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TheDetour

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  1. A dev quoted this post in the Dev Tracker. Blame CourtneyWoods.
  2. So many features in the OP's list are irrelevant. Swimming, day/night cycle just to name a couple that would do absolutely nothing to improve the game if implemented. BioWare, these ought to be on the bottom of your list, if not discarded into the trash can and ignored entirely. There are a truckload of other important issues to address before discussion on these should even be considered.
  3. I wholeheartedly disagree with some of the original poster's suggestions, specifically and especially the gear suggestion and the suggestion for alternately colored reply text. When BioWare first started talking about their gear for SWTOR, it was their assertion that Jedi Knights ought to look like Jedi Knights: Troopers like Troopers, Operatives like Operatives... so on and so forth. The relentless homogenization of class looks has continued with the unfortunate removal of class restrictions on many pieces of orange gear. I ought to be able to look at a character and tell by what they are wearing, instantaneously, without looking at their weapon, or the abilities they use, what class they are. In the current state of the game, this is impossible. I also am not in favor of having alternately colored text for replies in chat. I have gotten used to chat the way that it is and I don't think it is wise to make such a sweeping change on the whim of one person (notice the OP did NOT suggest to make it an option). I like my chat just the way it is. Furthermore, I would suggest that there are a thousand papercuts that cut much more deeply than this does. In terms of my suggestion, the amount of colors for lightsabers really needs to be addressed. Not only has the unfortunate step been taken to remove many of the Light and Dark side restrictions on lightsaber colors, there is an obscene amount of colors to choose from. This rainbow cornucopia is unrealistic and unwanted. Red, Green, Blue, and sometimes (extremely rarely) Purple.
  4. Allison, these posts really show how out of touch you guys are with the community. When the best you have to offer is a pointless round up blog (We read the forums.... I don't need to read a reminder of what I already read - NEW content is desperately needed here more than a recap of what you already have), it is no wonder that the forums have spiraled out of control as you have suggested in your original post (which is quite the overdramatic exaggeration). Quite frankly, apathy reigns supreme with BioWare in TOR. There have been positive threads just as often (if not significantly more) than negative ones. Nothing spurs you, or more importantly, the devs to respond. You respond with a canned one line response only when the servers go down. Frankly, your actions are much more important than what you say you're going to do. Nothing has spurred you guys to do anything and we continue to mire along in 1.3 with no change or update in sight. We've been hearing about more content and more updates for weeks/months. You guys said that when the game came out, it would be time for you to start talking and stop saying soon. We're on 1.3 and I'm still waiting for this to happen.
  5. There should not be any reason for a PVPer to desire ANY component or item obtained from PVE. BioWare needs to reexamine PVP gear. We should NOT want any PvE gear.
  6. For players who are only interested in PvP, it is pretty frustrating to hear that many PvP groups are having success using Black Hole/Campaign mods inserted in their PvP gear because of the lack of value in Expertise (over a certain amount or cap). Do you intend for players to have to perform PvE activity to receive PvE gear to slot in to PvP gear for max results?
  7. This happened to me yesterday. I used Tenacity to remove the stun since my Resolve bar was full, but it didn't work. I died and respawned on the ship (in the Alderaan Civil War), but couldn't move and /stuck simply moved me 5 meters, where I was also stuck. I eventually was kicked out of hte WZ due to the deserter debuff. I have filed a ticket regarding this issue. I should receive comms, a WZ matched played, and Credits for that match.
  8. Just wondering. They said it wouldn't be a grind. With no tokens dropping for endgame loot (Rakata), a grind is exactly what we have for that tier of gear.
  9. I don't think Riccitiello is in anyway the correct person to lead a gaming company. He is obsessed with one thing: satisfying shareholders... NOT satisfying customers or making gamers happy.
  10. Whatever happened to this? "Once players reach the end of a raid, they won’t be relying on a percentage drop chance to see if they’ve earned a reward. Every player will receive their own reward package from which they can pick the loot they need, and every player receives Commendations, a type of currency that can be exchanged for high level rewards once the raid is complete. No player goes home empty handed. " http://www.pcgamer.com/2011/08/18/star-wars-the-old-republics-accessible-raids-rewards-for-all-no-gear-grinding-required/ Certainly not the case for Rakata.
  11. What about for hackers? Been putting in a lot of tickets. Not seeing much in the way of action/bans.
  12. For the first time in my history of troll rating: OP: 10/10.
  13. Last update from @SWTOR on twitter was 45 minutes ago. This is absurdly long for a restart. You would think that BioWare would learn from all the previous times we have complained about a lack of communication. This is exactly what we're talking about. No posts in the thread since about 2:15. It is currently 4:39 Central. Seriously: you guys need to hire some gamers to run your community. I would never in a billion years think that one update every 2 hours would be sufficient for a forum thread.
  14. You opened too many servers to launch the game. Now you have consolidated on to too few. What are you doing to make the queues go away?
  15. Just as I feared in launching the game, BioWare made the same mistakes that Mythic did with WAR: instead of focusing on making the servers as robust and strong as possible, they took the easier and more conservative approach of launching a lot of them. That was a huge mistake when the game did not take off in the manner that WoW did. This is subjective, but I believe any server launch plan that HAS to be at least as (or more) successful than the most popular MMORPG of all time to function properly is a horrible plan. Launching that many servers was lunacy and BioWare paid for it with the server transfers we have now. Have they made a mistake again? Logging in tonight to Drooga's Pleasure Barge and we have a queue at just ahead of 9:00 Central. We have gone from having under 20 people on the fleet max to being back in queues. Why did you allow transfers to so few servers? We made it loud and clear when you launched the game that waiting in queue was not acceptable and you have made the same mistake for a second time. It isn't too difficult. We want people on the servers and we want to play when we log on, not wait in a line. Don't spew me the "We are monitoring the situation," copy/paste line you have ready. We don't want queues. Fix it.
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