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LordBalzack

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  1. I know! It's crazy to me that they didn't do this because not only are there some MASSIVE storyline spoilers. There's also a huge skill wall as well. The original game's devs had some great ideas for level design, and you could really feel the progressive difficulty as you went through them.
  2. Were all those hundreds of SM Flashpoints I ran the last couple of years just a dream then?
  3. Why would I complain about KDY? They didn't take any content away from me, it was purely a bonus. And those levels were designed with that FFA group style in mind. Not like this where they took a hack saw to existing content.
  4. Sorry, I'm mostly referring to level 50 content when I said end game there. But anyways. Look, the way I see it is that they took something that wasn't broken and was my only reason for logging in and playing. And they bastardized it in such a way that it's now unplayable for me in the style with which I am accustomed to. Yes, I can play Hard Modes still. But that isn't as fun to me as making new friends in the game during the journey- they're more there to be a grind. And can you even imagine the type of player that we're going to see enter Hard Modes now after slogging through a bunch of GOGOGOGO DPS heavy tactical groups? I'm guessing...pretty bad. I can understand why my reaction might seem extreme. But to me it's pretty rational.
  5. Thing is that even if they were to reintroduce progression back to Flashpoints (so a level 15 can't immediately go into end game content), I can't imagine that they'll ever go back on this decision to go tactical after they put resource and development time into adding kolto stations and such. And losing the "holy trinity" group style is really the true deal breaker for me beyond anything else.
  6. I think that taking away the "holy trinity" requirement is a much greater sin than this. But I agree with you 1000%. There's no story or skill progression for flashpoints anymore. Everyone may as well be level 65.
  7. I still can't really get over this issue. My favorite thing to do in this game now no longer exists. So I have unsubscribed and after I sort out my guild today I'm going to delete the client as well. I do greatly regret not reading up about this "improvement" in enough detail over the last couple weeks, because my stupid sub renewed only a few days ago. So 15 dollars kind of down the drain...meh. I know that a "majority" of players on these forums think that traditional MMO group mechanics and the people who enjoy them are lame and don't belong in the community anyways, so I don't think that me or my playstyle will be missed by anyone. It's just a shame because I was actually looking forward to the update. My plan was to increase the membership of my leveling guild and show as many people the ropes on group play as much as possible. I figured that opening up the older Flashpoints to a larger player base would make my idea come to fruition much easier than before since I'd be able to play with guildies of any level and get some new ones through PUGs. But this implementation just...isn't going to work for me at all. Way too much of a mess. For those that love this update though- more power to you. I hope you enjoy yourselves.
  8. The game died for me today. I don't think it's worth returning. All the old SM FP's are now functionally the same as Kuat Drive Yards in their role requirements. To see the traditional MMO group content features that have kept me subscribed over the years be relegated to end game only has really killed my desire to play anymore. I was going to live with all the other changes that I hate that have happened with the dumbification of companions. But that's the final straw. This game is KOTOR 3 now. It's good for subscribing for a month to play the storylines, and that's it.
  9. The change to Tactical FP's seals the deal for me. I like a traditional MMO group experience with actual roles. I was expecting the level sync to happen for all the old SM FP's and I was looking forward to that. But I was in no way expecting to queue into something like False Emperor with 2 healers and 2 DPS. That's not what I signed up for, and I shouldn't have to wait for Hard Modes to enjoy group content. After the dust settles from companion complaints, I believe that more and more people are going to catch on to how crappy this now is. Don't get me wrong though- I am no fan of the Companion updates either! But I knew they were coming so my disappointment was tempered. This is really, truly a horrendous disaster of an update. If you think it's weird to see a ton of complaints, then I'm not sure we are playing the same game. But at least we definitely don't have anywhere close to the same tastes in said game.
  10. Yeah I hate the comp changes. But I was expecting them and I'm living with it. But this? Man. I just don't know if I can stay subscribed anymore.\ I'm actually kind of surprised that I haven't really seen any complaints about this yet. I suppose that the Companion changes have kind of over shadowed everything else today. Also, the rage at not getting early access (something I couldn't care less about).
  11. I'll admit that I didn't read into the changes very carefully. My assumption going in was that the only major change to Flashpoints would be the level syncing which would up lower level ones for higher levels. And that was just gravy for me because it would improve queue times across the board for all those pesky leveling FP's. But I didn't imagine you'd actually go so far as to remove role requirements for them....I queue for False Emperor and I'm greeted with two healers and two DPS. ***? I subscribe to this game because I enjoy the traditional group content experience. And that includes ACTUAL ROLE REQUIREMENTS. And I shouldn't have to wait for Hard Modes to be able to fulfill that desire. There's a reason I don't queue for Kuat Drive Yards and the like when I level: Playing with a group that has roles all over the place IS NOT FUN TO ME. That's my major gripe. Another more minor one is that there's now no progression because every single FP opens up at level 15. How in the world does it make sense for me as a new player to go from receiving missions from Darth Malgus in something like Hammer Station, then the next time I go I'm immediately tasked with putting him down? That's just...poor game design on every level. You should have kept the existing level walls for all of the Flashpoints. Hammer Station should be 15-65. Athiss should be 19-65. etc. etc. The way you designed it, what's even the point of leveling up at all? Ugh. Sorry for ranting guys. But FP's are literally the only thing I do in this game and this is a huge bummer. This is the first change SWTOR has ever made where I can say to myself "well, I'd have a better time if I just go back to WoW."
  12. What I don't understand is why Andronikos- someone well known for dual wielding can no longer have two blasters. Yet Vette still can. Obviously the functionality still exists if she has them...so I just fail to see any logic behind the removal for him.
  13. I subscribe because I enjoy Flashpoints. I think their challenge level is tuned really well and i get a lot of satisfaction from clearing everything from Storymodes on my various alts to Heroics.
  14. I've been interested lately in trying out the no advanced class challenge for fun while 12x is still going on. The thing is that I enjoy Flashpoints and heroics quite a bit though. So to avoid being too much of a DPS burden (since that's the only role I'll be able to go as), I'm curious what you all would consider to be the most useful (and the least) out of those 4 classes for group content. Particularly as far as damage output is concerned.
  15. I think that your opinion is perfectly valid, so I don't mean to dismiss it or anything. But as an RPer, if you really think about it. Doesn't it make more sense that your character on any given planet is only top tier in terms of power for that zone, as opposed to your character being like 20 times more powerful than everything else and practically invincible even when fighting against the largest and most fearsome monsters- Or hell, even a Sith/Jedi of a similar rank to you. I don't know if you ever played WoW, but back in the day there was kind of a conundrum in that the nation of Trolls were driven off of their main island by a level 10 witch doctor named Zalazane. In lore, this guy was practically one of the most powerful witch doctors of all time. And a max level heroic world faction boss couldn't even defeat him for years on end. But in game he was a level 10 mob that could easily be defeated by a player after an hour of playing. It became accepted at a certain point, that leveling and immersion are kind of separate in that you are likely a glorious and all powerful hero regardless of what part of the game you're in. And levels are just a means to an end for seperating content and keeping a character on a linear path through his or her adventure. Anyways. Your opinion on the matter is perfectly valid, because if that feeling of total power is what creates immersion and enhances your experience then more power to you. But just my two cents on the matter of the RP perspective.
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