Jump to content

PantherReturns

Members
  • Posts

    61
  • Joined

Reputation

10 Good
  1. No comment on the patch notes today about fixing this,
  2. I have done three of them solo now. Never clicked on anything. Died a handful of times each time if that is relevant. Didn't even click the shield thingie during the last phase. Nothing. No achievement. Sigh.
  3. Yeah, I was lucky enough to get one of those prints too. I thought the event was very well managed. They kept it engaging and provided some good information especially while they wandered through the crowds. I think that a lot of folks were unsatisfied with the answer about future operations (I know that I was) but the note to just hold on and wait until all the announcements for the expansions was well put. In my excitement, I forgot to ask them all the minute detail crafting questions that I had accumulated! Oh well, I guess that I will have to go to another event sometime. Thanks for the great time SWTOR!!!
  4. I plan on asking that question on behalf of my 15 Ops team guild which is very concerned about that issue. Certain promises were made regarding the length of time between NEW Operations. No one in their right mind would consider a puff and fluff EV bolstered to 60, etc as a new operation. In conjunction with that question is a query about the promise made at the NYC Cantina quoted as follows to Mr. Musco: Question: Why so long between Operations? Musco: Looking ahead at the project plan they knew this was going to be a problem. However they only had two options that they could realistically go with. The first was to release an operation before the expansion, but have it quickly become obsolete come 3.0, and only have one operation available with 3.0. Or they could wait and have two for 3.0 but have a really long time without anything. It was really crappy and high end PVErs got "f*****". It is something that they don't want to ever do again (have that much time between operations).
  5. I think so but I have not been in contact with him as of late. I am doing my thing of collecting and displaying and trying to upset the local economy!!! I am on Shadowlands server.
  6. You hack! Get to work so that you can try to match mine! Haha. Actually old friend i am sitting at 167k and cannot figure out how people have more so you win!
  7. Thanks for explaining that. The guide that I read just indicated that there was a color change indicating safety and I have no independent way of verifying that.
  8. I was looking for something like this. Thanks for posting this information.
  9. For an extra bout of fun I discovered that there are issues with HM Underlurker where behind the rocks shifts from red to green and will one shot you if you cannot see the difference. Guess what...I cannot see the difference
  10. So, when Terror From Beyond came out this discussion got some traction. A necessary mechanic is totally unable to be accomplished by color blind players. There were so many other ways that it could have been done and the devs promised to avoid this in the future. There was another flashpoint with color mechanics (I cannot remember which one as I stopped running it) and again promises were made. Now, we have the Ziost operations boss. I went in there for the first time today and I cannot see any color differences. I am not full color blind either. On the spectrum I am considered moderate. Be that as it may, I flat out cannot do the mechanic with the circles. Now, in their defense, they can claim that 4 other people can do it in an 8 man raid group and that is a decent concession. What it does do, however, is prevent me from participating fully. It makes me less desirable for PUGs. It highlights my disability. More importantly, it ignores the promises made in the past about not making color dependent situations prevalent in the game. SO, once again, can we please address this issue and prevent these situations from being coded into our content?
  11. One might say that they are taking the Smedley/Torres Star Wars Galaxies approach to the forums which was simply: implement changes, ignore the forums, ignore "good ideas" resulting from actual play and testing, stick to their misguided changes despite the obvious mistakes and game furor that were raised. It is usually an ego thing. "We know better than you." Lack of communication, testing, and implementation was the doom of SWG. Smedley even admitted this as he was promoting other game projects that he worked on subsequent to his failure. I am hopeful that the lessons in history will be learned but the whole of the situation surrounding the slot machines prioritized over the lack of bug fixes to the end game content in OPS is a resounding signal in the negative.
  12. With all the complaints about slot machines it makes me think that there would not be such uproar if crew skills were actually fixed in several meaningful ways. There doesn’t need to be a ton of changes but satisfying these ideas will go a long, long way towards mollifying the community. I will list some of the suggestions that I have been pushing for ages but this should only be a starting point. 1. This could be the hardest but most rewarding fix…give us an out of game App where we can send our crew members on missions. a. Said App should certainly allow easy switching among toons b. It should also allow mission selection since we can’t get on/off a ship/stronghold in the app c. It should be pretty…because who doesn’t like pretty? d. This list should have stopped at b. 2. Decide what rewards SHOULD be and then make then consistent up and down the line of the missions. a. I.E. Why a ceiling of abundant missions for Corusca gems (and all level 6 missions)? It made sense then, but not now. Update it. b. I.E. Underworld Trading Missions for Krayt Scales are limited to Bountiful. For some reason no Rich missions. As above, all of them need a sweep for consistency. 3. Purples are too rare. They really are. If you don’t increase the success of the critical, perhaps SLIGHTLY increase the return rates (I am talking slight changes, not something akin to say a slot machine change). That is why people went bonkers over slot machines. 4. Allow us to select the missions that we want. Getting on and off ships or traveling to a stronghold in the feeble hopes of getting the mission line ups that we need is a total and unnecessary waste of time. While leveling, I get it. Once you are a master of the skill, let us choose. At the time of this printing my top count for exiting and entering my starship for a mission (Underworld Trading, Grade 4 Rich mission) was 21 times. Doesn’t that seem like a silly mechanic? 5. Do a sweep on costs. It seems like they have spiraled upwards and out of control. Normalize prices and allow for changes when new content is presented. You are pricing out new players and straining older ones. 6. More options for giving some crew member needed criticals. The starship droid vendor has the right idea but isn’t complete. There should be options on there for everything so that you can tailor your droid companion to your needs. It will serve to balance the crew skill process and produce much happiness and general cheering. The bottom line is that there has not been a comprehensive pass through crew skill missions since, well, I would imagine since the beginning. It's well past time to make that happen. Cheers, A friendly neighborhood crafter/merchant
  13. So we took an experience group into the Underlurker lair last night (01/21/15) and were presented with a variety of bugs. The patch notes claimed a fix for this boss (there was something minor about slot machines too but I am sure that people aren't as concerned about that). This group has finished the op several times so this boss has been passed. Bug 1: Half the group saw a green cross, half the group saw a red cross. (fail) Bug 2: The group saw both a red AND green cross overlayed (fail) Bug 3: This MIGHT not be a bug but I am noting it anyway. Our groups DPS is quite nice and have had no issues with the adds until tonight. Now, we are unable to clear the three adds after the first group. We don't know if they have more HP, less time due to unwarranted fails, or what but we do know that before we easily cleared adds and now we cannot. I haven't noticed much clamoring for a fix of these issues on the boards but since this op has been out for quite a while now, the issues are known, fixes attempted have failed, I was thinking maybe, just maybe, we could address a real game issue?!? ** Edit ** This was in 8M SM
×
×
  • Create New...