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kamennebbie

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  1. Most, if not all FP conquest objectives are once per legacy, and heroics are weekly instead of daily now. OP's point is that there's no freely repeatable PvE objective whereas "compete in a warzone" IS infinitely repeatable for conquest.
  2. Got Heartless just fine on a fresh agent last week.
  3. Core missions are your class missions and the planet's main storyline missions. They get vastly boosted experience compared to the non-essential sidequests.
  4. I think the cocktail names somehow relate to your class. Did you get Broken Chains on an inquisitor?
  5. Mad Jawa: Fury Sands Jawatar (the last Sandbender) Jawa Bond: A Quantum Generator Jawangers 2: Age of Ootini
  6. You may call her crazy, but to me, she's the most developed of the bad guys other than Valkorion. I have a hard time liking or even warming up to Arcann because everything he does feels like a clicheed villainous default M.O. The two things he's actually done - CHAPTER 1 SPOILERS HERE - was the same thing, twice, out of what, ambition? It feels like we have no idea about Arcann's thoughts or motivation other than "I did it for the sithy lulz". His dialogue feels stilted and predictable, like aimlessly pieced together out of a collection of generic bad guy tropes. Vaylin, you can talk about her short temper, her need for appreciation, her intolerance towards failure, a twisted sense of humor... with her I already know why she acts the way she does and what to expect from her in general. I know jack about Arcann, other than that he's doing something he needs resources for and that he hates my guts.
  7. You trigger the mission by using a nearby datapad now instead of just walking in and having an area mission pop up.
  8. Entrench/Hunker down not working for that encounter?
  9. In return, no pub class uses sniper rifles. Those are our companion-only thing.
  10. No clue to be honest, I have yet to max them on someone. (also, engine soul, set?)
  11. A lot, all told - I completed getting all resistance members and getting the specialist ranks to 10 on four different characters, so that's 120 crates from heroics alone plus however many it took to get specialists 1-10. Kept track of what I have with a spreadsheet, here's some more numbers for ya. http://i.imgur.com/9xqrB6V.png I wasn't going for anything in particular, just doing the trades as the grinds required them. Even with all that grindwork done, I only managed to complete six sets so far (amusingly all force users).
  12. Tora is like a shrill, more annoying female Corso. 10/10 would kill off on every character, especially LS.
  13. Don't worry, they're in there. http://i.imgur.com/Zo6o63N.png
  14. Let me start by saying some of the cullings and consolidations were great and felt long overdue. No one needed a forty-seventh minor starfighter experience boost that would not stack with the other three, and moving to armor crates only instead of individual armor pieces was a great move as well. Both of these were great ideas. However, the packs were over-simplified and they just don't feel as fun to open any more. Like previous posters said, the removal of Jawa junk is the most glaring offender - it was the one thing I literally could not have enough of, the one thing I knew was going to make the pack at least somewhat worthwhile no matter what items actually came with it. In the same vein, I miss getting reputation items and/or cartel certificates. All these were guaranteed tokens of value that one could rely on, however miniscule. With them gone, so is the incentive to amass packs. If this is the new pack/crate structure going forth, I will honestly stop buying crates entirely and just get contents from the GTN instead. If you ask me personally, the ideal pack would contain: One crate of armor pieces One serving of Jawa junk of random rarity One rep item or one cartel certificate One of either a crystal, a weapon, a decoration, a mount, a pet or an emote Four things, two of which are bound to character/legacy, seems like the best ratio to make contents appeal to both buyers and resellers. The sheer abundance of companion gift drops in-game since 4.0 makes including them in cartel packs fairly superfluous in my opinion. That's my 2 cents. Thank you for reaching out and giving us the chance to consolidate feedback.
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