Jump to content

Pumiko

Members
  • Posts

    6
  • Joined

Reputation

10 Good
  1. Overall everyone has there own pace, some people did studdies on faster leveling specs, or have played beta since the start and know all quests and fastest ones to do and when to do them, I would say not to worry about how fast your slow you get to 50 theres a whole lot to do after 50 and a whole lot more to come in later months.
  2. While I dont support the cry of "I chose the wrong clas hitting the wrong button" crowd whining that they didnt take the time to investigate what they wanted, I do think at level 10 you should be able to repick your advanced class but at the cost of losing the abilities and money spent on training in the prior advanced class, but after level 10 I do not support the change due to the fact that the advanced classes really are just like different classes all together they turn the game from 4 classes into 8 and being able to swap willy nilly deteriorates your choice to "whats more advantageous atm".
  3. How did you pay 5 dollars for Early access? Did your store charge you 65 dollars for the game instead of 60? Are you forced to purchase this game even though all of them where you dropped 5 dollars can and will refund you that 5 if you choose not to buy it on launch date? Im failing to see where the "payed 5 dollars" comes into play when all you had to do was drop 5 get a code then cancel your preorder and still have early access.
  4. yes, server overpopulation and ques are not the real reason they had two weeks of stress test where they invited everyone possible and even some who didn't apply through this site. Just think of it the way I said and you might notice the logic to this system. Most players who are going to get the game in the first week already have it preordered, logically there should not be a huge boom of activity release day past what is active the last day of this early access.
  5. Overall if you all go back to recent big mmo releases you all run into one problem, first day quest zones. WOW, RIFT, and a number of other recent big mmos all released first day with the same issue, thousands of people fighting over the wolf to kill that will finish there last quest. One thing this wave system is engineering is that it gives people a boost to where you are not likely having everyone rush in the first day and totally overcrowd the starting areas to the point that you cant even get a kill but 1 mob every 2-3 minutes due to another 1000 people trying to get the same group of mobs. We all know of the forum posts the griefing the trolling in general chat that always happened due to the cluster of people trying to all kill hogger or goldtooth on that first days of wow. This system is geared toward slowly letting people in and giving them time to move beyond the start so that its actually faster for other players who join in later to get done with what they need.
  6. You all must remember, this is early access, bioware has no assurance that any of you are acutally going to purchase the game in 7 days, for all any of us know your just using this for a week of free entertainment and will not buy the product. Preordering is not an assurance of purchasing the product and therefore bioware does not owe you anything until you have entered a proof of full purchase code on the 20th.
×
×
  • Create New...