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RahaylaCora

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  1. Glad to see him away. How a wrong leader can waste a whole team work. Kotfe/Kotet were awesome quality parts, but not for this game (respect to all workers staff). But montly chapter plan was a clear unfair way to force people to subscribe (because the non stop subscription reward when all the chapters were available). Then he comes with the horrible Galactic Command system, another way to force players subscriptions, with the ops passes removal. So after ruining SWTOR playerbase numbers, he tried to force the rest to keep their subscription; looks so abusive behaviour for your most loyal players. Server merge is the proof of how much players he pushed away from the game (in case someone still thinks that he did a good job). No extra words needed for Anthem catastrophe. The guy must have a charm, or a sweet voice, or something that hypnotizes his industry bosses, because results doesn't back him up. His is the only name in game industry that i will be aware, before trying a new game. His footmark is just "I don't know how to have fun on a game". So glad to see him gone from Bioware. Maybe still the studio has a chance for recovery. Art design and overall quality is still there. Best wishes to all the staff.
  2. Take a look at this thread to learn how to reduce experience while playing with the White Acute Module: http://www.swtor.com/community/showthread.php?t=938759&highlight=white+acute+module Shame that vendor of item is not permanent, only appears when double xp events are active.
  3. As horrible, terrible, disgusting as the first day. Commendations was a much better and simpler way. The higher the GC rank, the game feels more frustrating to play, because it is like playing for nothing. The system designed for gearing is stupid and nothing can't change that.
  4. Now that the double XP event is over, keep using the White Acute Module. You will see that your leveling progression is slower. Try a new character if you like and comment your new game experience.
  5. Keep yourself 4 levels below enemies level. That is the bottom line for some difficulty. Then you can disable all your companion abilities, but keep him active with his basic attack, so you can listen to his comments while fighting (and keep the flavour of a companion at your side, not an embedded journalist). Two ways to keep you underleveled: · skipping all content that is not your class story missions · go to fleet, buy the White Acute Module at vendor at Combat area and use it to get rid of any extra experience boost you get from the game. This is my recommendation, so you can pick exploration missions or other content while being underleveled (slower leveling do that possible).
  6. On monday the double xp event wasn't active. On tuesday was active. That is the difference. I can't prove why happens that because i don't know how they coded it, but in my experience WAM works on basic normal xp gains, and double is always active on xp events. Without double xp events, WAM gives you around 60% of normal xp (in my experience. It is not just half, but a little higher value than half; and probably each kind of xp dropper, being enemies, new exploration areas, missions and so on have different adjustments), so you get double xp of that around 60% value. You never get rid of ALL the bonus boosts that are active with WAM. That explains your 3 levels of difference between playing off and on double xp event.
  7. Then the wrong with WAM depens on subscription status. I never replay class stories when subbed because to get rid of subscriber bonus (also not in a guild). It worked for me (non subbed) everytime i use it. I always could see the different amount of xp reward if WAM is active or not (lower when WAM is active). And if that is the reason, being subscribed or not, then i think it is top priority to fix it and make it work always. A game with options is much better game than only one way to play it.
  8. XP event is back. Reminder to grab a few White Acute Modules for those that don't like to rush leveling when the XP event is over (and purchasing the White Acute Module is not available).
  9. Same here. The only one that I feel that I earned it.
  10. As reference, i did it without subscription (avoiding 25% XP bonus) and out of a guild (avoiding up to 10% XP bonus). That means, a smuggler lvl 41 starting on Balmorra and finishing Corellia at lvl 46, doing a few extra exploration missions and heroics (no pvp, no flashpoints).
  11. The White Acute Module works always. Don't need to wait for an XP event to use it. If you have one, just use it. Makes the game very similar on leveling as the game was at the begining, and that is fantastic for those that don't want fast leveling. You can stay underleveled if you like, and gives you the freedom to choose some exploration missions and/or heroics to decide when to pass to the next level, making class story a better experience. However, when XP event is active, you gain more XP than without event. Something weird, as you are gaining extra XP but can't say where it comes from (as it is not double points exactly). If White Acute Module were working correctly, XP gains should be the same with or without event, but it is not happening this way. An advice: as WAM is free, stack some if you plan to level some characters, as it is only available for purchase during events, and it is bound to legacy, so can be transferred or stored in your legacy cargo.
  12. It is not recent. They work in solo mode. They never worked in VM. Your companion is not a group member. No nerf, no change, always have been this way.
  13. I consider myself a F2P actually. I decided to be F2P after 4.0, and never felt punished by restrictions. I have subscribed 4 or 5 months in the last 2 years. So these are my reasons to choose F2P status. The main reason to take that choice was the lack of content. Chapters was a wrong idea, because being new content it has a very low replayability, something to spend a few hours with no new aditional content to keep the game experience fresh. Also, better to subscribe at the end of the last chapter than getting small pills of game and realize that there is nothing more to do until the next month; better to feel the complete experience at once. Second, and as important as the main reason, was the change of the game experience, making it so easy that made a really bad experience from a veteran player point of view. Surely that decission was made to "bring" casual players (still don't know why casuals need to be carried on to endgame content as fast as possible). Story based on chapters and easyness (including the rework of old flashpoints to tactical mode) set clearly that the only objective was to pave the way for a fast reach of endgame content, as if the only fun was only there. I stopped supporting this kind of game: if Bioware aims for only one kind of player, i knew that i was not that kind of player. Only the addition of new things to do, like the Eternal Champion, kept me putting money again for a short time, but still the game looks in frozen growth in the last 2 years. Anyway, KOTFE and KOTET are both amazing good pieces, from art design to soundtrack, as usual, but for short life. Story plot is a matter of taste, some liked it (me one of them), some not. 5.0 was another big mistake, in my opinion. Locking rewards under a subscription established 2 class of players: the worthy and the unworthy. Being a subscriber by the time 5.0 came alive, the first 2 days the only i could do was to look at my toons at max level and wonder what to do with them. Before, I could go for reputation, or tokens, and work at my own pace for my own rewards, but then everything had changed, now I have to play content that maybe i was not interested enough, to start stacking boxes and boxes for random rewards. Not exciting, really. I felt that was not the way I wanted to play., feeling like being forced to play the game in a way that i was not interested to play. Others can get the reward playing endgame (repeating operations day after day, or pvping, or whatever they enjoy the game) and good for them as it is the way they enjoy playing. The curve for reaching "interesting" rewards is also very very steep, something that clashes with how less effort a player had to put to get other rewards (like reputation, or money, or the old crystals or commendations). You know: you are used to climb a ladder, now climb that mountain. And it is exciting!! Long ago this game should have had a challenge slider, or a 2 difficulty modes, or something to adapt the game for a variety of players. If a game aims to one game style, then will never attract / retain the most of players out there. And I am not talking about difficulty in chapters, but for the original stories, some of them ruined completely for a good experience with the level sync (and never addressed). The extra experience boost everywhere is something that i hate when playing the original stories while leveling. The only way to get rid of some experience, is, you guess, not being a subscriber (no extra xp, no rest xp). So briefily, what has been done to this game in the last 2 years has impacted heavyly for worse to me, because it is not easy to find good reasons to keep a subscription as a solo or a group player, or just supporting the game on the long run until next content is developed and ready. This is still a very good game, but for new players. For a veteran like me, the lack of enough new content that can be replayed to keep a refreshing experience in SWTOR (and changes to old content, like mutation of Flashpoints to a horrible leveling experience called Tacticals, or out of control level sync) is what made me spend money regularly no more. I can understand why other players left, maybe tired, maybe bored, maybe upset because of what this game has been in the last 2 years.
  14. Some try to mix the no xp gain with no xp BOOST gain. This thread is about no BOOST, so players still gain experience but without the "events" boost, and it is fair to ask for it. Asking for 0 xp gain is a troll thing to deviate the debate and bad for this discussion.
  15. Must be my poor english. I know that affects the same way to pvpers and pvers. I am on the same bandwagon for a turn off option as I explained before in this thread.
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