Overall if you all go back to recent big mmo releases you all run into one problem, first day quest zones. WOW, RIFT, and a number of other recent big mmos all released first day with the same issue, thousands of people fighting over the wolf to kill that will finish there last quest. One thing this wave system is engineering is that it gives people a boost to where you are not likely having everyone rush in the first day and totally overcrowd the starting areas to the point that you cant even get a kill but 1 mob every 2-3 minutes due to another 1000 people trying to get the same group of mobs. We all know of the forum posts the griefing the trolling in general chat that always happened due to the cluster of people trying to all kill hogger or goldtooth on that first days of wow. This system is geared toward slowly letting people in and giving them time to move beyond the start so that its actually faster for other players who join in later to get done with what they need.