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Rankyn

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  • Location
    Texas!
  • Homepage
    http://www.rankynphyle.com/swtor
  • Occupation
    Professional Gamer
  1. Let me preface this by saying that I absolutely hate PvP. I suck at it and I have no interest in it. GSF is ok, and I'll grudgingly participate in warzones if there's a specific thing I'm after (XP, CXP, achievements, etc), but whatever team I'm on will probably lose because I don't really have a clue what I'm doing and can't adequately carry my weight. Now, all that being said... I absolutely LOVE the PvP instance. If you're one of those types that covers your ears and shrieks loudly anytime someone mentions the prospect of PvP to you, then you're missing out on an amazing thing. Despite every server having them and an "overwhelming outcry" for open world PvP, the PvP instances are almost always ghost towns that are ripe for farming whatever you need to farm. Sure, you may get ganked every now and then, but who cares? In fact, most of the opposing faction players you run into there aren't interested in fighting you either because they're there doing the same thing you are. When it's all said and done, you'll have still wasted less time respawning than you would have trying to deal with over-camped spawns in a PvE instance.
  2. And if for some reason re-syncing doesn't work, remove it from your account, delete the app and reinstall it then add it back.
  3. They'll never do that. Better idea: Buy a 6 month subscription... it's ultimately cheaper AND you get more coins every month.
  4. My guess is that Though it would be interesting if they still let us reject him (either by dismissing or killing him) and this also causes her to leave, too. So it would be an all or nothing situation and if you want to kill him, you've got to pay the price..
  5. I just wish they'd stop releasing stuff that I want so I can keep my money.
  6. Maybe so, but when you completely revamp a system, you gotta remember to update everything that's affected by it.
  7. Yeah, I remember that bug. It's long since been fixed so if this is the first time you've pulled out Treek since it happened, that's probably what's going on. My advice: Don't ever remove that customization. That reminds me of an old bug in Star Wars Galaxies. In the early days, Image Designers used /slash commands instead of a GUI to alter character appearances. A glitch in the system let you give characters things that they weren't supposed to have. They fixed the bug and ultimately reworked the ID system with a full fledged GUI and did away with all the /slash commands. However, they didn't actually FIX all the characters with illegal parts... they just couldn't get them back if they ever changed them. And that's the story of how I had a Mon Calamari with lekku until the day the game shut down. The down side is that he always wore a hat to hide them because the last thing I wanted was for some no-life to report me and have CS take them away.
  8. Ok, so the answer to my question is that the website (and social media) was wrong.
  9. Next week's Conquest says it'll be Corellia. The events page says it'll be Alderaan. http://www.swtor.com/info/in-game-events So which is it? I'm guessing that Conquest is gonna be what Conquest plans to be, but if the event itself is scheduled wrong, there could be a problem completing some objectives. In the past, this wouldn't necessarily have caused a problem because the only Conquest objective specifically tied to the event was The Eyeless and he'll still be available, just on a different planet. However, I don't know what the revised objectives will involve and whether or not it would create a conflict.
  10. You are correct, sir. I often forget that and tend to see them as the same thing since I always end up doing them together. Either way, I'd still be ok with the re-issue of both rewards under similar conditions that were required for getting them in the first place. Personally, I've never been a fan of permanently removing reward items. Sure, give them a period of exclusivity, but after enough time has passed (1-2 years), let more people get them. The important thing is that the late-comers should NEVER be able to acquire them for less (time, effort, money, whatever) than it took to get the rewards originally. There are exceptions to this, of course. One-time event things should never be reintroduced. Those rewards show that you, as a player, were here for a specific event and earned the reward for it. That doesn't mean that a "similar" reward can't be offered later. The Celebration Jawa is the perfect example of this: It serves the same function as the Party Jawa, but you can easily tell the two apart on sight.
  11. Same for me. My decorating skills are mediocre at best. I absolutely love this change because now I can fill my strongholds with an APPROPRIATE level of decorations instead of being forced to fill it to the brim in order to take advantage of a game mechanic. I've got one stronghold where I like to show off the wide variety of deco that I've collected but in all the others I'd prefer that they not look like they belong on an episode of Hoarders.
  12. I would like to see Conquest points awarded in the form of Legacy-bound consumable tokens similar to unassembled components. Multiple tokens should be consumable at a time. They would expire and disappear from our inventories during the Conquest off day. - Be sure there is no room for exploiting this by storing them in the mail or stopping the timer when the server is down. - Maybe make a different type of token for each Conquest as a failsafe so 1) the same Conquest won't run back to back and 2) there won't be any confusion about which token belongs to which Conquest. This would allow us to complete the objectives on ANY character but actually earn the points on the character of our choice. Would it allow someone with lots of alts to farm points and funnel them all to one character to boost that character's guild? Yes, but so what? There is nothing to keep them from putting all those alts in that guild for the same outcome and it's balanced by the fact that those alts are still restricted from repeating the objectives for more points. The gross number of points earned remains the same, the only thing that changes is that the player is more in control of how they are distributed.
  13. As long as it still has the same requirement as before (be a subscriber), I don't have a problem with it. I'd even be ok with a re-issue of HK-55 as long as the net cost was the same (x number of consecutive months of subscription or equivalent cash value) and not something that could be acquired with free Cartel Coins.
  14. If you spent credits and time for no reason other than the bonus, then you were doing it wrong. You could fill up a stronghold with junk for very little money and effort (beyond the cost of unlocking the rooms) and get the full bonus. No, if you spent lots of money on decorations and time to make it look nice, then you did it because you wanted your stronghold to LOOK nice. Nothing about this change makes a bit of difference in that regard. Congratulations, your stronghold still looks nice. That was time and money well spent.
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