IT IN NIGHTMARE!
  3. say what class and matrix cube it was please. i was sorc with the tripple red, goneskees
  4. Just aim for max defense till 24% then max absorb/shield, try and keep absorb and shield around the same percentage. Really Just make sure your gear isn't jam packed with surge and whatever other useless stats bioware puts on tank gear for whatever strange reason. Accuracy is debatable, but i don't really care for it as taunt doesn't miss, atleast not that i'm aware of and taunt is all you need for threat. Just to add my 2 cents into this, I think tanking in this should have a bit more solid ground, because right now its all rng you have a chance to dodge or absorb an attack and you have a chance to not at all.... what if you don't absorb or dodge anything for 10 attacks, well your healers are gonna be quiete happy, too bad theres only like 2 hard tank healing fights in game.
  5. Charge root may not work on people with bubble for some reason, not 100% if this is true, but everytime i charge someone and root doesn't go off it always seems to be a sorc.
  6. You don't need gear for anything at your level, well you do... but greens can suffice, with 40% prototype and 60% artifact which im assuming is orange, and i really don't care what it has in it, just do your thing and if anyone tells you your gear sucks... ignore them.
  7. Also the gift most likely does less damage in 16, making it worlds easier. and i never said getting out of it was hard its getting out of it, then immediately having to heal the tanks at 20% health getting their *** beat by a boss that can take 50% of their health in a global.
  8. I'd love to see proof, as i've already been asked in this thread i don't see why i can't ask you, unless its 16 then i don't care.
  9. It looks like mainly tionese marauder gear except for the chest, the chest is similar to the tionese chest except the shoulders are different.
  10. in story mode, everything is easy, should not be considered for anything. you just said toth and zorn is hardest healing fight................................................................................................................................................................................................................................................................ yea maybe on story.
  11. ^ this is a constructive post. Assassin tanks can solo tank fireband (or left tank) on the tank boss in denova by using a shroud through one of his cast things that he does and vanishing the other, on kephiss assasins are invaluable truly, as you absolutely need them to pull the bomber to mid to max dps, also their aoe threat is a jesus send for the adds in phase 2. also being able to mitigare every one of kephesses bleeds he puts on tanks when he first comes out. our guild constantly makes jokes about how inferior juggs are to assassins, and are constantly telling me to reroll assassin, only reason i havn't is because i can't be bothered leveling again.
  12. Well one day the jugg the forum juggs, will learn. not today, meanwhile ill be killing 4/4 hm. have fun with your total skill requiring pvp.
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