Jump to content

snave

Members
  • Posts

    1,223
  • Joined

Reputation

10 Good

7 Followers

  1. It's honestly mental, I have to teach the basics. Again. This guy, clearly, CLEARLY, has watched me for YEARS, but I still am expected to explain micro gameplay he doesn't get. I'll do my best. lol. I've played against the players your excessively suck off, No one knows who you are, obvs, you're a spectator judging, but i've beat the best of the best in regs, you've cheesed rating and still watch me non stop. Take peace in knowing, I do not care about you.
  2. You are certainly hilarious. You're not a clown, you are the entire circus, which is appropriate seeing as you listed the entire circus as needed to take me down. I actually feel bad for biggs being tangentially related to you.
  3. No, it doesn't equal that lol. You genuinely think that objective play = 4 players standing still clicking. You are truly hilarious mate. 1v1 I can probably stall for much longer than 2 minutes. And it doesn't make it a coin flip situation if I'm defending, because I'm defending anyway. I have a video guide on how to count to 8 if it helps? You are clearly not well informed on this, like, at all lol. And you'll have to forgive me, I obviously have no idea who you are, and you have clearly been following me for a long time.
  4. I am flattered by your frequent mentioning of me, but it's a 8v8 match lol, pinning it on any individual player is kinda stupid right? But I can understand why you would think they way you do. Plus, Prum has too many friends to make an 8 man team. Just reading your post is pretty funny tbh.
  5. This is a perfect example of the single-minded nonsense people always bring up in these threads. Objective gameplay does not equal 4 people standing still clicking a button, in the same manner that me spamming rifle shot doesn't equal damage farming. The argument is always made that damage farmers, by the virtue of them farming damage, are superior to objective players in every facet of gameplay. This is objectively incorrect. If you want to just do damage and show off your amazing, elite, and breathtaking understanding of your class, then solo ranked and team ranked exist for you to do so. It's actually mind-blowing how dead those game modes are, considering the masses of people on every thread like these proclaiming how much they love just doing damage. It's almost like they don't actually want that at all, and what they actually want is to do a dummy parse against "inferior" players. That is fine, by the way, there's nothing wrong with that being your motivation, but making up some pseudo argument that blah blah blah real gameplay is kinda pointless and transparent. The simple fact that people refer to objective gameplay as meaning, doing nothing other than clicking a node, shows how far removed the players in these forums are from what it actually means.
  6. You get 2 points IIRC for every kill in Yavin. If you want to win Hypergates you split sides to prevent the enemy from capping, while capping your own. AHG is the silliest map because there is no reason for anyone to be at mid, ever. There is also this really silly presumption that damage farmers do more DPS. If you're poop and farming numbers, and the enemy is not poop and DPS'ing with objectives in mind, the good player will most likely out DPS the bad player. People also forget that having players pulled away to inconvenient places via objective play creates a numerical and pressure advantage that should result in a superior kill count. These arguments are so ill thought out. This is semi correct, but separating objective gameplay from pressure and effectiveness is truly stupid. The 8's team I played on had good pressure, but not the best, we had some of the best "win" based gameplay based around effective kills and objective play. We were also the only team after the great migration to TOFN that had a positive win / loss ratio against every other team. Stop comparing things in vacuums because it's stupid.
  7. I'm glad you specified pressure rather than just DPS. DPS creates pressure, pressure creates kills and opportunities to cap. It's one of the main reasons stalling multiple players outside the main fights on the off nodes is such a valid tactic of creating pressure elsewhere. The better your DPS is compared to the enemy, the more pressure you create. This doesn't have to be via individual skill or class difference, if you can tie up players and give your team a numerical player advantage in the main skirmish, then you can create more pressure. Still a relevant video on this -
  8. Lockouts and win requirements exist to encourage players to stay in games, and to actually try to win. Since lockouts and win requirement has been introduced, in my experience, there has been a large up tick in objective gameplay. I'm not saying damage farmers don't exist, or that the tactics used on the objectives themselves are necessarily good, but I am saying more players are attempting to play the map rather than just play their class. Backfill is a problem, especially when you join something like a voidstar with 14 minutes left in the game and virtually zero chance of winning. Bioware could add in a "do not join backfill games" option to the queue similarly to what they have for PvE, they've talked about enabling a map toggle for players for literally years, so maybe that will materialise with their "PvP Revamp" they're planning for this year. I would say that until we are able to select maps, and to not join backfill games, the lockout timer should probably be reduced to 5-10 minutes in regs. Keeping it as is for ranked is a good idea, seeing as one of the major problems ranked used to face was players leaving games at the start as a way to throw the match. In regard to matchmaking, I'm not certain how it works at the moment, but premades should always be prioritised to fight against another premade. If there are, for example, two premades currently playing then the game, with one team in a match and the other in the queue, the game should be able to recognise this and wait for the game to be over before matching them vs each other. This would result in longer queues if there are only 2 groups in the system, but obviously you can just drop the group if you're looking for a faster queue. Premades are not, never have been, never will be, the problem with regs. PvP in this game was significantly better back when multiple guilds ran multiple premades most days. The community was also significantly better back then, probably because it actually existed. None of these changes are likely to happen any time soon, if at all. In all honesty I'm dreading the upcoming PvP revamp because bioware haven't produced any good PvP maps or changes, since like AHG or NC I forget which one was the latter. If 7.0 is any indication of the talent left to produce content, they're better off not changing anything rather than making it significantly worse than it already is.
  9. In the defence of his comment. You're complaining about constantly losing games, and how the matchmaking system is a direct factor in those losses, and therefore should be changed. When you look at the videos in your channel, it's very clear that your mechanical performance in the game is quite poor. It's far more likely that your poor performance is leading to poor results, rather than it being an in game system that is somehow unfairly targeting you. For example, if I was complaining that PvE group finder operations were unfairly putting me with sub par players, and I was unable to complete them, me having combat logs uploaded where I was pulling under 1k DPS would indicate that the problem isn't the other players or the group finder system. The solution to premades in warzones has always been, and will always be, more premades in the queue. Not to wax too lyrical here, but the in game infrastructure for PvP has never recovered from the removal of 8 man ranked and the mass collapse of every PvP guild shortly after. Until there are real reasons for PvP guilds to form, for people to invest the time with guides, forming groups to learn and teach together, and everything else that goes along with an in game infrastructure, this is how it will be.
  10. I would genuinely love to know what tactics you use to result with an 85% successful cap rate. I'd love it even more to see you play a series of games and maintain that %.
  11. If you have an 85% cap rate, you are the single greatest player in the history of this game. These comments are so absurd it's fun to read
  12. No. I've asked you several times what exactly you mean by "priority" and "built matches" but you refuse to answer any of them and then direct people to look for one forum post out of the many done by Eric. Either SPECIFY what exactly you're complaining about, provide evidence of what you're talking about, or shut up about the whole thing. At this point, I'm more inclined to view you as a forum troll and just report your posts.
  13. Not necessarily, and the game does match roles within the warzone. Saying "at least one good dps", you are projecting the idea that premade players are inherently better than those that queue solo. This isn't the case, at all, and really just shows the level of delusion you have on this topic. Again, not necessarily. The match making cannot factor in skill other than the "hidden MMR". The only noticeable pattern I can see from you are: You are always vs a premade You are always vs better players The premade you are vs only ever contains the best players on the server You always lose You could quite easily stream or record an evening of you playing and then make it available for the players and developers to review. If the situation is as bad as you make it out to be, then this should be very easy to provide, and it would dramatically help your case. I stream, have watched other streamers, and I have never seen anything close to what you are describing. As I mentioned earlier, removing the win only component actually encourages number farming and focus on only killing red, which is usually why premades are queueing. Removing the win only requirement would make your situation worse. Group queue would essentially be the old 8 man ranked system and this game doesn't have the player base, PvP infrastructure, or devs savvy enough to make it work. This isn't the case, and I strongly get the impression that if there was a solo only queue, you'd still be on here complaining about losing all the time.
×
×
  • Create New...