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Count_Midnite

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  1. Ranked PVP is extremely sad at this point in time. The Rishi Arena is the bulk of the problems. With the chance of getting stuck each time you leap to a person next the boxes on the catwalk or even getting knocked back or pulled wrong at the right angle, it could be a 3v4 in almost a snap. I can deal with the class imbalance, but not the bugginess of that WZ. I shouldn't have to worry about a map murdering me before the game goes into Sudden Death. This is coming from an average ranked player by the way, not some uber pvpness guy.
  2. Sorcs aren't getting nerfed Carthy. Sadly, I feel bad because both of my ranked chars have been Sorc Healers.
  3. No new ranked season is boring both guildies and I. If only Bioware just gave a word when it would be arriving, I'd be more at peace.
  4. LOL rekt Koality (Shameless bump for our classy Lord and Savior Koality) Anyone who has quality videos of him getting globaled should be put here for server amusement
  5. Koality'Sorc Sorceror/Sage 7404.47 HPS Ranked Arena http://m.imgur.com/5N20nyN
  6. Overall Sage/Sorcerer Damage Dealt: Regular Warzones Voxee - 5,130,455 Damage Dealt http://imgur.com/QQB0Tmh
  7. As a Commando and Mercenary Heals I really think the only thing we personally need right now is for Kolto Shell to heal for more. It's great I can throw Kolto Shell on everyone and go head to head healing with Sages and Sorcs in Regs, but lets please be honest here, Team Ranked/Solo Ranked Mercenary/Mando Heals are no good. They just don't heal hard enough. Period. I would propose for Kolto Shell to heal for 50% more HP and Kolto Missile to be buffed because as it stands now, these two abilities are definitely lacking. Like, I really don't get where Mercs are supposed to be strong at other than blowing all of their cooldowns at once and having 12 seconds of invincibility provided they heal themselves the entire time. I get people are concerned about the interrupt immunity traits, but come on. Throw the Merc healers a bone here.
  8. Was wondering why I didn't get 50 kills worth of progress towards the Imperial/Republic Achievements. Really bummed out because of this bug. Just need those kills for Blue/Red Octagon.
  9. Thanks for always keeping this thread updated!
  10. Arena's Attiliai - (Sage and Sorc Overall Healing): 4,284,078 Healing http://imgur.com/GoXtmb2
  11. I can see why people would queue for 8s rather than 4s. Hell, I've done the 8 man queue myself at times. I don't see the problem. When you're paired up with people who can't break 1.5k DPS in a full WZ or properly guard switch if they are a tank, you would want a better player in that slot. Sucks how Bioware took out 8v8 ranked because I know for a fact the Harbinger would definitely be on board with bringing in 8 man teams and coordinating with other guilds to make it happen.
  12. I would pay some cold, hard cash to see the roast of Koality... Love you bro, lol
  13. No offense here, but do you guys happen to read the ToS? It alludes about how if a setback does happen with their service, (like this one), they aren't technically obligated to compensate individuals. It would be one thing if all or most of the servers were down for a week and BW was silent on the matter, then we'd be due some compensation, but this only happened to one server. It's dubious to think BioWare would give the people of Harbinger anything at all just for a six-ish hour rollback, which didn't technically affect everyone on the server or throughout all the servers. I hate to be that guy, but it is what it is.
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