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Kihra

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  1. Note you need to make your reports public for them to rank. Unlisted/private don't really rank (and just give you an estimate compared to public parses). Percentages are kind of wonky at the moment because nobody has really uploaded stuff yet.
  2. The healing numbers you see in the healing done pane are effective. Overheal is not included.
  3. These issues have been addressed. You can go view your logs now, and they should be good.
  4. Hi everyone. My name is Kihra, and I am the original creator of Warcraft Logs, FF Logs, and ESO Logs. I wanted to announce here that we now have a full-featured version of our system available for Star Wars: The Old Republic, and you can check it out at https:///www.swtorlogs.com/ All of the features from our other sites are now supported for SWTOR. This includes: - leaderboards for guilds and players for all operations, with speed, dps, hps and execution rankings. - detailed breakdowns of damage, healing, buffs/debuffs, threat, and ability usage - combat replay, watch how players move around the arena, and see dps/hps update in real time as well as watch abilities get used in real time - support for analyzing multiple raid nights at once using multiple report analysis - character and guild pages and management - a robust web api that you can use to build your own sites on top of our system The site is in beta now, and we expect to iterate rapidly as we get more sample logs to work with, and welcome your feedback regarding any features you'd like to see or any customizations/changes you feel would be good for SWTOR specifically. Thanks!
  5. Hi, my name is Kihra. I am the creator of Warcraft Logs and WildStar Logs, and I am interested in porting my system over to SWTOR. One of the big features of my site is a view called Combat Replay that is able to replay the combat, showing player positions, raid frames, casts, health, etc. In order to bring this system to SWTOR, I need some information added to the combat log. I wanted to suggest what it is that I need so that you could consider adding it. (1) Hit Points and Max Hit Points. (2) X and Y positions (for both players and enemies). In terms of what WoW does, they communicate this information for the source of the event for casts, and for the taret of the event for damage/healing. For most other types of events, they don't include this info. This gives a sufficient sampling to show positions and health accurately.
  6. I'm the creator of Warcraft Logs and WildStar Logs. I wouldn't mind supporting Star Wars as well, if they would just make combat logs work with all players. I'm not interested in doing log merging.
  7. For what it's worth, they did buff The Dread Guard on 8-man. I really don't think they intend for 16-man to be that much harder than 8-man. It just always works out that way when they first throw the fights up onto the PTS. They usually manage to bring them closer together by the time they go live at least. For example, in HM EC, the difficulty levels felt pretty close (with the notable exception of Firebrand and Stormcaller, which was harder on 16-man).
  8. There are actually what look like "flowers" at each possible pheromone spawn location, so you can just look for those to see the possible spots where they can show up.
  9. Keep in mind that the death overview in your chat window will lie on this fight and give you incorrect information. You have to go to raw logs to really understand what triggered Touch. You absolutely can die to Savage Wounding depending on your transition timing, so just make sure the tank that does not have Savage Wounding is the first one to pick up Kephess after the Gift. Ways to die from Touch that you should watch out for: (1) Savage Wounding ticks. (2) Standing in a purple circle. (3) Being in front of Kephess when he knocks back your co-tank. Savage Arcing Slash is a huge frontal cleave, so if you are in front of Kephess even when he's hitting your co-tank, you'll die. Fix this by just flipping Kephess so that he's not facing the tank dropping circles as that tank is running back in to taunt. (4) Getting punted into a wall and gibbed by a melee attack during the very brief period between the Savage Arcing Slash knockback and the Breath cast. To fix this, always be running away the minute you get knocked back. Always give yourself a runway. Don't ever let yourself get knocked into a wall.
  10. Kephess is the new Kael'thas. Bonus points to the devs if he opens the new fight with "Denova was merely a setback!"
  11. The raw logs are what I need. Just a heads-up for people who may be asking "Why bother?", this is a logs site that is striving to really give you a highly accurate picture of what is going on in raids. For example, we handle proper computation of Effective Healing and Overheal and also track Absorbs, properly attributing them to the correct source. So please send in those logs! Thanks!
  12. We at Methodical have been working on a new log site for some time now. It's far enough along that we need more data collection in order to test it out with a variety of Operations/Flashpoints and with varying Operations sizes and difficulty modes. If you are interested in contributing to this effort, please send your raw logs to logs@methodicalmeters.com. We are interested in any logs that include Operations or Flashpoints. If you do decide to attach a log, please indicate the difficulty mode of the Operation/Flashpoint (normal, hard, nightmare) as well as the Operation size (8 vs. 16). The primary purpose of this data collection is to make sure we work well with some of the older Operations, properly reocgnize all of the fights across all Flashpoints and Operations, and also to ensure that fight filtering and class recognition (for both Empire and Republic) are working correctly. I'll update this thread to reflect what data we currently need, so you know whether a submission is necessary. At this time, we need the following: Empire Classes (lvl 50 only please): Powertech Mercenary Juggernaut Sniper Operative Republic Classes: None needed (have that covered inside Methodical) Flashpoints: Logs needed for all flashpoints currently (both normal and HM). All levels welcome for this. Operations: Need logs from all sizes and difficulties of EV and KP. Thanks to all who help out, and we're looking forward to launching the site once it's ready.
  13. Going back to WoW at this point means preparing for the launch of Mists, so it's reasonable to see people heading back there given the timeframe of that release. Basically WoW is six weeks away from unleashing Mists of Pandaria, which has a staggering amount of stuff to do. There are 14 raid bosses and 2 world bosses. 5-man dungeons have achievements to work on as well as challenge modes. They've added mini-games in the form of pet battles and farming. There are reps to work on with a bunch of different dailies. New battlegrounds, etc, etc, I know Bioware has enough to worry about already, but they really need to work not only on getting more Operations content, but they also need to give players more stuff to do when they aren't raiding. Our guild is essentially a wasteland on off nights, because there is nothing for anyone to do in game when not raiding. They need achievements for Flashpoints to give us something fun to do and breathe new life into running them. They need mini games like pazaak or swoop racing or rancor fighting or something! They need to introduce stuff to collect, more daily hubs, maybe interesting reps to grind, etc. Basically we just need more to do.
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